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Everything posted by BasaltineBadger
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No. You misunderstand. The whole room would be "drawn" at a different perspective. And it isn't consuming. Everything is already done from a camera anyway. The 3d modeling of the landscape is already prerendered. You set your camera at the direction you want, the zoom value, and the angle at which it is projecting and whatever your background renders, you just set your 3D models to render at that same camera angle. The monsters are 3D models, so you can see different angles. Your party is at a different angle automatically. and any 3d models also render at that new camera zoom and angle. It sh
- 32 replies
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End game difficulty and PE
BasaltineBadger replied to anubite's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Just make the main boss reasonably difficult and make a few hidden bosses, possibly extra boss granting a new ending for more experienced players. The main antagonist doesn't have to be most powerful man in the game.- 18 replies
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- difficulty
- enemy scaling
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The project is pretty low budget, I think that Obsidian shouldn't experiment too much. Besides, every change in perspective would mean drawing the whole map again which is time consuming.
- 32 replies
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Piracy and DRM
BasaltineBadger replied to Hormalakh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I predict that there PE will not be protected by any DRM besides Steam. Obisidan doesn't have enough money to develop new DRM and most people who would be interested in pirating PE are smart enough to bypass anything they could licence. The other reason is that the game is going to be put on GoG and online distribution without DRM is one of their main selling points. You can stop talking about DRM now, as it is meaningless. -
The Mega Dungeon and consequence
BasaltineBadger replied to -Zin-'s topic in Pillars of Eternity: Stories (Spoiler Warning!)
The Keep was actually pretty enjoyable, I consider it one of the best locations in BG2. Mainly thanks to great variotion of locations and monsters mixed with pretty surreal atmosphere. It wasn't as good as ID dungeons but it sure was better than most dungeons in BG2. I can see that many of the RPG fans who focus on plot find them a hassle, but that's why so many of them are optional. Perhaps the enemies from the main ToB storyline should have been easier while the ones in the Watcher's keep harder. This way people who don't like long dungeons could skip them without worrying about being too we -
Most of the things on the list are pretty meaningless and some makes me wonder if people know anything about PE. People seriously thought that here is a possibility that there will be lockpicking minigame in a IE inspired top-down RPG? Or that gods and religion won't play prominent role in a game about souls and stuff? What the hell.
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Depressing stories are vastly overrated.
- 152 replies
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- thanks for playing
- better luck next time
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The opening video makes it clear that it's not just some random chip worth 20 caps. Benny also hires thugs and take time to make sure nobody finds courier, with is not something someone does for 20 caps. It's pretty obvious that the chip is very important and valuable. If someone hit me on purpose, not trying to get him punished would be pretty stupid. It's not like Benny shoot you by accident. You knew that the cargo was pretty valuable which is enough to expect someone to want to take it. Knowing about other couriers or the chip being a technological artifact or even k
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Normal person would be curious why the hell is one chip worth killing someone. On an **** who shot you in the head. It's not like shooting you for business reasons hurt less or something. House didn't know about the trap and you don't even know what information did House provide except the fact that there are fake packages and that the chip is some ancient super-software. It's not like knowing it would save you from the trap. There is also that courier agency you are working for. People in your village will probably die or become slaves if you don't stop Cesar.
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Getting revenge, knowing why the hell were you shot in the head and finishing the job you was supposed to do is a pretty good motivation. After killing Benny there was no reason not to go further either. After all why settle down when you can be one of the most important people in Vegas by siding with one of the factions.
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Exactly. Brought back some memories. Some black-skinned, clearly evil and murderous chick tied to a pole and a crowd of lawful citizens waiting for the the start of righteous barbecue. Goody-good character, hesitating about slaughtering the whole crowd if he walked through BG1 with her? Not really. If he not? It's not like they are any different than other people player slaughtered through BG 1 because they crossed him. If it's a Bioware game I will save the family because I'll obviously get the information from different source and every good character will bitch about not
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Where "good" and "evil" choices can define and diversify the character, the plot and the story, romance minigames don't add anything beyond those dialogue sessions and a cutscene or two. They don't serve the plot, other than what goes on in your head, and they are too sappy to not feel artificial. Romances are as much a minigame as any other quest and piece of dialogue. Because they are just dialogues and quests. The only difference is theme. If we use your logic to cut romances we should also cut most of the subquests because killing Firkraag didn't have anything to do with BG's main p
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No dumb memes
BasaltineBadger replied to Jasede's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Memes have no places in game such as this. There were no pop-culture references in Torment for a reason.- 62 replies
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- dumb memes
- herpes
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Helmish religion unlike some other religions worship a guy who has repeatedly been proven to be real not evil and answer prayers. There are much better than other video game religion that usually consist of people who just worship some random creature and then are surprised when it doesn't do anything or turn out to be evil and/or actually not god. And Paladins fits pretty well in fantasy most setting. It's difficult to always fight for good in real world but not in the one where meeting physical personifications of evil it's not. I'm also for different paladins. IIRC in some DnD var
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Emotional Impact
BasaltineBadger replied to Felithvian's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The only thing the video proves is that proper voice acting + written text cam give better atmosphere than the whole cinematic approach where dolls wave around to pretend they are people and the result is usually pretty laughable because people behind video games are usually not good directors. Maybe some other games did it well but certainly not Bioware RPG's. -
charismatic villains
BasaltineBadger replied to Failion's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Contrary to your vast knowledge of the genre not every jPRG villain is Sephiroth. Lavos and Odio were pretty neat by the way. @Failion She was neither a villain nor Russian. -
Class design and combat performance
BasaltineBadger replied to Kaz's topic in Pillars of Eternity: Stories (Spoiler Warning!)
It's doubtful than they'll do it since the game is inspired by IE games which is based on DnD where all classes are useful in combat, except maybe thieves who sacrifice some of their combat potential for other skills.