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lordgizka

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Everything posted by lordgizka

  1. There you go: https://steamcommunity.com/id/darthgizka/recommended/560130/. Likely got downvoted to hell. I got pretty pissed with the endgame, so I did a ramble. Also, I should use both factual and emotional narrative, and not what I did there...
  2. Existing companions don't get that much content, including interactions between companions themselves. Also very little banter. Rekke is suddenly hilarious with his wall of conversation options out of nowhere though. Wonder how that happened. Basically, what I'm doing is spouting negativity: if everyone's favourite walking corpse gets this sort of DLC, it probably won't be that good.
  3. I don't remember the exact quote from Thaos during Poe endgame, but he basically claimed that gods are a good idea, because the reality of people being constantly reborn, but with their souls always getting smaller until they are destroyed completely, is too depressing. He could be lying, I mean, but that would be stupid. I am interpreting this as a retcon. I hope it has actual storytelling reason, and not just a case of nobody giving a crap. Optional locations not having a lick of story and ridiculously limited interactions with companions make me lean towards the second alternative...
  4. Tried my PoE save first - the ending was mayor - instead in-game Eder got Night's Market - both the item and explanation. Thought - oh, direct import is borked (it usually is, can't remember a game with this feature where it wasn't...), who knows where else, made a manual save. In game Eder has his mayor item, but speech for his bad ending (left Dyrwood to visit his parents). So, yes, everything is borked.
  5. Luckily, I'm super unemployed, so I'll go employ time travel until release. Should help with the actual product consumption afterwards too...
  6. Read this https://pillarsofeternity2.wiki.fextralife.com/Cipher, and got wary of running a pure Soul Blade. That CohhCarnage stream got through all the classes, and Soul Blade description mentions "Max focus is reduced (Combat starting amount as well)" malus. If this persists throughout the whole game during level ups, that's worse . No wonder people are using this sub with other melee classes...
  7. Frankly, I enjoy Avellone's writing style. It is wordy as all hell, but it is, at least to me, never dull. In fact, Durance and Grieving Mother had the most engaging stories out of all of the companions in PoE. And I remember reading previews claiming that Deadfire is a lot less wordy compared to the first game. So, whatever the truth of this whole debacle is, I am currently inferring that his writing style (perhaps, even overall work ethic) was, in fact, the problem and the source of potential conflicts with others in Obs' management. Regardless of who was incompetent as a manager or actually escalated the situation. Which means, the final product promises to be more dull. I would love to be surprised though.
  8. All I could find that supports this particular "backer outrage" are second-hand accounts that Sawyer said that sidekicks will have similar level of interaction as Mazzy/Cernd in BG2 (see thread https://forums.obsidian.net/topic/96229-wtf-are-sidekicks/page-6).Mind, I couldn't find a direct quote by JS anywhere, or even a link to it. And, of course, both Mazzy and Cernd had banter, and quiet a bit of it. Cernd had his interactions in the druid quest too, limited as they were. So yes, if the quote is genuine, this latest stream does constitute a broken promise. If not, well, Fig updates didn't make any lofty promises about what sidekicks would be. That said, not giving people who are ready to throw money at you for mere promises "quite" what they want, may be both a smart business decision to widen the target audience, or a fast way to lose any audience altogether. I am personally watching steamcharts. For science, you see.
  9. Honestly, I would prefer to play a proper expansion, and not the current industry standard "short self contained adventures during the main campaign". Still, if White Match was apparently unprofitable, and it was, all in all, a big proper expansion, then the decision to make smaller DLC faster is not surprising. These also have the lowest price point for each individual DLC, compared to WM parts and Bastard's Wound, which just adds to my "short length" fears...
  10. I'll go pure Soul Blade. It has way too many goodies for a minor penalty. Not multiclassing for the two mystery power levels.
  11. To be honest, as long as the game doesn't have Original Sin's "comedic" tone, that's awesome. With OS2 I was in a state where I fell compelled to listen to all this crap since someone obviously went through the trouble of voicing it (and well, too), but it was all just so long and boring, I just kept skipping it. Basically, I think the old "minimal or no voiceover" idea was functional for a reason. The player then knows how characters sound, and writers/designers can exercise their graphomania without many real-world constraints, except time limitations. And OS2 doesn't seem to have any planned DLC, and thus, no reason to bring in actors again. In PoE2' case, to me, the question is whether the lack of actor availability for, say, party member, might influence writing. With full voiceover, that would be jarring...
  12. Bought the issue on Google play. No doges of any sort, but it was cheap and I haven't read any "printed" game magazines in a while. So that's something.
  13. I honestly just want all the eventual DLC to amount to what WM was content-wise, preferably as parts of a continuous story. Personal worst case scenario would be smallish unrelated adventures. Still, with Paradox not in the picture, perhaps we are going to be spared portrait packs...
  14. Bioware games have this thing where it's in the customer's best interest to wait at least a year after release to atually play them. When the last DLC is released and the bugs are (mostly) gone, I mean.
  15. Judging by old trailers and screenshots, quite a lot was either cut or outright remade for some reason (Randy taught the new kid the nagasaki fart in an old trailer). We can't even beat up hippies in this game! That's practically a travesty.
  16. Your best bet is likely either importing a physical ps3 version of the game (US version is uncensored) or buying it via PSN.
  17. I'll go thief, because backstabs. Barging into all the houses and taking everything from every drawer makes this choice appropriate. Also, the fact that all classes play exactly the same is going to be a major complaint about the game. Calling it now.
  18. I have watched more of the streams than I probably should have, and the more popular estimate is "13 hours while trying to breeze through the main quest". The absolute lowest this seems to go is "13 hours with most of the sidequests done" though. This is ok, I think. The game doesn't seem to have much grinding, anyway.
  19. Exactly. They had an hour. There may as well be none, but discounting it from the playtime they had is mighty silly. My fear is that there is there is no mention of such features in any of the marketing. Whoever's in charge might simply not prioritize this over "self-insert into South Park". South Park has a ridiculous international fan base anyway, so why bother? However many collectibles and side-quests this game might have, if the player can do everything in one playthrough, replayability will suffer. I mean, if the only difference between playthroughs is PC's class, and if that only affects battle mechanics and some spoken lines, that's not enough. Of course, Obsidian never made a completely narratively linear game before. So that's something. Lots and lots of ifs. Seriously, no offense. But, you're assuming and somehow treat that assumption already as a fact for yourself. Technically, I'm entertaining a worst-case scenario chosen from my own perspective. Just as there is no evidence to what I'm fearing, there is none to the contrary. When there is no factual information, all we can do is assume.
  20. Exactly. They had an hour. There may as well be none, but discounting it from the playtime they had is mighty silly. My fear is that there is there is no mention of such features in any of the marketing. Whoever's in charge might simply not prioritize this over "self-insert into South Park". South Park has a ridiculous international fan base anyway, so why bother? However many collectibles and side-quests this game might have, if the player can do everything in one playthrough, replayability will suffer. I mean, if the only difference between playthroughs is PC's class, and if that only affects battle mechanics and some spoken lines, that's not enough. Of course, Obsidian never made a completely narratively linear game before. So that's something.
  21. I was mostly interested to see if there were some sort of narrative forks in this game, but if the previews don't mention anything like it, then I guess not. Still, the game looks awesome otherwise.
  22. I'm going to play a non-mage class simply to have slightly less farting in combat. Magic in this game is just farting and casual firestarting, right? On another note, I wonder if this tactic of "market for South Park fans exclusively and provide as few details as possible about the actual game mechanics" is going to persist until release. How little faith must Ubisoft and/or Parker and Stone have in this game to do this? Or if I'm misinterpreting this, what other explanation is there? This is clearly abnormal.
  23. I'm going to go out on a limb here and say it's because of the ginger kid nazi as seen in the trailer ( ).
  24. Well, I did pre-order it, simply because a) Obsidian; b) South Park; and c) Russian Steam prices are dirt cheap. There is also practically no information about the game, even in the released gameplay footage. I mean, I get that it's a turn-based RPG with some adventure game elements, but that's literally all we know (or I haven't been keeping up with the interviews). I would certainly like to know how customizable the classes' abilities are (if at all), or if the game is non-linear to some degree, or how much content is there overall. But NOPE, there is nothing.
  25. Uplay implies I'd better play something for points. Guess M&MX is up, even though it's undoubtably buggy.
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