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IndiraLightfoot

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Everything posted by IndiraLightfoot

  1. Yet another great post.... coz I agree with it with all my heart!
  2. I blatantly bump this important thread! It's been unused in like two days, not good. All of you reading this: Contact all you know, even people at work, whatever, and force their hands to click on that "like" button on Obsidian's page at Facebook. It works, coz that's what I'm doing.
  3. There seems to exist a mass of people suffering from the Darkspawn Fatigue syndrome. We need to found and fund a global organisation: DFS, sorta like AAA.
  4. Ziets will stand on top of that mountain in that pledge banner-picture and wave in a day or two, I'm sure of it! Also, I'm certain the press and us will jump on him as soon as the deal's done! We must celebrate the man like those pile-ups after the Super Bowl is killed in the last sec... :D
  5. Perhaps I should edit the topic title to "Things...". How do I do that? I can't seem to find a button for that.
  6. Ignatius, you bring up points that should have been on my list!! I agree on all accounts, and I think this thread could be about us reiterating what we think is absolutely essential. ind you, this is not in any way my way of saying: "Obsidian will miss these things." I just want to underline some things that I think really, really matter.
  7. I just know Obsidian will have a wonderful and enjoyable story to tell, or rather a whole web of them, long and short. And the game will most likely be smashing! But here I'm still gonna voice concerns and list three things that I think just need to be good enough in PE for it to be a great success: 1) The choices when levelling a character of a certain class and race need to be abundant, if not outright overly generous, and this all through progression [This would make for really fun replayablity in its own right.] 2) The number of monsters/villains need to be as large as they can possibly make it, and this can also be done by varying single classes of baddies in clever ways [This avoids Darkspawn/Draugr sickness.] 3) Combat and skills need be something more than clickfest and chores. Strategy and some cunning on the player's behalf should be needed for these things to play out favourably. Which are your things of must-bes, peeps?
  8. Since some form of modding seems to be on already, it may be an advantage to have one of each. Hmm, two questions then: -If one has pledged for two downloads, can one pick one for each (GOG n Steam)? -Can one install both on one and the same pc? I hazard a guess that the answer is yes to both questions, but confirmation is always welcome.
  9. True, a memorable moment! That's what having a bone to pick with a god looks like...
  10. Here's a wild idea: If you play the game through til the end you this unlocks two new companions that weren't able the first time round, fully integrated and top fun!
  11. NWN 1 was alright, but it was its multiplayer and fun servers that made it shine. NWN 2 was a far better game single-player-wise, and MotB was the icing on the cake!
  12. I remember that Niko! It is an interesting idea, but perhaps positive reinforcement is a better idea? The fewer time you've died across certain areas or something, the game can reward you with a strengthened soul somehow. Just a thought.
  13. Lol, sort of the opposite of Monty Python-sketch Marathon for the Incontinent!
  14. Didn't Chris Avellone just express a dislike for deep gnomes on twitter? That was the reason behind the sad face, no? I, however, really like swirfneblins.
  15. Or six chanters, all with absurdly different styles: Homer "Strophe" Mumbler, Phat "MC Chillax" Beats, Castrato "Hard-Wired" Falsettoni, Grobnar "The Runs" Gnomehands, Stiff "Death-by-Metal" Growler, and of course the dwarf Adam "Bouncing Apple" Yodel. Enjoy that cacophony!
  16. And o'boy, do they deserve it!
  17. The story in DS III is extremely well written, actually! I think that the game got bad rep because it was brave. Ziets tried to flesh out something that was story-wise thin. DS I & II was mildly entertaining, but here was an attempt to make an ARPG with a sophisticated story. The old fans weren't too happy about that, they wanted more of the good old same.
  18. I'm with you, MC! Another wafer-thin mintie, and I'm gonna explode! If pushed, and this isn't even strategical in any way, just egotistical: -modding kit, add a ridiculously large variety to character building as far as choices go, flesh out the world, make an entire monster manual of baddies.
  19. I'll prolly get stoned now (I don't mean high, but low, under a heap of rocks thrown by rabid bystanders), but I'd like to see some sort of undead class that lacks a beating heart and all that, but which has wisdom and historical depth in spades.
  20. I didn't vote, because a plain "no" was missing from the list of alternatives. This has been countless times, and next to none of those has been in any good. Instad of an arena, I'd like to see well-composed parties with extremy varied agendas trying to seek my party out.
  21. This chanter class sounds more exciting for each hour! Perhaps some of the strophes in ancient poems can be used like poetic words of power: "You cannot pass! I am a servant of the Secret Fire, wielder of the Flame of Anor. The dark fire will not avail you, Flame of Udun! Go back to the shadow. You shall not pass!" Something along the lines of a certain Gandalf on a certain bridge, but obviously not a wizard/druid...
  22. Please understand that this is a kickstarter for a game that is about to be shaped and formed at the hands of some brilliant people at Obsidian. Some of us know this from having played their other titles and we want to chip in and help them create something that they want to make. They are asking for freedom from a publisher and input from their fans. This is a time to smile and be happy. How can some people be so negative already? Where do all the prophets of woe and calamity howlers come from? And by the way: Prophet of Woe and Calamity Howler may be my two chanters in my third playthrough of PE when it's out. I will smile wrily while I play them thinking of all these pessimists then...
  23. I'm a huge NWN2 fan, but Crossroads Keep were'n that fun to me. Like Rjshae says, it's more fun to have places that depend at least on class. Perhaps there can be a few options. If I don't want to have a keep I can have a creepy crypt instead or a spooky grove deep in some Mirkwood-like forest.
  24. Bah, who needs graphics. The UI of text games back in the 80s were to the point and easy to use. Here's the one from "Neverending Story": Here are the most commonly used words to get you started. Look (or L) To look around. This redisplays the description of the current location (it is done automatically if you move to a new location). North (or N) North East (or NE) East (E) South East (or SE) South (or S) South West (or SW) West (or W) North West (or NW) These are movement verbs that are used most often. You can type just the direction or place the word "Go" in front (it makes no difference). Of course the program will only let you move in a specified direction if it is possible. Get/Drop For picking up or dropping an object. Inventory This instruction displays in text format a list of the objects that you are carrying (You can also reference this on the objects illustration display).
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