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Shadenuat

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Everything posted by Shadenuat

  1. Yes. Avellone, write us about love. Without help of your comrades developers with hats and a chalkboard this time.
  2. HA GOT YOU ROMANCE WEE-- Oh wait, I did't. Damn. Better luck next time I guess. (Good mod, actually. One of the passable onces, I suggest trying it out with NPC1 mod.)
  3. Join Guards Or Thieves questline. Giant Spiders. Collect Giant Spider's Venom Sacks. Nasreddin--.... What? It's not an Obsidian game "Bad game" you said, unable to figure out that second gun in gunmaking tree can carry you half of the game, or that system actually allows creation of hybrid characters easely. So I will have you forever spoiled off one of the best moments in the game. Not just you. Actually, every one of you who read this thread - if you still have't finished an amazing RPG Arcanum is. Rightfully deserved. Yes, even Mr. Avellone. ...fine, fine. I won't.
  4. Is't their whole design philosophy is about making a system which would work best in a video game, without PnP quote limitations unquote?
  5. A foxsquirell needs a strong female lead. 1. A Woman With The Biggest Dream I Will Follow. - Kaelyn the Dove. Her devotion to justice is mesmerisingly absolute. Also, there is something in her manner of speech, looks and voice which makes me stare without blinking, mouth open, listening. 2. A Woman I Can Believe To Exist. - Safiya, if we take away crazy Akachi devotion. She is pragmatic, intelligent, smart, loves weird unliving-living things (in real life she would have a naked Sphynx-cat as a pet) and does't care too much about her unorthodox looks (in real life she would wear old shirt, skirt and glasses, or and old fashioned dress). Also, she said I myself am little like Thayan wizard. It was... best compliment a bunch of polygons could ever give me. 3. Best Antagonist Deconstruction. - Kreia. 4. I Will Trust Him With My Life. - Keldorn Firecam. 5. I Would Enjoy Being Rivals With. - Edwin Odesseiron. A few others who are fighting for the top would be... Best Companion Deconstruction: You see Myron, baby, Myron! Most Dramatic Death Before Horses In Skyrim: Dogmeat. Best Philosopher On Masonry: Loghaire Thunder Stone. Best Character You Never Had In Your Party: Torian Kell. Biggest Teenager Crush or "I Will Show You My Body... Still crying remembering how I wrote that!" or First Gaider Experience: Aerie the avariel. Largest Hormones Concentration In One Person: Annah of The Shadows. Best Grumpy Grandpa: Jolee Bindo. It came as a surprise for me that I could not put a lot of great characters in the top list, like Planescape cast for example. Of course I love them, they are great, but the reason I outgrew these is probably because Torment characters rely just too much on their setting flamboyancy and unorthodox races and looks. For the most part, people remember Morte as flying skull, not as a person torn between fear and dream of redemption. I came to like more normal looking characters who I remember because of what they had to say. You can take wings from Kaelyn, blindness from Kreia, but you can't take away their ideas and ideals. There is also one general pattern my favorites, mostly, seem to follow - they do not change on a player's whim. Kaelyn, Kreia, Edwin, Keldorn (and Myron!) do not abandon their beliefs, no matter how implausible they are or what player does. The reason why some cool and memorable Bioware/Obsidian/Troika characters are out (like Virgil, for example, who is very good, but is affected by player's aura alighment... same as KOTOR2 characters). Loghaire is a notable exeption. His redemption, his speech, manners, sorrow and voice acting were just too strong for me to avoid. Myron is one who really should be put on the pedestal too, here. He is pathetic, weak, useless, unredemptionable ****. He will never cease being so, even till the last slide, he will never become good in combat... and that is what is absolutely wonderful about him. He never was made to be "likeable" and "useful" to player. Myron us just Myron. He is he. Like that. OTOH, I'm very chaotic in my likes and dislikes so maybe I'll write something completely different next year.
  6. Every language has many languages in it. Until radio and television came to be, pretty much every region could speak differently, sometimes drastically, up to point of no understanding. Characters could make use of different types of speech. Races gifted with longevity could speak with archaic bits in it, as elves and wizards will greet you with a few thou's and thee's. Nobles could speak polite and courteus. Commonfolk may swear a lot and sometimes babble incomprehensible, while criminals could utilise cant. And so on.
  7. So *that's* why Josh wants to make even 6-warrior parties valuable.
  8. Then we must make sure he is well supplied. Make a call to CD Projekt Red!
  9. Thief in stealth should be parties best divination.
  10. Backstabs, close combat variety, magic, ice and fire => death animations. (Don't care how I throw fireball, if fireball can kill enemies in 5 different spectacular ways).
  11. Videos, otherwise we won't know MCA did't pay somebody else to play Arcanum for him Oh, and ironman no reload pacifist half-orc INT=3 run please.
  12. I find the idea of solving all plot/world's problems by killing one dude a childish and harmful trope. I'd prefer a larger cast of characters with different ideologies which can become player's friends or enemies naturally, like you could believe that both sides are right. Basically, I am most interested when there is a fight between one Good and another Good.
  13. It had map decoding skill and map drawing skill. You had to fish for a bottle with a map inside, decode it, then you had to bring a shovel and use some other skill to find coordinates of the chest. When you digged for chest monsters spawned, sometimes a few waves, and chest always was trapped. So to get a treasure chest you had to gather a team of players - someone who knew maps and could dig, a thief who knew traps and a bodyguard to fend off spawns. Basically UO had entire class (although very rare) of players who were treasure hunters and were searching for "rares".
  14. Get better and please be well, Obsidian. It's our, fan's job to make you feel miserable and sick, not some stupid flu.
  15. It can actually work wonders when you immerse yourself in the game and that type of dialogue visualisation like in the comic book. It works just like Pavlov's bell - when you get used to set of these faces, with text and music, they create special emotional state. Also when faces change you pay more attention to dialogue. It is JRPG feature for sure, and it pretty much originates from manga, BUT here's the thing - manga had a history of creating feel of something (emotion, movement) by the least amount of instruments avaible (for example, it perfected using things like lines to mimic movement on the page). There are a few nuances, of course. One which I can think of is that face sets work in JRPGs because dialogue there often have short lines and lack narrative, third-person backup. Still, this feature is actually pretty interesting. And it works really well with abstract isometric games with low to none voice acting. I've yet to see that approach implemented in a western game though, because "hurr animu and comics evil hurr". But damn does just a small set of portraits add variety to regularly static and lifeless dialogue screen.
  16. I think that's where DA2 comes from. Best ideas seem to come from cranky stubborn designers who just like games.
  17. This has more sense than always-hit mechanic although with that way of thinking you could probably just scale damage percent by percent depending on to-hit roll? (kinda makes me wonder why they always make separated damage tables from hit tables, if only for easier rolling in real life)
  18. New X-Com is very troubled game; guys took X-Com lethality and inserted it in combat with number of characters three times less, AND added nex-gen "misery" windows-cutscenes so players could see perfectly how every plan on theirs fails because of statistical (mis)calculations. Fallout Tactics had percentages and instant deaths too, and few characters, but was much more fun to play; and you still could completely miss or blow someones head with a shotgun. IMO hit&miss in real time is not a Devil of Degeneracy to make war with.
  19. Real-time + stamina shield make glancing kinda an overkill. Making new X-Com an example was kinda dumb because in TB you do see effect of every miss. In RTwP I rarely ever payed lot of attention to misses, I mostly watched flow of combat in general.
  20. I will be fine with game running 800*600, whatever. Tell us more about classes and stuffies. "Warriors can use Expertise", "Rogues can disengage" is very basic.
  21. Hope these are finite and at least damage party too. Pewpewing enemy with infinite colorful orbs of magical attacks from staff with DPS 445.2 of elemental damage does not make magic more believable or complex, neither it suits an "old school" game.
  22. I hope gold and treasure will have weight and player will have to scrap every piece to afford the amazing Maximillian Plate. Then LadyCrimson will choke kittens because she used everything on healing potions and cool looking hats.
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