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Theobeau

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Everything posted by Theobeau

  1. Sedrefilos, Eivenne and Rolandur: thanks for taking time to reply. As am following the PoE2 news/threads with renewed interest, also agree that 12 months should be long enough to get back into the game and complete that da**ed remaining 20%!!
  2. Apologies if this is not quite right thread to post but a follow-up about importing save games. Any official comment about whether incomplete save games can be in any way imported into PoE2? [About 85% of the way through the main game, got stuck into the DLC then RL/work/study etc.... made 2-3 hr gaming sessions impossible. And given the amount of time away, when I tried to return, found my cRPG muscle memory just not there anymore!] I suspect the answer will be no official comment but don't hold out much hope. Anyway, perhaps the new game will act as a spur to get back into the Dyrwood. [Certainly prodded me to make my first post in over a year!]
  3. Happy to support the community's attempt to get some attention focused towards fixing a useful (albeit not essential) tool that was strangely disabled with the most recent patch - expansion. Fingers crossed.......
  4. Very much #1. The attraction of physical goods is really much more the manuals, maps, stickers, lore books, mousemats etc... While there's something to be said about the DVD jewel box art, the difference these days between installing on disc vs. download these days is almost gone (at least for those of us with high speed broadband). Hell, why not ship the DVD case as well? That way, OBS would have have to ship the discs in plastic or paper sleeves + padding, surely a saving when it comes to delivery costs.
  5. Had the same issue as OP (and with the same party combination). Glad to read that there are some workarounds, even with bears in the party. Had assumed it was because bears (like classic Who Daleks) just don't like stairs
  6. Looking forward to trying the beta again, unfortunately my last two attempts at playthroughs were too bug ridden. May the patch stomp, stomp, stomp !
  7. When transitioning from interior to exterior areas, instead of loading up the exterior, I encounter a black screen. Music plays, the menu UI can be loaded even after wating >2 minutes, no exterior loads. I am unclear whether this has already been reported (possibly not). In detail: When transition from any of the interior areas of Dryford village to the main exterior, I encounter the above error. This occured on both my playthroughs, which were rather short and curtailed due to the seperate disappearing items when area transitioning bug. On the second playthrough, when attempting to explore the bug, it appeared that the fault lay with the placement of the in-game camera; which had moved to a blacked out area rather than centre on the party. I am unclear whether this was the case with the first playthrough as I had erased the files. Thank you devs for considering the above.
  8. +1 to this error and hope to see the fix in action (noting that it has been ~10 days since the dev post).
  9. Yes to this issue, which affected both playthroughs. My experience: both times the disappearing items were weapons (not shields) placed in the quick slot (either 1 or 2 affected but not both) and not for all characters. 1st time occured during area transition from level 2 to ground floor of inn. Funnily enough I saw the weapons lying on inn floor (but un touchable/collectable). 2nd time occurred during area transition from village to the left hand of the external areas. Did not see weapons lying around but perhaps more difficult to see given the terrain. Side note; such a big problem that the error effectively terminated both my playthroughs of the beta and both times after playing for less than 2 hrs per time. Interesting to read that others have had this occur over much longer playthroughs.
  10. Read the article and as LC states, answers many questions. Well worth 5 minutes of a concerned backer's time.
  11. Adding my post as someone also waiting for a reply from customer service (discrepency b/w listed rewards led to over pledging), though understand that there are a multitude of delays for all reasons listed by the above posters. Also good to see via this thread an official acknowledgement of the delay.
  12. K, oh K where have you gone? Not in my signature I think?
  13. A while since I posted but the launch of the backer's portal has got me back into PoE. Like some of the posters here, when confirming my pledge I didn't notice the discrepancy b/w the KS reward list for my selected tier ($250 physical) and the portal's list of rewards. Accidentally re-ordered the expansion back, which was already awarded for my tier and paid via Paypal. Have responded via the portal's messaging system to OBS to see if they can rectify the issue. Hopefully they can do so.
  14. Finally going to get awarded a degree for that damned thesis!

  15. Happy that finally got awarded that a degree for that damned thesis!

  16. This looked so much better on a proper monitor rather than a dinky smart phone screen. I love the extra detail such as the smoke from the camp fire in the background and the shadows from the character (were they dynamic or static?) and surrounds. The twilight / dusk shots and magical lighting effects were very impressive. Well done team PE!
  17. Great that they reached $4.25M ! (with KS and PP pledges right ?) As a backer of WL2, PE and TToN, I'm happy that we are going to be seeing at least three quality cRPGs in 2013-2015. What's more there are going to be three different and very promising settings (classic post-apocalyptic, high fantasy with a twist, and far flung future techo-magical) and the games will be designed by teams with a storied track record in cRPGs. Given the close relationship between OBS and inXile, I think that both companies will be very happy with the success of the Torment KS. Here to squeezing it to $4.5M in the final hour of the campaign!
  18. Under 24 hours now with inXile posting their latest update. http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts MM's short fragment of music was lovely and the idea of more of his score if we reach $4M has spurred me to up my pledge. I also like the fact that Obsidian has chipped in (presumedly a very decent pledge). It has been great to see the two companies working together so well on their KS projects and actively supporting each of their campaigns. +1 to both inXile and Obsidian!
  19. These pics looked much better on a desk top monitor and are a nice distraction from down to the wire, last minute thesis editing and grinding. I'm going to find it hard to keep thoughts of plumed hats from making their way into the last bits of writing!
  20. Update # 9 http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts Very excited !! Mr. Nameless One himself may be working on his favourite project's spiritual successor (I think from a half remembered quote) Let's see what semi-essential thing food stuff I should forgo to up something that I've already overpledged to..... sweets, the occasional quality wine or the daily espresso? To misquote ToTN: What is (a) MCA worth?
  21. @AwesomeOcelot, Fair comments and for the most part I agree, especially the bit about undeserving big corps. However the article makes the interesting point that crowd based funding may work to get more niche content produced by the big corps who own the rights to said content, then perhaps it isn't such a bad thing. Its that last part that I'm undecided but the concept is worth thinking about.
  22. Salon have an interesting take on the Veronica Mars/ Kickstarter phenomenon that is also of some relevance when it comes to Garriott's SoTA. http://www.salon.com/2013/03/13/the_captialist_veronica_mars_movie/ There an argument about the merits of already very wealthy individuals (RG) or large and profitable corporations (WB) using KS as almost risk free fund raising. The Salon writer's interesting take is that regardless of whether it is cynical (and mostly yes there), this may become the model that allows passionate but relatively small fan bases to get the attention of content providers to start making non-mainstream niche content. This looks to have become established in gaming KS campaigns you could argue that SoTA or the Molyneux's Populous are going to become more the norm. I suspect someone in EA/BW is already workshopping the merits of a KS campaign for more Shepard / Mass Effect content where one of the stretch goals may be 5 different coloured endings. Seriously though, I hope that these sort of campaigns don't start to crowd out the funding for interesting indies.
  23. @ BruceVC, Who said the internet couldn't be civil!
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