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Everything posted by Jasede
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It's fallacious to believe that if the game doesn't have an influence or relationship system it has to be about combat exclusively. Did PS:T have an influence system? Your poll options are dishonest and misleading.
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Swing and a miss One weird aspect I enjoyed ( I really do not know if it was an intentional design decision ) is that the levels and areas in KotOR 2 felt ... void of life. Desolate. Like deliberately under-designed. I really enjoyed that atmosphere. Right! Just like things in Torment felt bizarre or tragic or circuitous and epic (in the true sense of the word, not the internet sense) in MotB. It's important that areas, dialogue - everything - reflects the mood and theme of the game. That's why I honestly believe this game is in good hands and can't wait until it's out!
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sorophx, my brother in delectable avatars: It's not enough if every ninth out of ten games is the way these people want it to be. Only once every game is made in their design will they rest, even though they shall remain forever vigilant to make sure that every new game is also created in the same fashion.