Everything posted by rjshae
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No romances confirmed
Yet another romance thread. Heh.
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Finding Hidden items in locations
It might be fun to have an easter egg for the player that blunders into every trap, or fails to solve every puzzle, in a dungeon. Like a blockhead helm with some special ability requiring exceptionally low intelligence...
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Race and gender affecting gameplay
I volunteer Failion to write the agitprop lore...
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Race and gender affecting gameplay
Every such major element of reactivity just multiplies the cost of production. It might be better to limit it to just a few bigoted individuals and assume everybody else has accepted a diverse world in which soul-based magic can turn anybody into a powerful individual.
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New Interview with Josh Sawayer
They should kill off the main character just so you don't have to import him (or her) into the sequel?
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Josh Sawyer's video on the "strength increases magical damage" debate
Listening to all of us go on about PoE is steadily turning his hair grey...
- Update #71: The Heavy Hitters: Rogues and Rangers
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Finding Hidden items in locations
Making an item super-hard to find doesn't really help the game any. It becomes something you only find out about because you read the walkthrough. A clue or two about the location would make it more interesting. I.e. "rumor 'as it that Baron 'olds a gem of power, though none of 'is servants 'ave ever seen it. But I'll bet you a crown piece 'e 'as it stashed away somewhere in that manor of 'is..."
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Update #71: The Heavy Hitters: Rogues and Rangers
That idea has been debated to death and the loudest voices seem opposed; not that I don't fully support the idea. The primary reasons given for opposition to rideable mounts are: (1) bad implementation of mount controls in other games, (2) it wouldn't work well for exploration of areas used in the IE series of games, and (3) implementation would require additional animation and graphics. But it has been positively mentioned for use as a non-rideable creature to be found at the party camp site.
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Small suggestions. Easily implemented ideas, quickfire thoughts.
In that case I would argue that bookcases should be even more rare. A valued book might appear on its own stand, or inside a protective chest. Scroll cases might be a little more common, particularly in a wizard's enclave; plus they would yield more of an antiquarian look.
- Update #71: The Heavy Hitters: Rogues and Rangers
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Common pitfalls of CRPG games to avoid
Another common pitfall: repetitive banter. Characters with a limited set of blurt strings that they say over... and over... and over again.
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Common pitfalls of CRPG games to avoid
What does "too much loot" mean anyway? It seems purely a matter of perception. I suppose there's a group of players who prefer "low magic" gaming, which would make magic "rare" in the general population. But rare for your average Joe doesn't necessarily mean rare for an adventurer. Your character is entering fantasy venues where magical power has necessarily been concentrated, so the likelihood of encountering magical loot is greatly increased. The only way to fix the supposed "problem" is to eliminate magic entirely, which isn't an appealing idea in a fantasy genre.
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Update #71: The Heavy Hitters: Rogues and Rangers
My understanding is that the class-based approach is favored in this game because it encourages synergistic tactics. That is, the different strengths and weaknesses of the party members need to be coordinated for best effect. If every party member can be anything, then there is less to differentiate them. Class-less works great for a single character game, but for a party-based game, specialties allow for more interesting tactics that can make the whole greater than the sum of the parts.
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Just for fun: How would PoE play if there was no killing?
It would fail to fulfill its claim to be the spiritual successor to the IE games, so it would flop. I think it would be better to play a game designed around the concept of "not killing", rather than trying to funnel a combat-centric game into a pacifist adventure.
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Pushing the release date forward
It's very easy for people to say "take your time" and get it right, but taking your time also takes more money. Hopefully the budget won't become a serious issue late in the development, otherwise they may need to find investors and split the rewards.
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Summoning
Well it's one balancing mechanism or another; choose your poison. The summoner is presumably staying out of combat, so the stamina is going to other purposes. In the example I gave, the summoner gets a 2 for 1 deal with the Stamina, effectively reducing their rate of loss. The summoner is also not taking Health damage--that is being absorbed by the summoned creature.
- Update #71: The Heavy Hitters: Rogues and Rangers
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Summoning
Summoned creatures could be turned into Stamina drains for their owners by giving them a lower Stamina cap and allowing the caster to transfer her own Stamina when the creature gets low (at, say a 1-for-2 rate). This could be done by setting up a Stamina link at the instant of summoning, which automatically draws down the caster's Stamina as needed. If the caster doesn't sustain the summoned creature, then it gets eliminated relatively quickly. Requiring Stamina maintenance would remove the need to limit the number of summons and make it a resource management issue.
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alternatives to cool-downs; spell & ability components
A suggestion would be to expand on the current system by adding in spell components that function like weapon ammo. Having them available temporarily expands the number of uses per combat, at the price of using up the components. The components could then be added to the random loot tables.
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Level cap and pacing
Haven't we discussed this before? Not that it matters, I suppose. Let's say 40-80 hours of play time and twelve levels; that's one level up per ~3-6 hours of play. Seems fine.
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New Interview with Josh Sawayer
Wasteland 2 is coming soonish. It is still in beta and probably has a ways to go, but I think its the most recent thing coming out next. Maybe a few more months? Yup, plus Shadowrun: Dragonfall, Divinity: Original Sin, The Witcher 3: WIld Hunt, Blackguards, and many more. This may turn out to be the new golden age.
- Hopes on female armors design
- Reflections
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New Interview with Josh Sawayer
It's been mentioned that they are aiming to reach level 12. The fact that they are about half way there is news to me; that may mean it's another year away. Fortunately there are plenty of other good CRPGs coming out this year to fill the void. It is encouraging to read that he speaks positively of future games if this does well. I'm also glad that there will be a large variety of monsters.