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moridin84

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Everything posted by moridin84

  1. You're correct, it's pretty obvious you don't see what the problem is. Please try harder.
  2. This is actually important though
  3. Isn't them most important and interesting thing about gaining levels getting new skills? In RPGs there is a level cap because they cannot design an infinite number of skills. I guess you could make it so that after a certain level you just get health and damage increases but why bother? I'm sure the combat in the game will be trivial on the easiest difficulty so adding it in to make the game easier is stupid. In the first place you will probably only spend a few hours (mostly likely less) at "max level" so it will only make the game easier at the very, very, very end of the game. I don't think I've seen that happen in any games with a New Game+ feature. Normally the goblins are level 20 instead of level 1.
  4. I remember there was a discussion about pacifist walkthroughs before but a developer came along and said it wasn't going to happen.
  5. As far as I know they get a monthly paycheck, so time/money relation is fixed. I could be wrong about the monthly paycheck though. I am... pretty sure you aren't wrong. People generally need money for various things, such as feeding their children. Being part of a kickstarter doesn't change that.
  6. How about a spreadsheet depicting the lunch each team member has each day?
  7. I think that people have different tolerances for combat. "Too much" for some people could be "Just right" for others. Project Eternity is going to have a mega dungeon right? I doubt there is going to be a massive amount of plot in there but I think that a lot of people will play it. So some people do enjoy combat in CRPGs. That enjoyment is something that the OP seems to be lacking.
  8. No horses huh. Maybe we can get an armour plated cloak DLC then.
  9. Discussing whether rape is worse than torture or death? This is getting pretty off-topic.
  10. That's a pretty definitive statement. Anyone who disagrees with that is wrong then?
  11. Don't forget Blizzard was working on unfnished hardware and software. Now that everything is finished it probably will be even faster and more optimized. Another thing is you're comparing apples and oranges. Most of this game is 2d pictures with some data base stuff. The 3d is primarily camera trickery moving the 2d animations in z space. Its not that hard to do. The stuff that's harder is balancing the game, not so much creating the ui. Another game that plays well using only the small trackpad on my mac is Baldurs Gate EE. I don't really use my keyboard much at all. I foresee this to be pretty similar in that aspect, and from what I've seen the ps4 touchpad is bigger than my laptop. Umm, I don't think you quite understand what's involved in porting and why it's difficult.
  12. Two best friends, a fighter and a mage surely?
  13. Yeah, but that doesn't absolve him automatically. There's also plenty of developers that get critizized over the internet and don't also insult other developers. Yet, Fish for some reason, who is part of the problem, gets to be the victim. That is bull**** to everyone of them as well. Absolve him? Why is everything black and white here? He's an ass. So? That doesn't mean he has to suffer with the internet equivalent of people ringing up his phone, telling him he sucks and then hanging up. Why are we arguing about this anyway? Wasn't he just put forward as an example?
  14. You also get a smaller reward, lose access to the follow-up quest in the graveyard, don't get to see the town put up statues of you and your party on the town fountain, and otherwise get treated like an all-around heel. BG2 is one of the worst implementations of an 'evil' path ever, with a very large proportion of the choices amounting to 'do the good thing for a massive reward or do the evil thing and shoot yourself in the foot.' Newsflash, Bioware: outside of a minority of sadists, people are tempted to do the wrong thing primarily because evil can be very profitable, not because being a douche is a reward in and of itself. If meth dealers earned the equivalent of a McDonald's salary, while charity workers earned millions, we would see a drastic drop in meth dealers and a massive increase in charity workers. Doing the right thing is only a meaningful commentary on a character's integrity and morality if doing the right thing is often hard and unrewarding, not if it pays off massively over and over again in comparison to the more ruthless options. Well you know. They don't really need to make evil just as viable as good. As long as it's fun and interesting then it's fine.
  15. In the new XCOM game they have a mechanic that stops "save scumming" without saving the game each time. Save a game just before taking a shot at an alien and miss. No matter how many times you reload the game that shot will always miss. http://xcom.wikia.com/wiki/Random_vs_Seed_(XCOM:_Enemy_Unknown)
  16. Way I figure it, on easy mode you should have lots of potions but on hard mode you should be using them. Cause it's hard. I'm sure potions will have cool downs so it doesn't matter if you have 2,000 or 20 potions in a hard boss fight, you can only use 10. To be honest, I'm not sure I understand what the problem with hoarding potions is.
  17. There is a difference between him personally insulting a few people in a few situations, to him constantly criticized by many people over the internet. For everything he ever does.
  18. Well Unity announced in March it was going to support PS4, and it's currently in beta from one source I've heard from. However I think it's not officially supported because the final dev kit for PS4 only came out last month and Sony is sending out kits to random studios kinda first come first serve basis. Some studios are getting the kits for free on loan right now. And like I said, every article I've read from indie to triple A studio using the kit has ported their game in weeks – a few months tops. It's not like it used to be when it took 12–18 months to port something over. Unity speeds up that process even more since it's a middleware utility. It should be very doable by this time next year. Shoot Blizzard even redid Diablo 3 ui for PS4 in only a few months, and they really like the controller. I'm not sure if or how they're using the touch pad, but really the main use of the mouse now is to select your party and click a spot, why would you need a giant mouse pad to do so for this game? I've played many games that use right analog as a mouse with no issues as well. I'm not trying to be argumentative, but at least in my mind I think it would be very doable. I've even read the Ps4 controller will work on PC's. A few months? I'd rather Project Eternity was not delayed by a few months just for this. Could you give an example of the games which use the analogue stick as a mouse? I don't think that Kingdoms of Amalur Reckoning is a good example, I believe the keyboard was used for movement. Diablo 3 might be a better example but I suspect they ditched the point and click interface and use the analogue stick to move the character. Which won't work with a party based RPG.
  19. Planescape: Torment and Mask of the Betrayer had the best evil playthroughs ever and they weren't cheesy at all. Hell, MotB's evil path is arguably much better than it's good path. Both games had me going "Holy ****" the whole way through their evil routes. They both had you be a complete and total bastard in ways that I have not seen equaled in other games. They both left me feeling a little hollow and dumbfounded after certain parts. It was marvelous. That goes for my answer to OP's question too: equal or come close to Mask of the Betrayer in terms of an evil campaign and I will be more than satisfied. And I don't think either involved rape, child killing or torture. Actually for reference, here's a lets play archive for the NWN 2: MotB evil path. The guy already has the good path done so it's just showing what's different when you are "doing evil". Which is perfect for this thread.
  20. The new touchpad is a nice solution. Depending on how good the touchpad is you could actually make a halfway decent port. Touchpad for inventory control and movement/attack confirmation. Left stick for fast scrolling, right for fine scrolling. Buttons for menus. Vertical d-pad for individual character selection outside of menus, horizontal d-pad to select/deselect entire party. Shoulder buttons to flip through abilities, with one on each trigger. PC would still very much be better though. Using the analog controller as a replacement for a mouse? I don't think that will work well. Are there any examples of a good PC->Console port that does this? I don't think there is any need to do a console port if it isn't as good as the PC version. I think main reason games are made multiplatform is to increase the audience, this is not necessary for Project Eternity because there are no publisher trying to squeeze as much money as possible from the game.
  21. Project Eternity is being created using the "Unity" game engine. It does not support the PS4 or XBOX ONE at the moment. Considering neither consoles are even released yet, I think it will be awhile before Unity supports them. By the time Unity adds support for the new consoles, Project Eternity should be at least halfway complete. At which point it will be impractical to make those changes.
  22. If I recall correctly, Project Eternity isn't going to have a global karma system, just a faction (using the term loosely) based reputation. So if a town isn't part of a "faction" you could technically do whatever you wanted in it and it wouldn't affect the opinions of anyone outside of the city. This is mostly how they went in Fallout: New Vegas and Alpha Protocol. I think that Fallout: New Vegas and Alpha Protocol were pretty good in terms of "doing evil". That said, I didn't actually "do evil" in those games so I'm probably not the best person to say that. Soo.... the best thing to do is discuss what they could do better in Fallout: New Vegas and Alpha Protocol.
  23. I guess it sounds cool if you don't think about it. It wouldn't be particularly good in an isometric RPG. Maybe if it was a FPS game. Or a survival horror game. Or a choose your own adventure book. Or a bad dream. Like what's with that "you have no recollection of how you got inside a tomb"? Of course you wouldn't, you just started the game.
  24. I read through the thread from the start (as every person should) and was a bit puzzled by conversation. Then I realised that the first 3 pages of the thread were posted October last year. What a necro. I mean, the conversation is completely pointless now. Either they have added in modding, are planning to add it in after release or they are not supporting modding at all. That decision has undoubtedly already been made by Obsidian.
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