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Everything posted by IndiraLightfoot
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I blatantly bump this important thread! It's been unused in like two days, not good. All of you reading this: Contact all you know, even people at work, whatever, and force their hands to click on that "like" button on Obsidian's page at Facebook. It works, coz that's what I'm doing.
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Ignatius, you bring up points that should have been on my list!! I agree on all accounts, and I think this thread could be about us reiterating what we think is absolutely essential. ind you, this is not in any way my way of saying: "Obsidian will miss these things." I just want to underline some things that I think really, really matter.
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I just know Obsidian will have a wonderful and enjoyable story to tell, or rather a whole web of them, long and short. And the game will most likely be smashing! But here I'm still gonna voice concerns and list three things that I think just need to be good enough in PE for it to be a great success: 1) The choices when levelling a character of a certain class and race need to be abundant, if not outright overly generous, and this all through progression [This would make for really fun replayablity in its own right.] 2) The number of monsters/villains need to be as large as they can possibly make it, and this can also be done by varying single classes of baddies in clever ways [This avoids Darkspawn/Draugr sickness.] 3) Combat and skills need be something more than clickfest and chores. Strategy and some cunning on the player's behalf should be needed for these things to play out favourably. Which are your things of must-bes, peeps?
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Steam and GOG
IndiraLightfoot replied to HumanFlesh+5's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Since some form of modding seems to be on already, it may be an advantage to have one of each. Hmm, two questions then: -If one has pledged for two downloads, can one pick one for each (GOG n Steam)? -Can one install both on one and the same pc? I hazard a guess that the answer is yes to both questions, but confirmation is always welcome. -
Character Death
IndiraLightfoot replied to jivex5k's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I remember that Niko! It is an interesting idea, but perhaps positive reinforcement is a better idea? The fewer time you've died across certain areas or something, the game can reward you with a strengthened soul somehow. Just a thought. -
2.6 mil!
IndiraLightfoot replied to RosesandAshes's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Lol, sort of the opposite of Monty Python-sketch Marathon for the Incontinent! -
2.6 mil!
IndiraLightfoot replied to RosesandAshes's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Or six chanters, all with absurdly different styles: Homer "Strophe" Mumbler, Phat "MC Chillax" Beats, Castrato "Hard-Wired" Falsettoni, Grobnar "The Runs" Gnomehands, Stiff "Death-by-Metal" Growler, and of course the dwarf Adam "Bouncing Apple" Yodel. Enjoy that cacophony! -
It must be nice !
IndiraLightfoot replied to Vampero's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
And o'boy, do they deserve it! -
The story in DS III is extremely well written, actually! I think that the game got bad rep because it was brave. Ziets tried to flesh out something that was story-wise thin. DS I & II was mildly entertaining, but here was an attempt to make an ARPG with a sophisticated story. The old fans weren't too happy about that, they wanted more of the good old same.
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I'll prolly get stoned now (I don't mean high, but low, under a heap of rocks thrown by rabid bystanders), but I'd like to see some sort of undead class that lacks a beating heart and all that, but which has wisdom and historical depth in spades.
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Chanters' Harmony
IndiraLightfoot replied to khango's topic in Pillars of Eternity: Stories (Spoiler Warning!)
This chanter class sounds more exciting for each hour! Perhaps some of the strophes in ancient poems can be used like poetic words of power: "You cannot pass! I am a servant of the Secret Fire, wielder of the Flame of Anor. The dark fire will not avail you, Flame of Udun! Go back to the shadow. You shall not pass!" Something along the lines of a certain Gandalf on a certain bridge, but obviously not a wizard/druid... -
Please understand that this is a kickstarter for a game that is about to be shaped and formed at the hands of some brilliant people at Obsidian. Some of us know this from having played their other titles and we want to chip in and help them create something that they want to make. They are asking for freedom from a publisher and input from their fans. This is a time to smile and be happy. How can some people be so negative already? Where do all the prophets of woe and calamity howlers come from? And by the way: Prophet of Woe and Calamity Howler may be my two chanters in my third playthrough of PE when it's out. I will smile wrily while I play them thinking of all these pessimists then...
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How should the UI look?
IndiraLightfoot replied to Rostere's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Bah, who needs graphics. The UI of text games back in the 80s were to the point and easy to use. Here's the one from "Neverending Story": Here are the most commonly used words to get you started. Look (or L) To look around. This redisplays the description of the current location (it is done automatically if you move to a new location). North (or N) North East (or NE) East (E) South East (or SE) South (or S) South West (or SW) West (or W) North West (or NW) These are movement verbs that are used most often. You can type just the direction or place the word "Go" in front (it makes no difference). Of course the program will only let you move in a specified direction if it is possible. Get/Drop For picking up or dropping an object. Inventory This instruction displays in text format a list of the objects that you are carrying (You can also reference this on the objects illustration display).