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Everything posted by IndiraLightfoot
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I guess, I could have called "3 Million Stretch Goal", but my dreaming here is what I would like to see already at 2.7 Millions: - New Class: Necromancer - George Ziets confirmed - Although no full toolkit, a useful text/dialogue editor, for modding light, as it were Which PE-carrots would you like to see dangling from Obsidian's Kickstarter-stick?
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This is great, but then it dropped back a few dollars. Guess it's fluctuating. Still, celbration, folks! Perhaps the stretch goal I've yearned for the least, but still there you have it: crafting and enchantment, and much more to clog your inventories with, hehe! Edit: And now it seems to stay over 2.4 for awhile too. Grrrrreat, to quote Frosties' Tony the tiger.
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Pl1982, my sentiments exactly! That combination would make a platform for several playthroughs almost regardless of game mechanics and such, that's how powerful writing can be in the hands of talented people: a product where philosophical and ethical dilemmas get woven into a CRPG, and you just sit there mesmerized!
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The ambition of scope, like others have said, final confirmation that Ziets is in, and lastly a solemn vow that class diversity as far as weapons, spells, skills and what not is extremely generous! I'd rather have a redundancy of choice in that department than any sort of streamlining or economics involved. DA O hade very few choices for my liking, and the number of weapons were far too few. In short: Biiiig game, Ziiiiiiiets and diversiiiiiiity!
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This is a subject I really care about, and I'm curious of what you guys think about it. How would you like PE to be with regard to replayability? Being a devoted fan of BG II & II as well as of NWN 2, I've honestly replayed those games dozens of times and I'm still enjoying it. At this very moment, I'm playing NWN 2 + MotB all over again, and it is quite fun, even though I've modded it and know most of the alternatives and possible events and outcomes of choices. So, why do I keep enjoying it? That is the key question, a matter of replayability. Obviously, I do like Dungeons & Dragons, since I grow up with it, pen & paper and all. But that is far from the same thing as explaining why I enjoy playing a CRPG repeatedly. There must be other incentives at work. Here are some of them: -The overall story must be of high quality. I mean like Tolkien's epic tale, I've read Lord of the Rings several times and watched the films like five times. -In my case, for me to play a game over and over, I need to love all the choices you have as far as dialogue goes. Both NWN 2 and BG series have lots of that, and they are very well written in that sense. -The party bantering should be good and recurring, I just enjoy characters like Sand who you can love and hate under the same breath. -Varied combat mechanics and party dynamics make me want to replay things a lot, I just love meddling with that kind of thing. In BG series and Storm of Zehir I went crazy with such "party freedom". -And lastly, the first pc you make should be unique enough, so youäre basically encouraaged to roll several new ones just to test it out. A warlock in NWN 2 is something quite different from a druid, for instance. Finally, I've tried to think of what's been missing from these games that Iove to play so many times. And one thing I came up with is a bit more freedom in the evil/violence department. I know that the story and quests hinge a lot on NPCs, so they cannot be assassinated or fried by mistake, since then those questlines are severed, but still, it would be nice to be able to go on killing sprees in a mature game (that is very rarely my choice, but it should be an option). Im Skyrim, for instance, I went into Riften with my evil Kahjit assassin and almost immediately got a chance of shooting down her down with barely no witnesses. Well, I set about my mission stealthily and effectively, and down the guards and that lady went. I was proud of my achievement as I snuck into an alley. Suddenly, however, I saw in the corner of my eye that the lady rose from the dead. I was so annoyed that I took a long break from Skyrim. Obviously, it takes quite some thinking to make a game that allows for that kind of freedom. Dishonored has been designed that way, each NPC has a role in the game and you can kill them, but then that is the end of those interesting quest strands. However, that makes for some interesting replays. So instead of NPCs as empty waypoint automata, Obsidian could opt for fleshed-out NPCs all the way, but they can be taken out as well. It's all a matter of a choice, fun that is, not murder!
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Yea, ghosts could age you fast too. Those were the days, an entire party alarmed, chips and soda spilled on the table, so greasy and sticky dice at the same time. We often used a blackboard on a table tennis table, so everything and everyone were chalky as well - all looked like ghosts after awhile, and most certainly four in the morning.
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In a way neither, and that is what I'll think we'll get. I trust Obsidian on this, it will be darn good!
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Hi all! I opted making a poll on this, but the questions are obviously many more. My thoughts: - Healing potions should be rare - Ability potions should be rare - Scrolls should be very rare and be treated like pages out of rare grimoires -Rogues should be able to use some of them, if some fitting skill is high enough I'm just tired of all the potion gulping in CRPG, these things should be more impressive than a swig of some local ale.
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I think a somewhat gritty artstyle would be nice, something more mature and sinister, think Ravenloft and Planescape: Torment. Often Medieval styles become like that classic movie Ivanhoe, I find it too much Prince Valiant for my liking (Hal Foster's).
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Let's name this game.
IndiraLightfoot replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Razing Eganogard -
I've said it elsewhere, not another arena please, where players can prove themselves like some gladiators. And I would be deeply disappointed if there were no ghosts, spirits, shades, skeletons and other undead whatsoever in PE. Also, an absurd excess of loot and magic items would not sit well with me, the same goes for fast levelling. I would prefer a system where each level gets harder and harder to reach.
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I hope not, Gorth! *Well, in any CRPG-setting I keep my fingers crossed for war all the time...* Heck, I very much enjoyed the computer game Advanced Dungeons & Dragons Cloudy Mountain on me Intellivision, and that was in the early 80s, so that's D&D on a computer 30 years ago!! And I did of course play pen and paper D&D before that, in those BeeGees-falsetto-screaming 70s with bellbottom jeans and all. It was great fun!