Salary Cap makes the MLS much more internally competitive, and teams that were down one year can be on top the next. That means you can't take any team (or game) for granted. This is unlike European football leagues where the big powers generally stay on top year after year. I doubt we'll see anything like relegation in the US until the MLS has finished expanding.
Still cheering for the Sounders, although they've been pathetic this year scoring-wise after Morris went down. (Dempsey just isn't the player he used to be.) Hopefully Raúl Ruidíaz, their new striker acquisition from Liga MX, will perk them up.
I suspect DLCs are fairly economical to make, so they don't have to have huge sales numbers to generate a decent margin. They could be used to fill a scheduling gap, for example, and could be fun to make. Plus we get to enjoy them.
If it is selling decently well after the second DLC comes out in September, do you suppose Obsidian will announce further DLCs after The Forgotten Sanctum? Seems like they could gradually issue a few more along the road to a PoE3 release some years away, thereby maintaining sales.
NWN has a dedicated modding and module building community that many other games lack, so it comes with a built-in audience and was almost guaranteed to sell at least decently well.
You can also try working with modder projects to write interesting interactions for their conversations. I suspect that few modders make good writers, although I have seen one or two. Perhaps another approach is to offer to provide a language conversion for a recent game release.
I'm expecting a game somewhat comparable to ToEE, except using RTwP (unfortunately). It may take time to build an audience, but I'm looking forward to playing it -- if only for the DnD-like ruleset implementation. Hopefully it'll be fun.
This is not an expansion, it's a DLC. Different things.
You should be thankful it wasn't just horse armor.
Err, hang on just a minute. You mean they'd add rideable mounts just to add DLC horse armor? I think I'd buy that.
Journey to the decaying remains of a once great inland empire, where their gods have died and the remnant city-states are fighting for the handful of ancient soul gems that are the only thing keeping their offspring from being cursed. The players must solve the mystery of how the gods died and bring hope to the people of this land, even if they must conquer it to succeed.