Jump to content

melkathi

Members
  • Posts

    5777
  • Joined

  • Last visited

  • Days Won

    64

Everything posted by melkathi

  1. And you haven't even gotten to everyone running around in T-Pose, or the body replacer not doing anything Any specific compatibility conflict you can think of? Some other mod may be changing something minor this mod is changing as well, which neither even thought important enough to list...
  2. Hah! I installed a nude mod and hair mods for Dragon Age: Origins. The hair mod had an obvious effect. The nude mod I had because it had great skin texture on the character's face when taking screenshots. I had completely forgotten about the "nude" part. Then I went back to Ostagar and found the crucified King. Who suddenly was nude
  3. I don't know what you would even be installing. I don't think they had CBBE for Oblivion
  4. I wonder how Bruce's mod isntalling is going
  5. The most songs performed in a game was probably David Bowie with 3 different songs in Omikron: The Nomad Soul
  6. They were. Fetch quests for the band members to get their musical instruments as weapons. Then you went to the concert
  7. Night road I couldn't bring myself to play past a few screens. The brujha intro was so badly written, it hurt.
  8. So you will not be playing Oblivion, you will be installing mods and trying to get the load order just right so the game will not crash on startup, and when it launches try to figure out why all npcs are in t-pose.
  9. So now you'll play Shadows? Coteries had some interesting character exploration of your coterie members. But the 0 agency of the player and singular ending was rather disappointing. Sadly Shadows, while giving the possibility of different endings, was a lot less interesting, with the feeling that you did fewer meaningful things on the way. Heart of the Forest (different devs and werewoofs instead of vampires) was so much better than either.
  10. It's a prequel, so it doesn't require you to know anything. It is a nice bonus for people who do, to realize the "significance" lore wise.
  11. It's good to play it now with a consistent UI across the game and expansions. Before it was really confusing to finish Spellforce 3 and have to relearn to play Soul Harvest. Good game though. Really enjoyed it. Did you play the previous games and care about the story?
  12. As long as it isn't another survival, crafting, rogue like
  13. The way he pronounces Swansong is odd...
  14. You know what doesn't have magic bows, annoying hands or Starscourge Radahn? Troubleshooter! Also MW5 you could be playing with Chill and I
  15. Settling in a gloomy forest: Boosting villager confidence: Putting out fires:
  16. Even more Against the Storm. Got unlucky with the modifiers in one of my maps. Storm kept killing my villagers. That got the queen irritated so she pulled the plug just as I was getting the village on track. My first failed run. So today I decided to show her I don't care how irritated she gets. Ignored all her orders and got lucky enough to get the rebellious passive that raises villager resolve based on the queen's irritation. The more annoyed she got, the better the village started doing.
  17. I thought the sun never shines in Soulslike games...
  18. Hmm this thread has gone past the 20 pages mark. Soon it will get locked! Post while you still can!!!
  19. Multiplayer support for XCOM 2 is being disabled. I am certain somewhere someone cares.
  20. My communist upbringing is intrigued by this. True rpg level-scaling and thus equality can only be achieved by the complete abolition of levels. NPCs, monsters and critters of the gaming world unite and cease the means of your oppression: the over-leveledness of the player character.
  21. It would be strange if they changed that now. "Due to the way COVID restrictions affected development, Elex 2 has level scaling" would be a funny announcement though.
  22. More thoughts on Against the Storm: The bad: One thing I find gives joy to the city builder experience is order or planning or control or whatever you may call it. Structuring your city for maximum efficiency, then enjoy being able to just sit back and watch it function on it's own indefinitely. Against the Storm isn't that kind of game. Missions are on a timer - the Queen's irritation meter - and once time runs out the mission fails. Maps are random. Real estate is tight. Resources are scarce. Your buildings are huddled around your warehouses and fire pits, but you aren't able to plan a layout. The good: The game has everything else you need from a city builder. Harvesting resources to produce goods to combine into more complex goods. Fulfilling various needs of your villagers, from food and shelter to leisure and bloodlust. You have humans, beavers, lizards, and harpies who all are slightly different but with some overlap. Both humans and beavers like their leisure time, so going for drinks at the tavern. Humans and lizards have a penchant for religion. Lizards and harpies have bloodlust so enjoy some friendly sparring. Everyone is good at something and everyone enjoys something. Humans are good farmers but enjoy alcohol. So they are more productive than others working at a farm, but working in the brewery will make them happy. Beavers are fascinated by technology, harpies are good at alchemy. In a raindistillery beavers will be amazed working with ancient raintech, but harpies will actually be good at it. Glades add exploration to the game. As your woodcutters clear the forest, you explore glades. Small glades may have a couple of resource nodes or some loot. Larger Dangerous Glades will have a glade event you need to solve fairly quickly or suffer adverse effects. The largest, Forbidden Glades have some really nasty events. Events basically boil down to you sending a number of scouts with a choice of resources to the event. The resources represent the way you solve the situation; closing a termite mount with resin, dousing a fire with water, dismantling a malfunctioning raintech with tools. There seem to be enough events that you can't be certain what you will find. The pressure and randomness work. There is a feeling of accomplishment closer to other game types than the methodical city builder feel. You managed to get your hands on incense, send your lizards to pray, which boosted their resolve enough to tackle that forbidden glade, which then gives you the reputation you needed to appease the queen. Unlocks. Loads of unlocks to unlock between villages. New buildings, new upgrades, new traders. As you progress the game becomes more complex but also a bit less random, as more buildings get tagged as essential, giving you more ways to plan for making your villagers happy.
  23. Pfft. Neither compare to Troubleshooter. Or Majesty.
×
×
  • Create New...