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Forum Ideas Draft
BasaltineBadger replied to Haawkings's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Here is my idea: Since many people on this forum either love or hate romances, I came-up with a feature that should please both sides: anti-romances. In AP if you was able to piss Marburg enough you could kill him during the meeting in Rome. The anti-romances would work similarly. At some points during the game you meat a certain powerful assassin who manages to escape after you defeat him but come back more powerful. By completing tasks during his attacks (defeating him quickly enough for example), or by completing quests related to him, or by choosing correct dialogue options you gather hate points. If you don't manage to get enough he just gives up the chase, but if you get enough of them he returns again. After the battle you can chase him to his hideout and kill him for some great items and xp. -
Where is everyone from
BasaltineBadger replied to Sales101's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The reason why majority of people are from Europe is because the PC gaming is much more popular than console gaming here. Until recently only few people had consoles and even now I know only a few people who play mostly on consoles. The biggest releases here were PC-only. Witcher 1 & 2 were PC exclusives in the beginning, Stalker from Ukraine was a PC exclusive, and Gothic series is a PC exclusive (though Risens had simultaneous X-Box release). Meanwhile the biggest games made in the US or Japan are either multi-platform or console exclusives and it's like that since the middle of the 00's. -
Party size limitation
BasaltineBadger replied to Tartopaum's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I prefer having smaller parties because it encourages you to make difficult decisions. If you can only take 4 people you have to decide if you prefer having a warrior or an extra wizard. With 6 or 8 people you can take a member of every class so there is no decision to be made. -
I'd say that's because most of the people from central Europe that would be interested in this project don't need a translation either. That is unfortunately not true. Lot of people over 30 who love RPGs games, unfortunately do not speak english good enough to enjoy text heavy games, but I know that translation to my language would be absolute waste of money, the spike of sales would not justify the effort. Sooner or later some fans make translations of the game to local language. That's what happened with BG1,2 and PS:T. Most of the fans purchased these games after fanmade translations few years later. EDIT: And as a fact, every single translation to my language absolutely ruined the immersion for the people who played the game before in English language... Even if they marketed it as a "professional" translation... One of the worst experience in gaming I have ever had, was to hear Grunt in Warcraft III speaking my local language... That does not much my experience at all - most of the "hard core" (god, that's a stupid term) gamers I know played the games in English and learn the language along the way. Of course personal anecdotes mean nothing. And yes, at least for me, terms and sentences that in English sound merely cliché sound horribly cheesy and unbearable in my language. In fact one of the worst experiences I had was playing IWD2 in Czech - being used to 3E English terms for spells and feats, the Czech translation confused me and the dialogues were even worse (no to mention that they could not keep one translation for the name "Neverwinter" in two different sentences). It's the opposite in Poland. Many people still don't want to play untranslated games and Polish translations of IE games were top notch and according to many players had better voice acting than originals.
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I do believe that European CRPG could sell here remarkably well. I hope to see more European CRPG (from European companies). I think Poland should be approached because of their fascination with Fantasy fiction and Science Fiction -- I wish Polish authors were more often translated into English. Anna Brzezinska is an author I should read! Also, most people do not know that the computer game The Witcher was derived from Polish fantasy literature. An international computer gaming situation would be rich and beautiful. European RPGs do sell well here (Gothic series is a cult classic here) but no better than games from every other country.
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Don't even try, bub. My monitor is armed and ready. Anyway, I hadn't meant that these nations were freed by any nation but themselves. If we disagree on a political term, that belongs in another discussion entirely. As to getting computer games to Central & Eastern Europe, Asia, the Middle East, etc. I think it would always be worthwhile IF it's affordable. These people deserve good computer games and I think Obsidian could bring good computer games to the world. Yep. It's been over 20 years since the end of communism in Poland so I wouldn't call it "recently freed". Baldur's Gate was one of the most popular games here around the time it was released. I don't think you have to worry too much about letting people know about P:E since the people who are interested already know about it from the Internet. The marketing will probably be done by the local publisher if there will be one and I believe there will since computer gaming is still popular here and many people refuse to play games featuring large amount of written text if they are not translated.
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Because for me, and many, many others the opposite is true. Well, I'd like less filler combat myself. Rather spend a few hours trying to solve a few encounters than kill 50 goons followed by a anti-climatic 'boss' battle. I believe that you should spent the majority of the game fighting unique and difficult opponents.
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You're spamming over the course of the adventure. Well there's nothing wrong with mages actually doing something all of the time. That would make Mages and non-Mages (ideally) equally useful in every encounter. As opposed to the IE games, where well placed spellcasting (in mid-lower game, since in higher levels things are different) could and would save your party almost single-handely. I highly doubt that in your system, you'll have something like Sleep, that triggers instant kills out of most everything for its level. What's exactly wrong with that. Battles would be more interesting if everyone used spells all the time instead of using slingshot most of the time waiting for that special encounter when he can just fire everything at enemies and win the battle easily.
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What about a scaling reward. For example. You enter the dungeon and the reward will be truly awesome if you complete it in one in-game day, and will be degraded with every passing day, because NPC want to have some item quickly or the dungeon master is sending treasures to his superior as a tax money. Do the same with the ending. If you take your time you'll get a bitter-sweet ending where you stop the boss after he killed many people, but if you know-the game inside out and will do it things really quick you'll catch him with his pants down and stop him before he even begins to put his plan in motion, on the other hand the places you didn't visit might end-up in worse state because you didn't stop to fix their problems.
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You're spamming over the course of the adventure. Well there's nothing wrong with mages actually doing something all of the time.
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You can't spam magic because it's very limited in the first place. If your mana pool only allows you to cast 2 fireballs through the whole combat you'll obviously carefully chose your targets. If you can cast only 5 buffs max. you won't just spam all of your buffs on every party member, but chose the buffs that would give you the greatest benefit considering the current situation.
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I've recently finished Bloodlines, truly remarkable game. I think it's the only RPG in existence where I can't bitch about anything.
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I wouldn't want quests where only opposition is trash mob. Ideally there should be an unique combat encounter between you and your destination (preferably skippable by using sneaking or persuasion). The only exception should be quests based around some adventure game like riddle. Finding a hiding NPC or discovering which items should be combined to achieve some effect for example.
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Just make mana pool extremely short and let it refill after every combat, but not during one. It will save you from mages making encounters a joke by spamming dozens of spells at bosses and being useless after using-up their spells. Problem solved.
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Random encounters
BasaltineBadger replied to Sathor's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The world would seem dead and static without any form of random encounters. And travel wouldn't even feel like travel. It would just feel like teleporting from one location to another like in ME.