-
Posts
5231 -
Joined
-
Last visited
-
Days Won
97
Content Type
Profiles
Forums
Blogs
Everything posted by rjshae
-
Endgame done right
rjshae replied to Lysen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes, done well it can be enjoyable... for a while. But I often find myself skipping big boss battles these days. They start to seem like the same old same old; lots of minions to cut through followed by the final drawn out epic whack fest. -
Update #21: 5 days left!
rjshae replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
TMI... A saline spray cleansing is good for that, once you're used to it.- 88 replies
-
- project eternity
- update 21
-
(and 5 more)
Tagged with:
-
Endgame done right
rjshae replied to Lysen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Perhaps it's not for everybody, but I really enjoyed a couple of the "endings" to Fallout 3; both the Liberty Prime march through the city and the satellite strike in the Broken Steel DLC. I think the distinguishing feature in each case is that the actions of the player finally trigger something larger than themselves, which then proceeds to absolutely kick butt. It felt like an accomplishment. -
Yep, even Baldur's Gate had weather. I think it adds a lot of depth to the environment and provides a sense of time flow. People running for cover during a shower was one of the really nice touches in the first Witcher game. The PE designers could put in puddles that appear following showers then dry up. Coastal regions could be foggy in the morning and breezy by the evening. Rain drops on a water surface would be a nice detail, as would roofs getting wet and water flowing down into rain barrels.
-
High-Quality 3D models goal
rjshae replied to obyknven's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It might depend on whatever type of inventory panel they decide to build. That sounds like the one place where you could see a closeup. But I don't think that would require a high polygon count to implement decently. -
Mega Dungeon Level Size
rjshae replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yeah I hope they fudge the numbers a bit on purpose so you'll be excited when you find out it goes down another 3 levels. I enjoy it when dungeons explore the whole three-dimensional space, rather than just being a series of levels to be cleared. Making it a three-dimensional maze-like structure adds to the feel of mystery and uncertainty. Features like ramps, sloped floors, elevators, pit traps, chutes, spiral staircases; they all create the sensation of a vertical dimension. I wonder if they will stream the floors together as per Oblivion, or if they will just use old-style level transitions? -
The other two races
rjshae replied to Jigawatts's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I was picturing an ill-tempered, slightly crazy race of people wearing kilts. Except with large, pointy ears. -
Update #21: 5 days left!
rjshae replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
The lower legs on the Monk looks a bit disproportionate, but otherwise good.- 88 replies
-
- project eternity
- update 21
-
(and 5 more)
Tagged with:
-
Gods Wishlist
rjshae replied to Gyor's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Darnitol, the god of minor inconveniences. He lives on the plane of lost socks. Is worshipped by pranksters and sock makers. -
They kind of are overdone, just a little. Some pleistocene megafauna might make for a nice change of pace. Giant flightless birds, smilodons, glyptodonts, mastodons, crurotarsi; that sort of thing.
-
Mega Dungeon Level Size
rjshae replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
They could always add a Mezzanine... -
Collectibles Minigame?
rjshae replied to Korruptive's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The dice poker mini-game in the Witcher was at least entertaining and it added to the character of the setting. If they do have a mini-game, something comparable to that would be good. -
The Paper Doll Thread
rjshae replied to Monte Carlo's topic in Pillars of Eternity: Stories (Spoiler Warning!)
That is a nice look. The figure looks a lot less "cartooney" than in BG; just the right amount of detail without crossing into the uncanny valley. I like the inventory grid sizing as well. -
Customizable Stronghold
rjshae replied to HumanFlesh+5's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There should be a mysterious, unpleasant odor that everybody keeps commenting about.- 43 replies
-
- flags
- coat of arms
-
(and 3 more)
Tagged with:
-
Will the $65 tier have a paper map?
rjshae replied to Malgas's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If they do, I'd actually prefer a smaller map than normal so I can squeeze it into my desk space. Big fold-out maps take up too much room. Maybe they can make it double-sided with the city map(s) on the back? -
If I might make a note: the party members look perhaps a little too large. They need to be able to individually fit into that tent and not swamp the canoe. Or maybe it's just the perspective and my old eyes are deceiving me.
- 360 replies
-
- project eternity
- update 20
-
(and 4 more)
Tagged with:
-
They could give a significant +XP% bonus to characters that are at lower levels than the party leader; perhaps +25-50% per level difference. Basically, the noobs are learning more from their peers than they would on their own. (Kind of like a rookie does on a sports team.) The greater the level disparity, the higher the bonus. This would allow for rapid catchup over the course of a few levels.
-
Mega Dungeon Level Ideas
rjshae replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Perhaps there is an in-bred community of Necromancers living deep in the dungeon? They've discovered the secret of living (somewhat) safely among the undead, but in the process have become living dead themselves. The community established themselves early in the history of the dungeon and have become cut off from the outside, forming their own culture. They employ the undead as their slaves while working to solve the great eternal mystery of how to become immortal. As they very slowly age and die over the course of centuries, the experiments in necromancy are used to transform their corpses into various sentient abominations; often different from each other and with varying special abilities. These wander the rest of the dungeon, engaging in incomprehensible tasks and using the other undead as their minions. The abominations battle among themselves for power, forming factions and engaging in long-running feuds. The more powerful dwell deeper in the dungeon, while the weaker are forced nearer to the surface, where they scheme to work their way deeper down the pecking order. -
Shrug. We're all descended from kings and slaves. Perhaps the best solution is just to have a mix of cultures and biases; let the players decide for themselves what they don't like.
- 360 replies
-
- project eternity
- update 20
-
(and 4 more)
Tagged with:
-
Please, no caps. Point-based with increasing cost at higher levels will take care of the maxima. I don't see a need for (or want) caps; the 3-18 range in D&D just represents the range for the large majority of the population. If a player wants to pour all of their points into a single stat, they should be allowed to do so. People should be able to play whatever type of character they want, even if it is a freakishly strong, clumsy, sickly, blockhead.
-
Customizable Stronghold
rjshae replied to HumanFlesh+5's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Since it is based upon a stretch goal, it is almost certain to have a good deal of customization options. I'd just prefer that the options were significant to the game in some manner. Otherwise, the players options will boil down to decorating your stronghold or buying better equipment.- 43 replies
-
- flags
- coat of arms
-
(and 3 more)
Tagged with:
-
Very nice, yes, but perhaps a much higher cost in terms of 2D artwork?
- 27 replies
-
- prerendered
- 2d
-
(and 6 more)
Tagged with:
