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DocDoomII

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Everything posted by DocDoomII

  1. Keyrock, I'm quite sure that they already have something in mind to prevent "chicken-runs" to regenerate stamina in combat. Since this is a system built to prevent sleeping-button exploiting, I'd imagine it to be quite stupid if it introduced another blatantly abusable mechanic.
  2. I want random encounters like those in the old Fallout(s). Some of the ones in Fallout Tactics were plain awesome.
  3. Any hight tier would have been physical. So I'm ok with the hight digital only tier there was.
  4. If you don't like something you can say it without this not-to-subtle sarcasm. And the name kinda gives you away.
  5. For those games the developer were probably starting from scratch. Obsidian already has development tools fine tuned by years of use (they said so more than once).
  6. I seriously hope they would not trade in gold money, as that would be quite convenient... don't you think? Thinking about it a bit; Od Nua could be a haven for other adventuring parties as well - so maybe you end up trading with some of them (and fighting others?) As long as there is no a settlement that seems to exists as a Tourist Attraction™ placed there for all Parties of Experienced Adventurers™.
  7. I seriously hope they would not trade in gold money, as that would be quite convenient... don't you think?
  8. Some of us are still not on that list in the OP (e.g. me). But now, without dlux, is someone gathering the new names and sending them to the mods?
  9. I hope you mean "insane" and not "inane"... Well, inane means "silly" among other things...
  10. I wouldn't dislike them as enemies or particular NPCs tied to quests. But, with the context of P: E world, I'd like them to bee different from the usual cliché. Maybe a lich could be someone who is able to extend his life by periodically binding the soul of a dead to his own body. This would make him, maybe, the top of what P: E necromancy has to offer.
  11. 1-there will not be random (procedural) generated environments 2-even if there will be a city underground, it would still be a city. I personally considered the underdark in BGII as a big fat dungeon.
  12. Path of Exile is not a really good example. The system is very interesting and challenging to manage, but that is the game. Manage the stats, since it's a Diablo clone Hack'n'Slash. cRPGs, while still being about stats and leveling, are more about the story, exploration, interactions, actual questing and combat. Hack'n'Slash are all about combat, stats, loot.
  13. So, if the list in the first post is updated, excluding dlux we should be 545.
  14. MCA! We want to see you playing in streaming like Adam did with ICW II!!
  15. So, do we have official confirmation about the eventual PayPal level?
  16. You did your part fellow Backers. Now you can go rest. And watch the streaming http://nl.twitch.tv/obsidian
  17. Also at $4.0m Chris Avellone will be forced to play Arcanum.
  18. @El Duderino (I'm expanding what I said to you on Kickstart) The idea of being "Pro Efficient" in something is not bad as it is, but it seems a bit simplified. Being Dungeon Pro Efficient in general seems a bit far-fetched. You should be pro-efficient with a different efficiency value for each dungeon, or else I don't see why, exploring a dungeon should make me more efficient in exploring a different dungeon 2 days later, if said dungeon is completely different and infested by different creatures. This Pro Efficiency idea seems to be more suited in replacing the arbitrary proficiency points of the old IE games. An maybe it could be applied to social skills (talking to a lot of people of a region would allow you to understand their mentality better and benefit your attempt at swaying their belief to your interests). It is nonetheless an aspect to keep in consideration when trying to create a better XP system. My take in improving XP in general would sadly make it very complex and unappealing to most people. The "XP-reward for killing/questing" system and the "Your abilities grow with use" system should be interpolated (something attempted with Skyrim, but it was still way too similar to the previous installment of the series). There should be 3 different XP bars: -Combat (related to killing and using combat equipment) -Social (related to NPCs interactions, companions interaction and quests completion) -Exploration (simple exploration, locating hidden passages, solving puzzles, lock pinging, and so on) These bars should fill up by repeatedly using the required abilities (that much to the likeness of TES games, level up with use) and when a bar fills up it's current level capacity, the character should gain a suitable amount of points to spend in perks (as in Skyrim). The perks available should be reactive though. It would be totally stupid if I could take a "+25% success in lock picking" because I leveled up by solving the riddle of a talking statue. It is very complicated to implement, and maybe too complex for the average player, but it would be way better than most systems we have as of now.
  19. I didn't follow what happened, but reading his post he didn't demand for anything. He just pointed out what he didn't like about the newly revealed mechanics. So what? That was totally in his rights and I don't even know why this topic is being discussed the way it is. You are all blowing this out of proportion. It could have been a critical discussion about the implementation of stamina concept, xp rewards and base IE mechanics that they are trying to change.
  20. 165$ digital only tier (+8$ for the Order, ofc) physical stuff tends to get delivered damaged to me too often
  21. Putting a X number of quest as a meter for how much humor should be in the game seems far-fetched. Oh a side note... I love this girl! Wait, are those her legs? ಠ_ಠ
  22. Then you obviously don't play much games. Baldur's Gate style UI is huge waste of space. Every pixel of UI is limiting your view from those gorgeous backgrounds so they must find prefect balance between size and usability. Also UI consisting of blocks like in DA:O behaves much better with different resolutions than solid one and if you are allowed to set sizes for different pieces of UI or turn them on and off it's just perfect. On the contrary, BG UI is much more to my liking. It felt limiting only because the game had low resolutions. I simply hate to the utmost every wired-frame semi-transparent over-stylized UI. They lack of appeal, personality and seems too hightech for a fantasy.
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