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melkathi

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Everything posted by melkathi

  1. <placeholder post for when I have time to actually post something postworthy>
  2. Because everything is connected. And flooding every discussion with cries of censorship does function as a distraction from the other things. Don't want this thread to turn political? Maybe get the cute comments crying about censorship every other post to back off. Then this won't be about politics. Or have them do it in an honest way. Because you know very well, censorship is not new or woke.
  3. Yeah, because evil sjw are taking away women's reproductive rights. Good thing you have such a clear moral compass.
  4. Do you have a purgator with the ability to auto crit with a ranged attack? That helps a lot as you don't have to get as close. A falchion melee crit interceptor should be able to clear out a lot of bloomspawn, as crits instakill them. Ranged AoEs, for example with a psycannon are also useful to clear out bloomspawn. It is the boss fight I had the least trouble with. Also, I found the stratagem helpful that increases your knights resistance for three turns. It makes the bloomspawn far less a nuisance when you are virtually immune to half their attacks.
  5. Which one is the yellow boss? The one that summons the effigies? That one I defeated by having two teleporting knights (an Interceptor and a Librarian in my case) to take out the first few effigies, then use a teleport stratagem to get everyone close and just DPS him for the last stretch. You don't fight every boss.
  6. The Adeptus Arbiters were/are a direct judge dredd rip off. Though at least for Necromunda there are now also local Enforcers that are planetary law enforcement and not part of the Arbiters. Which kinda makes the Arbiters the FBI of 40k I guess.
  7. There, fixed that for you and removed that pesky, analogue punctuation.
  8. I finished Chaos Gate: Daemonhunters. Now you don't have to. You are welcome. It gets tedious. Playing the same mission over and over while waiting for the story to progress. Getting interrupted by random events that after a while just interrupt your flow. Difficulty in the few story missions is mostly added through endless waves of enemies. That said, they have tried more than most XCOM clones to have interesting boss battles. Even if while fighting *no spoilers that guy* in the last battle made *that guy* less stressful than the reinforcements. Though I guess people into 40K can work out the antagonist, and people not into 40K wouldn't care about the name...
  9. I got banned from the GW2 forum for reporting someone for making racist comments. (Which I have probably said a few times before) So don't worry, you are in good company.
  10. Why would you get banned? Excessive positivity? I mean, I could totally understand that, but it doesn't normally happen.
  11. What Really Has Started To Tire Me Are Game Trailers That Think They Are Being Dramatic By Turning Sentences Into Disjointed Words
  12. You could get attacked by the inquisition. Mostly you set up pyres though to train your students as inquisitors
  13. Fallout 4 completely lost me due to all the terrible base building
  14. Hah, I even posted screenshots for a while, but people didn't notice. I backed Spellcaster Univeristy on kickstarter actually and have been playing it through various iterations. The added dungeons were the truly huge change. I haven't tried out the jousting yet... pro-tip: traits stack. So if you have a student who is Ambitious in a house that gives all members Ambitious, the student will get double the boost.
  15. Furries will get their own planet for sure. And this being a Bethesda game, there is bound to be a planet with a very buggy vampire story arc.
  16. Chaos Gate Daemonhunters isn't a bad game. I'll start with the cons: The story. It is being let down by the fact it is 40K. Greyknights are simply not engaging protagonists, just like most space marines. For 40K fans the story is great. The premise is suitably epic. The adeptus mechanicus dominus in charge of your ship's maintenance is well written. It seems 40K writers like the adeptus mechanicus to lighten the grimdark. What makes less sense is how you get reinforcements and equipment sent from Titan. The Greyknights send a single, small shuttle with a single knight and a spare storm bolter? That seems silly. In that the old Chaos Gate did better: you had a roster of marines on board, and that was it. I can see how people can find the game getting repetitive. On the one hand you only fight Nurgle. Even though attempts have been made to give your opponents a large roster, it doesn't change that they all are Nurgle. On top of that, the maps start to repeat. A few of them add insult to injury by basically being a pretty corridor, with no choice but to advance down one single path. And there seem to only be two mission objectives. Last con: the soldiers just aren't memorable. Firaxcom managed to make you care about your troops and remember them, even though for the most part they were random grunts. Phoenix Point has the roster grow so fast, other than maybe your first squad, it is unlikely you'll think of any of them as anything but sniper, commando, heavy etc. Chaos Gate is the same, your marines are melee dude in terminator armour, melee dude in power armour etc, even though you may count your troops using your fingers. The pros: Destructible terrain makes everything better. Lots of bits to interact with to kill your opponents makes it betterer. If your opponent is hiding behind a statue, it is very satisfying to slam into the statue and bury them underneath the rubble. Enemy variety is actually quite good, even if the focus on Nurgle gives a feeling of repetitiveness. In reality though there may be more variety than XCOM. Boss fights seem to be thought out. I have done two big story missions. The first one had a good premise but was a bit let down by the Greyknightytness. It makes sense and allows for super fans to have some fanservice, but for the rest of us it's a "if I cared I guess I would care" moment. The second one was tough as well, but I beat it by using my marines abilities well, while realising there was a smarter way to do the mission. I like that: a boss fight I could beat two ways. Stuns/crits/Knockback etc all work quite well and give you some tactical choices. Crits are pip boy style targeting and make for some grotesque funny situations: stop an opponent from shooting their gun? Chop their arm off and disarm them. If I were the opponent I'd be dead after that, but people in the game are a bit tougher than that. Skill trees are quite large for this kind of game, so you could tune your marines the way you like. And with 8 classes you get to tune your 4-man team. Bloom actually works reasonably well as a mission timer. It increases every turn and every special ability you use. Later you may be able to reduce it or limit the passive increase to gain some breathing room. But it isn't a mission failure timer. It isn't drawing me in like Troubleshooter did or any good story based game will. I don't feel the need to fire it up to see what comes next. But when you have it launched, you may want to go for just one more mission.
  17. Steam does that. Had this happen as well at some point.
  18. Squeenix has probably become the most derivative publisher out there. If someone came up with an original idea in there, they'd probably fire them.
  19. Oooh, nice. That is a game I actually wanted!
  20. Very first impressions from chaos gate: How do I skip people talking at the start of a mission? Why can I pause the game during load screens? It is interesting that your grey knights can climb terrain, but the strength of their armour means they are ripping out / crushing parts of the terrain while climbing, so their team mates have to find alternate routes. It is fun how the terrain can sometimes be interacted with. Ripping off a big chunk of metal and throwing it at an opponent being my highlight so far. I can see how only Nurgle will get repetitive. Normal people shouldn't survive a burst from a storm bolter.
  21. I'm I'll. Will be taking strong antibiotics for three weeks and using a turbohaler (some weird inhaler thing) for two months. Sinus infection. They shoved a camera down my nostril into my throat. To feel better I got Chaos Gate with a 25% discount. Now I can shoot nurgle cultists while in-game while fighting this infection out of game. Very meta.
  22. The whole game with all the investigation options leads to one binary choice in Axis Mundi. Then you get out and you can't do anything but click what the game wants you to but you are given the same binary choice again. And again. And again. Which just tells me that none of my choices mattered, since they all lead to the same binary, which then also didn't matter because you have to re-commit to it half a dozen times.
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