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Everything posted by TrashMan
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Because I think it's juvenile in a way. Not a bad thing in itself, but to me it hurts a serious setting, since such extreeme power differences rarely work and make sense even more rarely. You say it shows how far I've come? What I did shows how far I've come. Not stats. Actions taken. Choices made. Path traveled. If my character from Candlekeep did all that he did, without gaining 10 levels.. has he achieved anything less? Was his path shorter? Obviously not.
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Mao ZeDong and Stalin say hi. Anyone who fevereshly believes in something (like a worldview) and despises the naysayers is fertile soil for fanticism. It doesn't have to be religion. People can be fantaical about anything, and have violent, irrational hatered and reactions. I've met militant atheists and relegious zealots, and I honestly can't tell them apart.
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Attack on Titan gets my seal of aproval.
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easy =/= good. Skills. Feats. Influence. Making a character more diverse, giving him more options. That is power. Not the dry, numerical "Ha! I have 200 HP he has 100!" one. And this is as it should be. The problem isn't number (because there will always hevto be SOME numbers), it's over-reliance on them. Isn't a character with 20 skills more powerfull than one with 5? Even if his HP or attack and defense didnt' even atutomaticly increase with level? Yes, yes he is. Is a character with political connection more powerfull that one without? Yes. Power is power. In every shape and form it comes. And CRPG's are focused on just inflating your HP and damage. And no, a control system more reliant on skills of the player isn't necessary at all. It's still a cRPG. It still has attributes and feats and skills. It just changes the progression and methodology.
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Wrong. It causes a paradox: http://uncyclopedia.wikia.com/wiki/Stormtroopers_vs._Red_Shirts Here's the relevant bit: The device is composed of 3 basic components and some other stuff: Stormtroopers - Those white-armored guys in Star Wars who cannot aim. Red Shirts - Those red-shirted guys in Star Trek who have no name and always die, especially when away on missions. A really big Cage - This serves to hold the captives and thus reduces chances of them not fighting each other/escaping/escaping. All you have to do is put the Stormtroopers and Red Shirts in the cage. They soon begin to fight at point-blank range, and on the basis that neither army without a meaningful input by an external force can win over the other, the fighting continues to this day. One Red Shirt, Lieutenant Leslie, claims to have been wounded, although some scientists dispute the validity of this claim. The loop works as this: The Storm Troopers see the red shirts and fire, but due to their inherent sight disorder, they can't hit the far side of a barn. The Red Shirts, upon being fired, immediately soak up the hot plasma death and thus die. Because the Stormtroopers are unable to actually kill something, this creates a form of paranormal quantum loop, in which the red shirts must die, yet can't. Ohh, the paradox.
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Re-watched Record of Lodoss War OVA. Nostalgia.
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Isnt that what I said? Since when did I say ALL mage spells have to have a long casting time? You'd have instant one (kinda like DA2 auto-attack), but the more powerfull the spell, the longer it takes to prep. There's a certain mystical charm to ritual and complicated, but powerfull spells. Granted, it's hard to put the best of such spells in computer games. For PnP players, think Thievsworld. Digressing..anyway, I'm saying that at no point can I see even the mightiest of fighters moves requireing nearly as much time as the wizzards.
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Not really, unless you turn the RPG into not-an-RPG and remove all the cool abilities and equipment that come as you make progress through the game. Sooner or later, whether such progress is officially represented by levels or not, the characters are going to start becoming so powerful that challenging them will become difficult. I disagree. I don't see the "leveling obsession" as something inherently possitive or necessary for a RPG.Wihle removing levels ersay isn't necessary, a differnet leveling paradigm is necessary. If the player can at any point reach "epic" levels, then the desing is inherently borken already, since it's going to be a b*** to balance or to provide meaningfull narrative or world. Personally, I' do away with HP increase orany automatic stat incfreases per level. Minimum increases. Skills. Feats. Something to make a character more knowledgable and versatile without making him OP. I personally WANT to be human (and thuis very killable) at lvl 20 just as much as I was at lvl 1. I don't want to see a dozen bandits and go "meh, they are no danger" as I walk right in their midsts and yawn as they stab me for 1HP of damage(or no damage). If I want to feel like part of that world/setting, then I have to feel like I am there. I should react to danger as a normal person living there would. Which is to feel fear every time I fight, because I know I CAN be killed. I say poeple have a very shallow view of power. What IS power? How do you define it? How do you measure it? Why do so may people in RGP's only see it as increase in the NUMBERS. And it's about time such expectations were shattered and changed.
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Update #56: Paladins and Wild Orlans
TrashMan replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
I don't think the raised wife would be able to say anything otheer than "muuuuuhhrr! or "braaaains". Ressurection and raising dead are different things. And while it might not be "EVIL evil", you are still desecrating corpses...when you don't have to. With so many magical disciplines and ways to fight, you choose to use the corpse of someones mother as a puppet? Evil or not, poeple will rightly consider you a d***. ********** That said, I really want offensive stuff. Like an aura that burns enemies that come clses to me...or weakens their resolve. Or charging your balde with your burning soul. Extra damage to undead is a bonus (explain it any way you want - may the paladins burning soul has a negative effect on the soulless corpse... or the magical threads that animate it), but not necessary- 200 replies
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- project eternity
- orlan
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OH MY GOD.. . The commetns. The comments section is killing me.
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I acually thought high lvl items made lot of sense. Past lvl 20 and you are playing at 'demigod' lvl. Maybe. Don't know how much sense there was in every enemy droppin +4 or +5 gear. I just don't like it. "Ohh..another +5 sword" *throws it on a pile and moves on, not even bothering to sell it* Such overabdundance of super-magical items ruins the "magic" of it. I still remeber BG1, where every magical item was a great find and even a normal, good-quality sword wasn't worthless and oyu coudl compelte thegame with it.
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Fighters swing pointy or blunt stuff to kill things dead. Mages cast magic. To my mind, powerfull spells is something that requires preparation, concetration and time. It kinda makes sense - you invest a lot into an attack, you get a lot out of it. I just don't see fighters as requireing that much time to ready anything.
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BG2 was great. I love it. The music, atmosphere, characters - loved it! ToB I didn't like as much. Too much trash fights, high level item clutter that compeltely ruined the whole atmosphere. KOTOR2...was OK. Honestly I hated hte plot twists. I consider the "wound in the force" to be one of the stupidest ideas ever...and Kreia was obviously the villan from the second I saw her. Never liked her either..
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http://www.newgrounds.com/portal/view/621979 http://www.newgrounds.com/portal/view/614253 http://www.newgrounds.com/portal/view/527474 http://www.newgrounds.com/portal/view/617187 http://www.newgrounds.com/portal/view/613020 http://www.newgrounds.com/portal/view/600467 http://www.youtube.com/watch?v=rg6Ge2TIpNs http://www.youtube.com/watch?v=Nc9xq-TVyHI http://www.youtube.com/watch?v=OYa5aQb3YGE
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Things every self-respecting man over 30 should have...
TrashMan replied to Raithe's topic in Way Off-Topic
I'm not a self-respecting man. -
I'd say that selfishnes, not empathy, stems mostly from that instinct to survive/dominate.
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- unspeakable
- moral relativism
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