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Everything posted by moridin84
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perhaps you were kidding, but that's just not how stretch goals work at all. The idea that the amount of money between stretch goals is literally the cost of the following stretch goal is not correct, not sure why so many people seem to think this... All money is supposed to go into making a better game (more writers and coders, better quality assurance, and of course once all that has been fulfilled, peoples' pay going up); adding a stronghold to PE, for example, didn't cost 200k, just as hiring George Ziets likely didn't cost exactly 100k. They totally don't increase people's pay after these goals are reached.
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Selection Circles option poll
moridin84 replied to Sensuki's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Hah, 15 minutes? I figure there is a least 4 people required to make this change. The graphics designer, the ui designer, the project manager and the software developer. It will take more than 15 minutes to get them into a room and explain this.- 47 replies
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Selection Circles option poll
moridin84 replied to Sensuki's topic in Pillars of Eternity: Stories (Spoiler Warning!)
There are two separate issues I have with this. The first is that I consider adding this to be feature creep, the addition of new, unnecessary features that complicate the product. The second is that I believe a clean simple interface is good and that having a 20-30 different options would look ugly and complicated for anyone who visits that screen.- 47 replies
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Have you ever read the Mistborn series by Brandon Sanderson? One of the magical systems is called Allomancy wherein you ingest traces of certain metals and 'burn' them to create some effect. e.g. Steel -> Push nearby metals Iron -> Pull nearby metal Pewter -> Enhance strength, speed, etc. Each metal has gives a precise effect and otherwise works within standard physic rules. For example, if you "pull" on an object heavy than you will actually be pulled towards the object rather than the other way around.
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Raiders vs Power Armor
moridin84 replied to Cultist's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Sure but why would you have to bother accounting for something like that? I suppose you can just do an "average gear level" comparison then. -
Raiders vs Power Armor
moridin84 replied to Cultist's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Well it shouldn't be too difficult to do, just measure the difference in level. -
How about "school of magic", then? Transmutation? It's been done. Yeah, but the fact that - for example - projectile-type spells which do poison damage had been done before doesn't make throwing a freshly summoned, pulsating, luminous, extradimensional jellyfish at your opponents and watch as it pokes their eyes out with its venomous tentacles any less satisfying (and/or awesome). How about spiders or toads? I said on the previous page but Diablo 3 has really good examples of what the op is talking about. Tornados, shockwaves, swarms of locust, even summoning suicidal waves of zombies.
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Selection Circles option poll
moridin84 replied to Sensuki's topic in Pillars of Eternity: Stories (Spoiler Warning!)
No offence but this seems entirely silly. And sure you can say "oh just put it in the options" but if you did that for every little thing you'd have tonnes of stupid little options.- 47 replies
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Pacifist Run's consequences
moridin84 replied to Auxilius's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The whole rebirth thing was quite popular in India right? They seem to have managed alight. (And bear in mind that while the world is full of atheists and half assed believers now, that wasn't the case hundreds of years ago. ) -
Pacifist Run's consequences
moridin84 replied to Auxilius's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The problem with this is that it is effectively a "karma system" where other people magically know how many people you've killed. I don't think that project eternity will have a global karma system, just a per faction reputation so I don't think they would implement this. -
Pacifist Run's consequences
moridin84 replied to Auxilius's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Right, it wouldn't be possible if you intend to play all of PE and interact significantly with all its factions, I imagine. A faction-based reputation system without alignment would be a far more difficult (or even impossible) system for a pacifist proposal unless a player intends to only interact with a select few factions and NPCs of interest in a given playthrough. In that respect, it might be possible only in the sense of skipping content. Depends entirely on how Obsidian designs the main campaign, maybe. And Project Eternity is definitely not going to be a "linear dungeon crawler." The scope is intended to be similar to the BG franchise, which wasn't linear (taking into account all side content exploration) and didn't have that many pure dungeons. The only major dungeon crawl we expect at this point is the mega-dungeon. I remember playing Baldur's Gate. When I was in the Naskell Iron Mines in chapter two I missed the entrance (it was BLACK, what the hell?) to the end boss for that dungeon, instead I went right passed it to the exit. After that I spent the next while wandering around outside, doing all the side quests trying to figure out where the heck I was supposed to do. Eventually I found something on the internet about it and realized I missed the end boss. Once I killed the end boss I was in chapter 3. I knew because a big "CHAPTER 3" thing popped up on my screen. So from my perspective, Naskell Iron Mines was a "dungeon" and me being completely blocked from going pass the "chapter 2 zones" made the game "linear". I don't know what your definition of those words are. -
Pacifist Run's consequences
moridin84 replied to Auxilius's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'm not sure about Fallout 1 but in Fallout 2 I personally won the game with something like the following 7 radscorpions 5 giant ants 1 human 1 mutant Of course, Fallout 2 was an open-world RPG and the game was essentially a series of side quests. It's not like you could solve every quest without violence, you just had to skip the ones with violence. It was probably about half? To be honest, I bet that the fact that the game could be completed without killing anyone except the final boss was a surprise to the developers of the game. Anyway, Project Eternity is going to be a linear dungeon crawler, undoubtedly with scripted fights and boss encounter. It's a different thing. Being able to solve every conflict without violence seems dumb to me. -
Narrated Flavour Text F.T.W?
moridin84 replied to Parkerhdeb's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The reason why they aren't doing much voice acting in the game is because it's expensive. They'd have to reduce the number of lines and it would be difficult to change the lines after they have been done. The idea of the flavour text being voice acted... is hit much, much harder by those problems. Besides, that stuff is in the game for people who are interested in it, obviously you aren't that person. I'm not either. -
Pacifist Run's consequences
moridin84 replied to Auxilius's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Going through the game without killing anybody, in the small percentage of games in which it is actually possible, is both hard and dumb and I don't think you should be rewarded for it. Same thing with Ironman mode. I happen to be one of those idiots and that is what I think. -
Bonus Bosses
moridin84 replied to Pandamaniac's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No. -
Bonus Bosses
moridin84 replied to Pandamaniac's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Optional bosses are generally super hard and mostly disconnected from the story. If the boss isn't disconnected from the story... then isn't it just a quest with a hard boss? -
Way I figure it, people who want lock picking in the game like mini games, people who don't want lock picking in the game don't like mini games. People who play RPGs generally like combat so maybe the solution would be it make it more like combat in RPGs. Allow pausing Not twitch based Not puzzle based Integrated into the story Not time limited Not repetitive Party based How's that?
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Stash: The Unlimited Inventory Mechanic
moridin84 replied to Helm's topic in Pillars of Eternity: Stories (Spoiler Warning!)
So like... you want to be able to be people into your backpack? And being forced to leave all the loot you got from a dungeon behind due to some fixed event? I can already hear the complaints. Unless you had the option of keeping the loot and leaving the NPC behind. Cause that would actually be awesome. -
Dialog system
moridin84 replied to qstoffe's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The orcs right? That part is pretty bad. I mean, slaughtering your way through an entire army of orcs sounds cool but it's a tad tedious. The best part of Neverwinter Nights 2 is the characters, and the castle thing. So yeah, probably skip to MotB. It really is amazing. Yep, just wrapping up the bit with the orcs. Irritated about being forced to accept the bard and the paladin. Also, in the second clan cave, I'm carefully carving my way thru the area, and I send Neeshka ahead to scout... then, bam: The bulk of my party is being attacked by orcs apparently spawned out of nowhere? I notice the combat rolls and whatnot, switch back to the main party, and of course Qara is being hammered by orcs. I'm tempted to skip to MotB, but the main character is the same both the OC and MotB, rt? So wouldn't I be missing out not knowing what the character has been thru, who he's met, where he's been, etc? Mostly, tho, the interface and mechanics are just awful. So far I've managed to make it bearable by taking the Dinosaur Companion feat (introduced by SoZ, overpowered for the OC) and bumping the party size limit to 6 characters. This makes the combat less tedious, and besides that the game seems somewhat balanced for a larger party if you don't spam potions and don't rest after every battle (which seems to be the expected manner of playing for a 4-character party). I try to complete the smaller areas without rest, and I try to rest only once in the larger areas at a spot that I feel is safe or defensible from a roleplaying perspective. Also, the larger party size allows me to experience more character dialog, which is good because I won't likely be completing the OC a second time unless it gets much better in Acts 2 and 3. Also, a friend told me that Sand and Shandra, two of the characters that I've liked so far, become joinable NPCs in Act 2, so I'm wondering if that might make things better. Tho Google auto-complete spoiled part of Shandra's story for me... Perhaps fate is saying: Stop playing this awful game! Once you have done the orc thing you won't need to party with the paladin again and I never partied with the bard in the first place. They kinda stick around but do very little if you don't party with them. Last time I played NWN2 I used the console to level up my character to max level so I could enjoy the game without having to deal with the irritating combat system. There's very little connection between MotB and the original game. At the start of the game you are a bazillion miles away from Neverwinter don't really go back. In the game you meet one companion and by talking to him you can "decide what happened" in the original game.