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Everything posted by melkathi
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What happened?
melkathi replied to Catharsis's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Nice idea! -
Ah see, I already try not to die on non-Hardcore Did One-Eyed Willy, Modrox (or how he's called) and General Grell without dying and was really proud of myself after that But Frost Phase really helps with those tight places that make kiting difficult. Agreed on the focus. You have so much mana and it regens so fast, you hardly need potions outside long boss fights.
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The Wasteland 2 thing is not Obsidian loosing focus. It is Brian Fargo pledging support to Project Eternity. Basically what Brian Fargo said is: "Hi guys! I'll support your kickstarter campaign! But how about insetad of just giving you money and being one more backer, I give you copies of this highly anticipated game I am making to give away to your backers?" The Facebook thing: Any product needs marketing. That would usually be the publisher's job. This project is self-published (Yay!). The devs have to come up themselves with ways to make the public aware of it. And that public is not just those of us old enough to have, when BG first came out, said "Whoa! Isometric? I can see my character? An RPG that is not first person?!?" or "Its good... but... it's no Eye of the Beholder..." A facebook page is a cheap way of having an accessible online presence. Would people rather they did not have a facebook page but then would have to spend actual cash on advertising? Cash that could have been used to make a better product?
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Thought I'd share my experience with the Embermage. I play on Elite which had me die a lot at first. It is quite a challenge and has me running away a lot and drinking more potions on one map than I drank with my Engineer throughout normal mode. I was going to try and use any skill that can keep my character alive. I ended up using skills that make the character fun as heck to play and the survivability seems to have started building up as a side effect. So far I have Magma Spear (starting skill) which hits every enemy in a straight line and has a chance to set them on fire. It has a nice range (pretty much the length of the screen and can be spammed. I also have Magma Mace, a melee skill that has a high chance to Stun enemies. I have this on tab, in case enemies come too close, to buy me time to run. While it was useful at first, it is loosing its usefulness very fast. It does not build up charge. Charge Mastery (passive) I am increasing quite a bit. It improves the rate charge builds up and reduces the rate at which it decays. Charge for the Embermage allows the use of skills without mana cost for a short time once the charge bar is filled up. Very useful skill, obviously. Frozen Fate (passive) gives a chance to freeze up to 4 enemies around any enemy you kill. I hope this to icnrease my survivability. Frost Phase is a teleport with a very short cooldown, allowing me to get out of trouble (and even cause some damage as I leave), Prismatic Rift (passive) has a quite nice chance of randomly teleporting enemies that hit me. Especially usefull against melee enemies. And especially fun during fights with already teleporting enemies as they zip around the battlefield like crazy Wand of Chaos (passive) adds a chance for a "strange" effect to happen to targets of your Wand attacks, but also Magma Spear, Magma Mace, Icy Blast and Shock Bolts. The effects seem to include: Acid Rain, Fire Rain, huge rock crushing down, poison, burn, freeze, panic... and can even summon a little flying critter to attack your foes. The chance for effect starts at 8% at rank 1 and increases by 2 per rank - a 10% chance at rank 2 for your weapon attack to deal AoE damage isn't shabby. At the moment I mostly run away from enemies, try to line them up for Magma Spear, spam that and watch Wand of Chaos effects happen. It's a lot of fun. I had a wand that actually had homing attacks... will try to figure out which wands have that. edit: So far I have beaten General Grell, which isnt far at all. But in Elite it is taking me a while to clear maps.
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Thirty, counting the free ones.
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Well at least someone understand it I still don't. If Blizzard can do global launches, why can't the rest of the industry?
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Why are you still on the forum? Go! Dernholm needs you!
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Shadowrun Returns Shadowrun Online Dead State Dead State Dead State Saint's Row Enter the Dominatrix... or whatever they'll call it. Oh and Dead State.
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I'm not getting this game Can't afford to get an X-Com game right now. Good thing Project Eternity and some other games I backed are not due out soon either
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Better late than never
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I agree with the Storm of Zehir map preference. Failing that, a Fallout 2 map would be ok as well. Though when I looked at the forum and saw "Do you want to see an overw..." I thought this would be about overweight companions... I'd vote in favour of those.
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My engineer gets awesome embermage, outlander and berserker loot I also play a summoner engineer by the way, but I seem to use a lot more spider mines than you. I was very sceptical about them, now I absolutely LOVE them. Every time I enter a dungeon I go through the same motions: summon first set of three spider mines, summon heal bot, summon second set of three spidermines, summon stun copter, summon third set of three spider mines. Then I walk down the corridor and watch the spider mines rush ahead and exploding the monsters ahead Also really like how the Heal Bot will randomly run up to you and salute. Has anyone linked this yet? http://i.imgur.com/83lWz.jpg Devs seem to be really cool. Other random thoughts: I used the alchemist and threw in 4 uniques. Was not worth it as they turned into a random unique that wasn't even usable by my class. What is usefull though is the fact (which isnt listed by the alchemist as a recipe) that 2 set items will transmute into 1 random set item. So if you have 3 sentinel boots like I did, 2 of those chucked into the alchemist and tada a new item (exorcist gloves in my case). My spare two ghastly shoulder pads turned into nice clovenhoof pants as well. Unique socketables (such as skulls) combine the same was as socketables and not as uniques. Extremly not worth doing though as the fact that they are unique does not affect the outcome. Socketables in general are only worth transmuting if they are lowest quality. Blue ones and unique ones, if you are not going to use them are best sold. Started an Embermage on Elite. The game suddenly has become really challenging. Also started an Outlander on Veteran Hardcore. And quickly found out that hardcore and normal characters do not share a stash... Last patch broke the textures on some engineer armour pieces. Hope the fix will be up soon. Until then my engineer is running around wearing pure white armour, http://steamcommunit...s/?id=100999438 Going to farm some random maps with my engineer for loot and cash. My embermage drinks potions as if there was no tomorrow
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Getting Drunk in-game
melkathi replied to themanclaw's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I had a lot of fun staggering through streets at night, getting into drunken fights with robbers and monsters But it worked for the witcher because it had a certain gameplay. I do not think it would work for PE. -
Very much agree. So far I am very much indifferent in regards to the project. I pledged, even added another $8 for the order of obsidian, but it is deffinitly the kickstarter I have pledged the least. If this wasn't a kickstarter, which means there only is a limited time frame to the campaign, I would forget about the project till release. Or until they bring out more info. So far they have said "We made some games you really enjoyed and some games you were rather indiferent about." But there is hardly any worthwhile info on this project.
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Let's name this game.
melkathi replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Woah! Obsidian is making a Duke Nukem? -
Let's name this game.
melkathi replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Project Eternity: Nothing Lasts Forever Or Project Instantaniousness: A True Short Story -
Translations
melkathi replied to jerf's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You are the one with experience with them. But for what it's worth, maybe this time around, with no publisher making decisions for Obsidian, perhaps communication with the translation team will be better and you get apositive surprise. One can always hope, right?