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melkathi

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Everything posted by melkathi

  1. Completed Werewolf: The Apocalypse - Earthblood It was better than I expected. Combat against mooks is easy enough though you still have to use healing - but you are a werewolf killing machine and most opponents, even in large numbers, should have made smarter life choices than sign up with a job that would have them fight werewolves. The story is more "proper" werewold the apocalypse than a lot (most) of RPG campaigns I have heard about. You are constantly fighting a losing battle, even though you can squish your enemies skulls in your hands. It is bloody depressing. Thumbs up. They also did try to put variety in to the different parts of the game, so while you fight the usual corporate soldiers from start to finish, the in between fights feels more interesting. Huh, back when they advertised an action game with metal soundtrack, I thought "How can this be good WoD?" I was wrong. The game isn't great. But it actually works for the setting.
  2. I guess you could say: the Outer Worlds DLC is not the best choice. They are Spacer's Choice!
  3. We just hope you aren't a serial killer then. Because that could be read so the wrong way.
  4. Happy Malcadorday! And belated happy Sarexday!
  5. Dinoriders the game?
  6. That's what I am here for: teaching faery magic to the people
  7. Star Trek Resurgence, the negatives: 1) No skipping dialogue. This makes replaying to check out just some different choices potentially tedious. 2) single save slot for each playthrough (three save slots total for three play throughs) and no check points from which to start, means you have to play from the start, not skipping dialogues just to change one choice at the end. Which all leads to an uncertainty how different the outcome can actually be. 3) not enough end slide content. Of course if they follow up with a second game, exploring the consequences, I am up for that. 4) certain important choices are very contra the spirit of the federation or Star Trek in general. Saving or not saving sentient lifeforms is not a question for a federation captain in any of the series.
  8. Yeah, you need to take the Welsh out fast to secure your flank. I find that around this time you need three full armies with 2 knights in each. But that may just be personal play style.
  9. Yeah, them. I could build at least one old faith sidhe army that then did not need cavalry.
  10. Interesting. As old faith I use little if any cavalry. My knights are in heavy infantry units and use faery paths to travel through the otherworld and appear right in the middle of the enemy archers.
  11. There was danger of those, so we did our best to avert them.
  12. Finished Star Trek Resurgence. I really enjoyed it. It is an about 10 hours long episode of proper Star Trek in which you get to do all the important stuff that make Star Trek Star Trek. I told engineering to "Reverse the hull polarity!" I stabilized the pattern buffer and beamed people safely to where they needed to go. I said "Energize!" I said "Make way!" (though I had other choices as well, naturally) I ejected the warp core with a manual override. And I argued with the rest of the crew about the prime directive. Definitely worth it.
  13. I feel uncomfortable being part of an away team as the only person with red in their uniform This looks like a Doctor Who crossover I try to be as spoiler free as possible, but for the hardcore trekies, be spoilered with this screenshot:
  14. a bit expensive. Same price as chaos dwarves.
  15. Deep Sky Derelicts is quite fun. I played it a long while ago. Everyone ignored the screenshots... I found that after a while it felt more like a lite RPG than a rogue like, being long enough to not feel like a game where you were supposed to have died countless times already to create replayability.
  16. Apparently I have played 5 hours of Star Trek. Having replayed a few scenes because of 1 bug (I could have ignored), not being a good shot, and wanting to check if I really had succeeded clicking W in time, my play time may be closer to 4,5 hours. I am not a big fan of Carter, as he has a goofy smile. It feels as if someone's cat jumped onto the desk while they were adjusting the mouth slider. The story is good Star Trek fun though. The mini games are often more there to have you interact and not just watch an animated movie. There seem to be some key choices that matter though. Looking forward to playing more tomorrow.
  17. I'm a what? Oh, so this is a 40K crossover.
  18. Shoot yourself using Epic download speed, by the time the bullet reaches your leg, you'll be long gone!
  19. That's why you get games on Epic. Download speed always sucks, so you can't tell the difference.
  20. Star Trek Resurgence. I think that is the name. You know, that telltale style game in the franchise where they set light sabres to stun and beam people anywhere but where they are supposed to be.
  21. Completed the main story in Saints Row. Did not expect the plot twist. But in the end, best friends squad won. Overall a positive experience.
  22. And just so you know, for lesbian faery-human relationships you have to go full old faith
  23. Some missions may be timed. (When you search for some hermit/sage/whatever in the magic forest for example) Check mission descriptions for hints of urgency. You unlock more knights as you progress and can get some very unique choices based on your alignment. So if you aren't certain you want to keep a knight, don't invest too much in them if you are just going to fire them later. For example if you plan an old faith playthrough, that rightful Christian you can get early on may not be someone you want. On the other way, you have ways of affecting a knight's alignment (for example marrying them off to the right woman). There is no divorce, but there are a lot of ladies in waiting, so don't marry off your knights without getting a good benefit from it. And obviously, choose at least one axis on the alignment chart and stick to it.
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