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moridin84

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Everything posted by moridin84

  1. Definitely a character sheet, something like NWN2 works great. Obviously you also need a bunch of (decent) pre-made's to pick from as well, if you don't feel like customizing a character. Yeah this is my problem those things too. If you want a prelude type thing then it needs to be skippable.
  2. In most RPG games when people end up gathering together around you, there's normally a logical explanation of why they have done so. Normally common interests, goals, nothing else to do, etc. For the player not to be the party leader... I don't know how that will work. It kinda restricts 'player freedom' if you can't go where you want right? Besides, you already get bossed around by other NPCs (kings and whatever) anyway, ain't that subservient enough for you?
  3. I'd be okay with the idea the people who are low heath wouldn't be able to fight as effectively or that you can take damage to an arm or a leg and be effected appropriately. I'm against the idea that these things still affecting you after the fight, it's just a pain. I'm completely against the idea of 'permanent' effects. That would just be a complete pain.
  4. Even if the publishers are to at fault, I don't think Obsidian are blameless. Not if it happens for almost every single game. If nothing else, they've probably picked it up as a bad habit at this point. So anyway, that's why I made this thread. I'm hoping that if there haven't realized it themselves, they'll read this thread and consider it. Oh god... most video game development studios use the waterfall model don't they? I wasn't even considering that.
  5. Combat-like diagloue system could easily end up being very, very silly or very very bad. Unless they have a good idea of what they want to do then I don't think they should do it. The NWN2 court case on the other hand was really great. Sure it was heavily scripted but... so what? What's wrong with scripting things? Especially in regards to conversational dialogue options.
  6. So say you're killing dragons. Dragons like gold right? It makes sense you'll be getting gold from them. I hope you aren't going to tell me that we aren't going to be fighting dragon and other dangerous monsters, that would be boring. In Neverwinter Nights 2 you had people dropping appropriate loot. Wolves 'dropped' leather skins, bandits dropped short swords and leather armour, high-level enemies dropped whatever +X weapons they were using. So you probably don't need to worry about it.
  7. Was it really an issue of publishers changing their deadlines, or was it just Obsidian failing the meet their deadlines and the publisher not willing to let them push it back? I don't know the details either way but I don't see why publishers would go around shortening previously given deadlines.
  8. Yes, something like that is good. Though I'm thinking of Neverwinter Nights 2, and Neverwinter Nights 2 : Mask of the Betrayer. In those games it came off as pretty natural to me and I didn't think it as weird that some lines voiced and some weren't. I think it always switched the viewpoint for voiced lines though, I assume as an isometric game Project Eternity won't be doing that.
  9. Well, I remember a run through in Fallout 2 where my kill list after winning the game showed something like... 9 radscorpions 3 giant rats 1 mutant 1 human I think being able to do something like would be pretty cool. Of course, in Fallout 2 I had to skip a ton of quests to do that (like the entirety of New Reno) but I think that's fine, you can't fix every solution with just words after all. The debate thing was just a silly mini game, and you couldn't take cities or anything with them. At least from my experiences with RTK XI.
  10. Eh? To be honest I am assuming that we won't be taking Fireball level 1 and then take Fireball level 2. These days spells/skills just scale with your level and any skills you pick up later will be completely new sills. Or potentially a Diablo 3 like system.
  11. I don't think gold should have a weight. It doesn't add any value while making things more inconvenient. If you are worried about realism or whatever then I think there are better things to worry about. Whether equipment should have weight or take them space and the inventory management as a result of those decisions for example. Though obviously there is another thread for discussing that. Remember Diablo 1 where gold takes inventory space. Was that fun?
  12. Hopefully I won't get too much flak from this subject, my intent is certainly not to 'troll'. Pretty much every game which Obsidian has released has had a) A large amount of 'cut' content b) A large amount of bugs I'm sure that part of the reason was deadlines and issues with publishers but ultimately isn't this a 'bite off more then you can chew' thing? Obsidian seem to be very very excited about this project which, while totally awesome could easily result in the same thing happening. Of course, as this is funded by Kickstarter they can (and probably will) delay the release by quite a bit if they need to it. Ultimately though, they only have so much money and will need to release it at some point. I doubt this will be another 'Sword of the Stars II' but you know, it's something to worry about. Especially with these stretch goals going on and on. Personally I'd be happy if some of the stretch goals which they are offering will be pushed until after release, or possibly even as DLC's. What kind budget do they normally get for making games anyway?
  13. 28. What's this the poll options though? If it was me I'll probably do something like... Under 20, Under 20-30, Under 30-40, Over 40 And expecting most people to be in 2 or 3.
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