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rjshae

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Everything posted by rjshae

  1. I believe type of random events you get depends on what kind of crew you have - I personally got “Orlan game” twice but encountered a lot of “Make a sacrifice to Ondra” events. Make a sacrifice to Orlan could get pretty hairy.
  2. Phew, that was close.
  3. The set of random events at sea could use a significant expansion. Right now I think there are only a handful; surely there can be more added? Crewman gets sick; rats overrun the bilge; somebody needs a flogging for insubordination; the ship hits a doldrum; regular cannon practice; religious holiday; a mysterious theft; dense fog; ship beached on a reef; eerie magical phenomenon; &c. What say you?
  4. The price on the NWN:EE bundle is pretty steep right now -- US$52. Not sure I'd spend that much on what's essentially a slightly improved version of a 17-year old game.
  5. Bealzebub has released Against the Giants, a remake of the 1978 TSR Modules G1-3 by Gary Gygax and a sequel to A1-4 Scourge of the Slave Lords.
  6. Well, 'Realms Beyond: Ashes of the Fallen' and 'Pathfinder: Kingmaker' could both be considered as 'inspired' by D&D v3.5, which seems like what the OP is going for here. Possibly IWD2 and ToEE could be remade using the Realms Beyond toolset? I do know that somebody is working on an IWD2 remake in NWN2.
  7. Are there character AI settings you can use to auto-swap to the optimum weapons? I haven't played with that much.
  8. None that I have seen, unfortunately. The behavior seems to be hard-coded into the game engine. There are some other camera-related settings you can change in the .ini files for NWN2: http://nwn2.wikia.com/wiki/Camera http://www.tweakguides.com/NWN2_7.html
  9. Probably only because far fewer people are likely to contribute, knowing it's already being backed by a large company. Otherwise though, what company wouldn't like to see their game development risks significantly reduced? It's like having an investment partner for a risky venture.
  10. If it were better implemented, you should have a chance to capture a prize with hostages. But I suspect that would wreck the economics of the game.
  11. I enjoyed how PoE looked; it felt gritty and plausibly realistic. The main problem was the size ratio of some of the exterior areas.
  12. Yeah they had a security breach, per their forum.
  13. Yes it's working now. It wasn't a cache issue. Ed.: Hmm, now I'm locked out. Interesting... The site's behaving like it's been hacked.
  14. RPGWatch has been down for a few days now, displaying only a maintenance message. Does anybody know when it might be back up?
  15. I don't want to rain on your parade, but you may have to resign to the fact that not every bug will be fixed in the end. So you have to make the compromise and ask "is this bug worth waiting for EOL for?" Well thanks for pointing that out, or I might never have known.
  16. I've run into one or two annoyance bugs, but nothing that booted me from the game. It's smooth as butter right now.
  17. The first play-through is the closest you're going to come to a PnP experience with this game, so players like me who waited for all the DLC will want to enjoy that experience. That's why I'm having to hold off until this is fixed.
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