There was plenty of flopology on both sides of that game, but the death agony roll from the slightest touch seems to be a particular specialty of Latin American teams.
As the chant goes, "Let. Him. Die. Let. Him. Die."
They could always balance it out across the levels so that multi-class starts out better but then single class steadily gains ground, culminating at peak power by the end game.
No, more like 90%, if memory serves. (I last played the EE versions a couple of years ago.) Otherwise treking back to rest would have been much more painful.
At the start of the tourney I was looking forward to Belgium v. England. Now it's shaping up to be a real stinker. I guess we'll see if either team shows up. Maybe it'll be an all third stringers foul fest?
I have to say, watching the Copa América in 2016 was an absolute blast. The level of competition was truly intense, so I'm really hoping Columbia makes it through.
Ed.: Ah, they did. Good then.
If I'm reading this right, we had a trade deficit with Russia last year. In fact, the last US trade surplus with Russia was 1993.
https://www.census.gov/foreign-trade/balance/c4621.html#2017
That doesn't seem to be a problem for Trump though. Hmm.
But the good random encounters were also scripted. The developers just need to fool us into thinking the scripted encounters are random, or at least semi-random, so it feels unpredictable.
Yes, the whole Kickstarter mechanic for generating the dungeon levels kind of backfired a bit in making Endless Paths longer than it needed to be. I prefer fewer, broader levels that emphasize the three dimensional nature of the dungeon.