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Shadenuat

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Everything posted by Shadenuat

  1. Huh, so what is its' thing? Like 4th, but trying to appeal to 3rd fans? It's a "Pathfinder won" edition, at least from reading basic rules. A cleaned and groomed 3d edition. It would have worked well for PoE I think actually, since they fixed many things that people dislike on first glance - there are no "empty" levels (every level you either get a stat, or skill, or a spell), Fighters got pumped a lot (like, +half a dozen of new standard abilities), Rogues became ultimate skill-bots and also got pumped a lot, and so on.
  2. Enemies should explode into little chunks instead.
  3. What spoilers Obsi months ago: you notice extraordinary event and have to flee/deal with it its about souls and stuff demo: you notice extraordinay event and party has to flee/deal with it its about souls Your caravan is destroyed! Souls are purple! Gorion dies! Major spoilers indeed.
  4. I remember playing NWN2 with thief, trying thief-like stuff. Stealthed through dull encounters, tried to only kill bosses. With that tactic, somewhere around midgame I was already ~5 levels behind my enemies.
  5. Characters look like they have BG2 level of hitpoints but everyone forgot to pump their STR to 18/XX, including enemies. I think that pace is deliberate, devs wanted more time for abilities and decisions, but still it just doesn't look very thrilling, because it's not dangerous.
  6. Would be nice if developers added at least a few parry and block animations, because otherwise, pumped by vitality shield and glances, combat looks repetetive as hell - hit enemy with sword 20 times before he dies. Guess it costs extra dorra.
  7. Pale Justice was the better of them I think and had the coolest story.
  8. Obsidian is known to support their companion personalities with interesting character concepts and various mechanical tweaks (kotor 2, motb), and while sometimes it did make me p. mad, I still had control over their leveling. Plus, Sawyer is all mad about his new cool system where all classes will be useful, where you will be able to play party of 6 rogues, and everyone can wear any items. If that's the case then players would probably be able to fit companions for multiple roles. And munchkins could just go with Hall of Heroes. From all the leaks it also seems like stats actually don't matter that much, like there won't be a difference in stats as big as for STR 10 to STR 18/00.
  9. Bloody italians. http://1.bp.blogspot.com/--3B7SI_UYjA/UscgbOESOFI/AAAAAAAAAgw/ydGMh5n4S7g/s1600/Doge+Leonardo+Loredano.jpg But if it's a merchants republic with sea trade that is to be expected.
  10. It's just a dumb presentation ffs, to get journos on hype train. It might be just a collaboration of all previous updates with little to no new content. We backed the game and we're getting our game, why does it matter?
  11. I don't care for boobs talk since they fixed Cadegund's art and are applying moderation to their style everywhere. Bitching about it more would be petty.
  12. I backed PoE because I know for a fact that Obsidian can write great characters and clever stories, and are consistent in their focus on non linear storytelling and true to tabletop story and sometimes, gameplay design. Their only obligation is to continue to be good at what they have been always good at for years of their studio's existence. If they finally manage to make a game with good combat it would be a plus of course.
  13. As long as armor looks practical enough, I can forgive some exaggeration to help players distinguish units from one another on the battlefield.
  14. Making funny "roman" straps on hips out of metal seems like a waste of material. They just ask for a spear thrust or an arrow to go there. New areas look fantastic.
  15. Books not hip enough for modern spellcasters. I fail to believe OP is not some sort of very creative troll.
  16. Here, my dear magical colleagues, fans of pointy hats, old dusty tomes and scrolls, cauldrons and wands; my fans of Merlin, and Circe, and Medea; carriers of pouches of ingredients, and pentacles and bat **** (never leave home without some bat ****, copper wire and a silver bell), you can see our natural enemy in it's habitat. It's perception of magical was sadly altered by sorcerors, rogues, WoW and it's clones and mr. Freeze from that movie which shouldn't be mentioned. Please study carefully and remember - no matter how many ice bolts those people have, you can always rely on your clever choice of feats and a
  17. What is even a GM sucker punch? Because OP definition can't work since GM probably won't give you second, third and fourth time to beat his encounter. And then it all just escalated to "hard counters again". I assume what Josh wants is to player be able to predict and understand logical consequences for possible tactical mistakes. But to do that you just need a) Symmetrical combat system, where imba abilities happen only rarely from sources like powerful magical creatures; b) Good (ToEE, Knights of the Chalice) level of in-game documentation. Also, turn-based combat would help since it makes players value positioning and reading combat log more, but eh. If we're talking about shocking encounters however, they also have value. As Spoony said in one of his videos, without some suffering and dark parts of adventuring, there can't be a sense of heroics. So it's nice to face something totally overpowering once in a while, die and re-think your strategy. P.S. I'd also like to thank Mr. Magniloquent for his good posts and defending BG magic system.
  18. The pauses between instruments are too many and too long, so it kinda goes nowhere and lacks that solid feel I used to have when listening to music in good RPG's. Maybe environmental effects would help music to stand out more.
  19. I'm surprised I actually would get to throw dead people's heads at enemies as a druid. Now how about burning elves inside wooden statues? For the spells, list feels satisfying to me. Nice to see all the "moon" spells and such.
  20. Are all undead intelligent then, a-la Torment? How will you be able to raise your own with spells, or you won't?
  21. OP complains that can't handle an RPG because real life, kids and effort Spends hours upon hours of time on writing and reading walls of texts about the same RPG "No spark" indeed. I don't see how your system is much different. If you dump WIS in 3d, you suffer, if you get more, you benefit. And benefits from stats like INT/CHA for non standard classes were a privilege of prestiges in 3d. You got rid of CHA (or rather, added a general combat bonus to it), well, it always was a dump stat in IE, so that's something. But I doubt pumping stat which "adds more time to effects" in your game would make a better fighter than a STR/DEX/CON based one, no?
  22. While it's fun when setting has some work on it's unique languages, I think it's characters themselves who should speak them, not the interface, unless we never ever know what the name of paladin's order means.
  23. Should have placed his face onto The Tarantian newspaper instead "Tim gets his stronghold assaulted looses tactical stock of chocolate bars but his hold remains strong" EXTRA price 2 coins well update is awesome, but it would be good to see some concept art of what are we going to get there. is that a castle, or a tower, or a small hamlet? I am curious.
  24. Strength - fortitude save, physical damage and hit points; Dexterity - dodge, chance to hit, chance to critical for physical attacks, chance to hit with touch and ray based magic, reflex saves; Intelligence - skill points (everyone wants that), chance to critical with any attack, Wisdom/Will - will save, power of spells and soul based magic-like abilities. Something like that I can live with, but no step further into "press power for more power".
  25. I am playing a "fighter with wisdom and charisma" now in IWD2, called a paladin. 20 CHA for +5 saves, one of the best builds. And the most broken build in BG2 was fighter/wizard with high STR&INT. All types of characters won if they had high DEX and CON. Even some STR did't hurt for casters like clerics. There's a ton of builds where any stat is useful in 3d edition of D&D. All without "raise power to get +damage for everything".
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