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Everything posted by melkathi
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The most songs performed in a game was probably David Bowie with 3 different songs in Omikron: The Nomad Soul
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They were. Fetch quests for the band members to get their musical instruments as weapons. Then you went to the concert
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Night road I couldn't bring myself to play past a few screens. The brujha intro was so badly written, it hurt.
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What are you Playing Now? Who needs a life anyway?...
melkathi replied to uuuhhii's topic in Computer and Console
So you will not be playing Oblivion, you will be installing mods and trying to get the load order just right so the game will not crash on startup, and when it launches try to figure out why all npcs are in t-pose. -
So now you'll play Shadows? Coteries had some interesting character exploration of your coterie members. But the 0 agency of the player and singular ending was rather disappointing. Sadly Shadows, while giving the possibility of different endings, was a lot less interesting, with the feeling that you did fewer meaningful things on the way. Heart of the Forest (different devs and werewoofs instead of vampires) was so much better than either.
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What are you Playing Now? Who needs a life anyway?...
melkathi replied to uuuhhii's topic in Computer and Console
It's a prequel, so it doesn't require you to know anything. It is a nice bonus for people who do, to realize the "significance" lore wise. -
What are you Playing Now? Who needs a life anyway?...
melkathi replied to uuuhhii's topic in Computer and Console
It's good to play it now with a consistent UI across the game and expansions. Before it was really confusing to finish Spellforce 3 and have to relearn to play Soul Harvest. Good game though. Really enjoyed it. Did you play the previous games and care about the story? -
As long as it isn't another survival, crafting, rogue like
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The way he pronounces Swansong is odd...
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What are you Playing Now? Who needs a life anyway?...
melkathi replied to uuuhhii's topic in Computer and Console
You know what doesn't have magic bows, annoying hands or Starscourge Radahn? Troubleshooter! Also MW5 you could be playing with Chill and I -
Settling in a gloomy forest: Boosting villager confidence: Putting out fires:
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What are you Playing Now? No really, tell us more...
melkathi replied to Wormerine's topic in Computer and Console
Even more Against the Storm. Got unlucky with the modifiers in one of my maps. Storm kept killing my villagers. That got the queen irritated so she pulled the plug just as I was getting the village on track. My first failed run. So today I decided to show her I don't care how irritated she gets. Ignored all her orders and got lucky enough to get the rebellious passive that raises villager resolve based on the queen's irritation. The more annoyed she got, the better the village started doing. -
What are you Playing Now? No really, tell us more...
melkathi replied to Wormerine's topic in Computer and Console
I thought the sun never shines in Soulslike games... -
What are you Playing Now? No really, tell us more...
melkathi replied to Wormerine's topic in Computer and Console
Hmm this thread has gone past the 20 pages mark. Soon it will get locked! Post while you still can!!! -
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Multiplayer support for XCOM 2 is being disabled. I am certain somewhere someone cares.
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What are you Playing Now? No really, tell us more...
melkathi replied to Wormerine's topic in Computer and Console
My communist upbringing is intrigued by this. True rpg level-scaling and thus equality can only be achieved by the complete abolition of levels. NPCs, monsters and critters of the gaming world unite and cease the means of your oppression: the over-leveledness of the player character. -
What are you Playing Now? No really, tell us more...
melkathi replied to Wormerine's topic in Computer and Console
It would be strange if they changed that now. "Due to the way COVID restrictions affected development, Elex 2 has level scaling" would be a funny announcement though. -
What are you Playing Now? No really, tell us more...
melkathi replied to Wormerine's topic in Computer and Console
More thoughts on Against the Storm: The bad: One thing I find gives joy to the city builder experience is order or planning or control or whatever you may call it. Structuring your city for maximum efficiency, then enjoy being able to just sit back and watch it function on it's own indefinitely. Against the Storm isn't that kind of game. Missions are on a timer - the Queen's irritation meter - and once time runs out the mission fails. Maps are random. Real estate is tight. Resources are scarce. Your buildings are huddled around your warehouses and fire pits, but you aren't able to plan a layout. The good: The game has everything else you need from a city builder. Harvesting resources to produce goods to combine into more complex goods. Fulfilling various needs of your villagers, from food and shelter to leisure and bloodlust. You have humans, beavers, lizards, and harpies who all are slightly different but with some overlap. Both humans and beavers like their leisure time, so going for drinks at the tavern. Humans and lizards have a penchant for religion. Lizards and harpies have bloodlust so enjoy some friendly sparring. Everyone is good at something and everyone enjoys something. Humans are good farmers but enjoy alcohol. So they are more productive than others working at a farm, but working in the brewery will make them happy. Beavers are fascinated by technology, harpies are good at alchemy. In a raindistillery beavers will be amazed working with ancient raintech, but harpies will actually be good at it. Glades add exploration to the game. As your woodcutters clear the forest, you explore glades. Small glades may have a couple of resource nodes or some loot. Larger Dangerous Glades will have a glade event you need to solve fairly quickly or suffer adverse effects. The largest, Forbidden Glades have some really nasty events. Events basically boil down to you sending a number of scouts with a choice of resources to the event. The resources represent the way you solve the situation; closing a termite mount with resin, dousing a fire with water, dismantling a malfunctioning raintech with tools. There seem to be enough events that you can't be certain what you will find. The pressure and randomness work. There is a feeling of accomplishment closer to other game types than the methodical city builder feel. You managed to get your hands on incense, send your lizards to pray, which boosted their resolve enough to tackle that forbidden glade, which then gives you the reputation you needed to appease the queen. Unlocks. Loads of unlocks to unlock between villages. New buildings, new upgrades, new traders. As you progress the game becomes more complex but also a bit less random, as more buildings get tagged as essential, giving you more ways to plan for making your villagers happy. -
What are you Playing Now? No really, tell us more...
melkathi replied to Wormerine's topic in Computer and Console
Pfft. Neither compare to Troubleshooter. Or Majesty. -
What are you Playing Now? No really, tell us more...
melkathi replied to Wormerine's topic in Computer and Console
Back to the important games. I'm building my 3rd village in the 3rd cycle of Against The Storm. Food supply is nail biting. I have a number of farms, but as they grow crops with the seasons, during Clearance (the least rainy season) my village goes down to 0 food and I scramble to keep them fed. Then, in Storm season the harvest comes in and suddenly all is great. But because of the storm morale goes down, so I have to make a spectacle of burning extra coal in the central pyres. So everyone is either happy but hungry, or unhappy though unhungry. (I know that's not a word) -
What are you Playing Now? No really, tell us more...
melkathi replied to Wormerine's topic in Computer and Console
DA:O took 24 hours to finish with all sidequests if you know what you are doing... The biggest problem the game had (other than stupid npcs (though real life the past few years has made them seem more realistic after all) and a plot that made little sense at times) was that the Origins were the best bit about it. I had fun with it. Even finished it multiple times. But each playthrough made any problem in the writing more jarring. It may have something to do with IE games being longer, so there out of setting situations are kept in balance to the overall atmosphere. As DA:O is a rather compact experience, your companions talking about shopping therapy or licking lamp posts in winter rips you out of the dark setting. The game is schizophrenic: darkness all around but a soap opera in camp. -
Cutting a path into new areas of the forest: Discovering shrines of the Fishmen And rampaging humongous moles Then gathering around the fire to chill in raincoats
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What are you Playing Now? No really, tell us more...
melkathi replied to Wormerine's topic in Computer and Console
The human noble had the added problem that they weren't just anyone, a random unlucky stranger like the rest. They were pretty much the top of nobility and people treat them as if they were random adventurer #5382.