-
Posts
155 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by diablo169
-
I'm thinking they are just concept art to be honest (and storyline npcs at a push?). The kickstarter isn't over yet so I don't think Chris has even started writing the companions, and I would imagine he would need to create the character before they can be drawn. Drawing the character and then writing it's backstorys seems a bit backwards.
-
Class idea - Engineer
diablo169 replied to Qumi's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Doesnt fit the lore. -
Godslayers?
diablo169 replied to Badmojo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
By the second or third game maybe, it's a bit earlier to be slaying divine powers. -
[Merged] Cooldown Thread
diablo169 replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Seriously need more detail before I can make my mind up about this, its all rather cryptic,- 661 replies
-
Monsters and enemy npcs should be more or less challenging based on what or who they are, not what level you are. If I wander into a mind flayer city or a greater liches tomb at level 1 I should get my ass handed to me, not be pandered to. Imagine wandering into Firkraag's lair early at a lower level and fighting sewer rats and the dragon battle music kicking in only for the end boss to be a sprite dragon. Its just damned lazy design. Likewise my kickass adventuring company should be able to point and laugh at low level bandits and goblins as I slaughter them. Infinitrons post is the only example of any type of level scaling I would like to see in any RPG, never mind one touting itself as a return to the good old days.
-
Overreaction theater!
diablo169 replied to Madzookeeper's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Unfortunately this is a symptom of a clear lack of detail on Obsidians part. If they would come out and tell us at least in general terms what they are are going to make the combat like then there would be no overreactions. People would either back the project or not. All we are getting is comments on the kickstarter comments section from Feargus. If they dont know what they are doing yet, then I'm sorry but maybe they launched the kickstarter too soon. -
KotC used the d&d sorcerer rules for casting. For the record if there has to be a compromise I see having spell charges ala Sorcerers as far more appealing then a mana pool mechanic.
- 597 replies
-
- 1
-
-
- cooldown magic system
- vancian
-
(and 4 more)
Tagged with:
-
Thank you very much Justin, will have a listen. Myself and this is just a personal opinion I like what was done in Torment and Baldurs Gate. Theres a melody from the main theme and or battle music that features in various pieces in different ways. Thats not to say there arent unique pieces in those sound tracks as well, but I like the idea of a tune being threaded through the entire game.
-
Vancian all the way please, I've yet to see a mana based system i've liked in a CRPG.
- 597 replies
-
- cooldown magic system
- vancian
-
(and 4 more)
Tagged with:
-
Melissa Disney
diablo169 replied to draft1983's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Voices should be cast based on what the audio casting director wants and feels fits the charecter. This isnt Baldurs Gate, and good god Imoen was annoying. O_o -
A dog companion?
diablo169 replied to bonarbill's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I voted yes in a jokingly manner, what I would like to see is a tempory party member dog as more of a homage to past games. No to a full timer though, cause lets face it a dog wouldnt last long against a dragon. -
How old is everyone?
diablo169 replied to qstoffe's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm rather pleased to see the high percentage of over 25 year olds.