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morhilane

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Everything posted by morhilane

  1. Yes it does because range is not a combat stat that is useful for all classes and builds and therefore fails to meet the system design goals. QFT. Ranged options for fighters and barbarians are a must - right now, it is impossible to make a competent archer who is neither a spellcaster, a beastmaster, nor a sneak-attacker. Monks and paladins should get something. I actually like Perception giving a range bonus, although I don't think that should be all. But right now, 4/11 classes cannot contribute meaningfully at range. Melee/ranged accuracy split is gone. Fighter have 25 (Very high) accuracy regardless of the weapon(s) they are using. Same goes for Barbarians (20 accuracy), but I have no idea if Carnage applies on projectile (that would be awesome).
  2. Just for interest. In which MMO's you control party of characters? Atlantica Online, but I don't think that Seari was thinking about that game.
  3. Those were planned at some point, the Priest Kickstarter update mentioned a spell called "Revive the Fallen" that revive unconscious party members and the Paladin was supposed to get a command that does the same. These might be higher level abilities, the BB stop at level 8 after all, but the level cap is 12.
  4. 5000 cp doesn't seem to be a lot of money going by the beta actually. I get more than that after selling all the unused equipment from Medreth's group.
  5. No it's not, when you drop you get maimed. If you don't know what maimed means google it. Only if you are playing with character permadeath disabled and only if your health reach 0. Stamina dropping to 0 just makes you unconscious for the duration of the fight. The maimed state exist only because most players hates permadeath...
  6. I think the problem comes from the fact that many classes are pigeon holed into certain party roles (Rogues are DPSrs, if your not DPSing with your rouge you are sub optimal.) if the class system could be expanded so all classes could fill several party roles (with the correct stat/talent picks) then this stat balance would be perfect.I think we can all agree that a full class rebalance is totally out of the question, but some class rebalances (Sensuki sounds lake he want to take on that next) could work with this system very nicely. (I want me my dodge tank rogue). Rogue are utility/DPS in the IE games, why should it be different in PoE? Also, I like my class pigeonholed into specific roles, I don't need a pseudo-classless system where classes exist only to give different sparkles to the same abilities all the other classes can use. Rogue is many things in IE but DPS is not one of them. They can do burst damage with Backstab but as far as DPS goes they are behing fighters.Only high level Shadowdancer in BG2EE can have good dps and that is due to being able to go Stealth around enemies. If you deal damage you are a DPS. I said nothing about them being the best DPS of the IE games.
  7. But wait, sleeping will heal a broken arm a severed hand or some such bull crap? Yeah I don't buy it at all. Lore has nothing to do with it. If you get a severed hand in the PoE settings you would have to retire from adventuring, the setting doesn't have magic that can regrow your hand... The health damage you get in combat is bruises, burns, cuts and scraps that accumulate fights after fights. The stamina/endurance "damage" is just your character getting exhausted from fighting, blocking and avoiding hits.
  8. Come on, that means you can kill enemies ranger twice has fast by attacking both him/her and the pet at the same time... I think some of the Ranger talents/abilities bonus should be pet's talent/abilities* and the character attribute bonuses should affect the pet too.
  9. Weapon set are selectable after clicking on a character portrait and their "class ability" bar shows up. You need to click the current weapon box to select another set.
  10. BG1 had a lot of maps that were quite boring/empty. The two maps in PoE are a lot more busy in comparison, maybe even too busy.
  11. According to the Ranger page on the wiki (and Update about Ranger/Rogue), there is/was pet-only abilities for the ranger.
  12. I think the problem comes from the fact that many classes are pigeon holed into certain party roles (Rogues are DPSrs, if your not DPSing with your rouge you are sub optimal.) if the class system could be expanded so all classes could fill several party roles (with the correct stat/talent picks) then this stat balance would be perfect. I think we can all agree that a full class rebalance is totally out of the question, but some class rebalances (Sensuki sounds lake he want to take on that next) could work with this system very nicely. (I want me my dodge tank rogue). Rogue are utility/DPS in the IE games, why should it be different in PoE? Also, I like my class pigeonholed into specific roles, I don't need a pseudo-classless system where classes exist only to give different sparkles to the same abilities all the other classes can use.
  13. I think he is annoyed that Sensuki/Matt proposal feels like it is geared toward min/maxing casters at the expense of everything else. In their proposal, weapon based classes needs to make hard choices between defense, offense, interrupts, etc build-related attributes. The attributes make it so that they need to sacrifice something to fulfill a specific build. Casters just have to wonder where to put their remaining points after maxing Intellect and Might because these two attribute max their entire spell list. Although, that is how the current system works too, so I'm not sure why he is bringing it up has being "better".
  14. It would be hard for D&D to intend to have MMO-like combat when the first edition was released decades before the first MMO was ever made.
  15. Early next week update means uninterrupted Wasteland 2 weekend for me. Keep up the good work devs!
  16. Sadly, that's something a fair amount of people actively requested. It's like comfort food to some people...
  17. We don't have the same definition of trash encounters. Trash encounters in my book are encounters that are easy regardless if they are part of a quest or not.
  18. I voted for the Chanter because I love how they setup their chants. Not a fan of all the summons though, but I can deal with it. Notice, mu love of the Chanter has nothing to do with my Obsidian Order title... I also like the Druid, Cipher and Barbarian a lot. It is extremely buggy. I did like what I tried though, but Ranger have never been one of my "class".
  19. I hope you read the Kickstarter pitch carefully, their influence for encounters and combat space was IWD not BG1/BG2. People keep on comparing PoE to BG1/BG2 combat-space-wise, when they really should take a good long look at IWD instead... IWD does not have overland trash encounters. Only BG games do. So they cannot use IWD as influence for all encounters. Obsidian never said anything about having trash encounters anywhere as far as I know...
  20. The biggest effect this change will have is that new players will not put stats below 10 as they don't understand the system and they will consider penalties, no matter how minor, something to avoid.If that is what OE wants from their players (less min maxing) this is a good change for them. For me it is a good change mostly because that is how it worked in IE games and I am used to it although I understand math behind does not change. It's not just new players that avoid penalties, I do it all the time in my replay of D&D based games. I don't think that the majority of players care about min/maxing either, the majority just want a build that works to finish the game.
  21. I hope you read the Kickstarter pitch carefully, their influence for encounters and combat space was IWD not BG1/BG2. People keep on comparing PoE to BG1/BG2 combat-space-wise, when they really should take a good long look at IWD instead...
  22. We're discussing a game with no actual healing, remember? Dead people do no damage (and neither they do anything useful for that matter). People having naked backline characters has more to do with how the game currently punishes you for wearing any kind of armor. BTW, most low level robes in IE games were purely cosmetic too. Now if a ranged caster, for example, can neither be realistically effective while wearing medium or heavy armor nor realistically survive while wearing light or no armor, what's the point of sacrificing a party roster spot other than "you're supposed to have a wizard in your party if it's a fantasy game"? When the margin of error is too small, the option is no longer viable in practice no matter how sound it's in theory. Which brings us back to how design on everyone gets to wear armor might not be a correct one. I enjoyed having my wizard protect themselves with spells while fighters used armors. I still want wizards to have enough magical defenses that armors are not needed or wanted for them unless they are in melee all the time like fighters are.In release version, I hope to see multiple defensive spells that actually work. The only thing armor provide is DT which has nothing to do with getting hit or not (that's deflection), it's less or more damage reduction against certain type of damage (at the cost of execution speed). Putting a Wizard in armor isn't going to increase his deflection stats, you need to use spells for that (there is at least one spell per level in the Wizard's spell list).
  23. The potions are already in the game (for poisons). They are called something like minor restoration potion (in the alchemist shop, she had only 3 in my playthrough where I checked them...not enough and super expensive too). They work against beetle's poison, I forgot to try them against deep wound.
  24. hmm. Chanter Cipher Barbarian Druid Priest Rogue
  25. It should be an undead horse by now... There is something interesting in the OP though. He's saying that he played BG 1 solo to get has much XP has possible, yet unless you are using an XP uncapper, you reach max level fast and stop gaining XP doing it that way.
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