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Everything posted by rjshae
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It would be nice to see some different undead in PE. Perhaps a soul-sucking undead that drains away powers related to the souls of the living? Or a "hive mind" undead that fights in unison? Maybe something eerie that draws upon energy sources, creating a region of miasmic inky darkness? How about a wierd animated form made of different skeleton parts that skitters about like a giant centipede?
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Reddit Q&A Part 2 with Tim Cain
rjshae replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
I tend to look at that as a good thing, to me, and it's probably the D&D influence that makes me think like that, bu, a Wizard without a spell book, to me, isn't a Wizard. It's a Sorcerer. I like the heavy focus on the grimoire. That's a bit of personal bias, mind you. A Wizard, in whatever setting, is whatever the setting requires it to be. This particular setting and its grimoire focus just happen to go along with my preference. No it's not a bad thing. But it should mean that Wizard characters can't just swap grimoires, and a Wizard shouldn't be able to immediately use a grimoire that they find in a dungeon somewhere.- 54 replies
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Good job that things got wings. Those horns would be a royal pain to try and get down a hole. Snobbery has nothing to do with it, Sir NerdBoner. Good luck with that "anonymity" thing.
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Feed the beast? Ah, no thanks. (Meaning facebook, of course. )
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Saving and reloading
rjshae replied to qstoffe's topic in Pillars of Eternity: Stories (Spoiler Warning!)
One day I'd like to see an adaptive save-restore system that allows you to replay an encounter any number of times, but have the game keep track of your attempts and throw a little curve at you with each do-over. That is, if you discover that you used the wrong tactic the first time through and do a restore, then on the second attempt the tactical situation changes. Not a complete change mind you, but just enough of a revision to throw a wrench into your well-considered plans (just like in a real battle). This is something the game developer could configure during play testing when they find that certain fights frequently cause save-restores. It would add a lot of variety and interest to the game. -
Reddit Q&A Part 2 with Tim Cain
rjshae replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
Yes it seems to imply that grimoires are more than just guides on "how to cast these spells"; there's actually something intrinsic to the tome that maintains the spell motif in the caster's mind. Somehow the wizard forms a link to the tome that enables those specific spells.- 54 replies
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I have a question along these lines. In D&D, wizards have had many options to make camp a safer experience. But it seems like that should be more the role of a priest. Why couldn't a cleric request supernatural aid to protect the resting party from danger? Say, calling upon a spirit that subtly steers aside potential threats, then warns the party if the threat still approaches.
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They could always add late development stretch goals for those who want to contribute via PayPal after the Kickstarter cycle comes to an end. Possibly that could be something that can be tacked onto the main development effort, like extra dungeons, additional side quests, and more monsters and spells.
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I was a big proponent of slavery...that didn't come out right... when i first heard of this project I immediately thought how great it would be to own slaves! -for evil guys ofc- <_<; and the rest of the people could hire peasants and serfs to haul all your loot on donkeys! Yes, I've had that thought as well. I think they would probably be better off not touching that idea, even though it's an adult subject.
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How about a trained flying monkey that can perform simple fetch tasks but otherwise stays out of danger? then it would effect the game. They said its cosmetic. Also, flying monkeys are creepy Call it an imp then.
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Reddit Q&A Part 2 with Tim Cain
rjshae replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
A nice touch would be to allow skilled Wizards to be able write more spells in the same sized tome. I.e. they learn their own private magical shorthand that allows them to write spells more compactly.- 54 replies
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How about a trained flying monkey that can perform simple fetch tasks but otherwise stays out of danger?
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Environmental Interaction and Effects
rjshae replied to Crusty's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Since the view is always isomorphic and downward facing, it would be nice to have a time indicator panel that also showed the weather conditions, including something to say whether it's hot or cold. (Pretty sky pictures with moving clouds are a plus.) A well-done implementation would allow skilled players to guess the pending weather conditions and try to take shelter before a big storm hit. It would also be realistic if the fog of war was impacted by the weather; heavy rain, thick fog, or night should make it much more difficult to map the area. -
They've already stated that they will be doing a mix of cultures and technology levels, so there's room for variety. I'd say it should depend a lot on the history and the cultural interactions. The mix of racial types and the effect of magic are bound to create some changes from a true, historical European setting. But I have no issue with big chunks of the setting following traditional fantasy tropes; change for the sake of change is not always beneficial. It's good for the setting to give players some basis for relating to the conditions, while mixing in enough novel elements to make it interesting.
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Dragon Age: Origins
rjshae replied to stkaye's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I actually enjoyed some elements of DA2, but then I'm mostly an optimist by nature. The two rogue characters were the best by far; very reminiscent of some Conan series characters. Several of the level boss fights were engrossing for their tactical difficulty. I also liked that the main protagonist actually had a (mostly) likeable family, which added to the plot. The look of the city and its associated areas was pretty good, although not quite up to the standard of excellence set by Vizima in The Witcher. The day/night system was a nice innovation and the split of armor and defense is something that is much lacking in D&D games. There are elements to dislike, of course, but those have already been hashed over my multitudes. -
I'd heard that dragons like paladins as well because they make the s'mores extra crunchy...
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Personally I'd like the medieval lands to be plausibly medieval, even if the world setting is different. Villages in dangerous regions have palisades and a militia, with the villeins living in hovels with thatched roofs, lords having a demesne and a hunting forest, medieval professions are represented, there may be a hedge wizard or a local herbalist witch, &c.
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Mega Dungeon Level Ideas
rjshae replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The dungeon designer was mad, so I'd expect the theme to include a certain irrationality. Like a Winchester Mystery House craziness, but with traps and monsters. -
Reddit Q&A Part 2 with Tim Cain
rjshae replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
Plenty of interesting information in this post. I like a lot of what they are implementing. Given this D&D sorcerer-like implementation for spell casting, is not clear how wizard specialization could be implemented. How will, say, an elementalist be differentiated from a necromancer? Perhaps it's just expressed in the effectiveness of the spells cast? Likewise, will the spell selection of a priest be representative of their deity?- 54 replies
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