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Everything posted by morhilane
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Hiro that happens to me all the time. Sometimes it's even stuck on a single person (mostly at the Inn).
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They don't do "shortest path" algorithm, they do a "clockwise" check. I'm calling it clockwise because that's what it end up looking like in the game. seems like the scanning algo just keep the first "fit" and not the best one.
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List of Prios to Fix until the Early 2015 Release
morhilane replied to IndiraLightfoot's topic in Backer Beta Discussion
I think the point is to know where to put efforts to give feedbacks has opposed to giving feedbacks without much focus on what the dev priorities are. Although, that deviated a lot from the opening posts, which was more of a "your top 10 things that need fixing/added before release". -
List of Prios to Fix until the Early 2015 Release
morhilane replied to IndiraLightfoot's topic in Backer Beta Discussion
I barely see people taking damage while I'm playing a Chanter, but I never really looked at the number and I still have to retry one in v301. edit: There is a icon+tooltip now in v301. With Might 11 on my Chanter: 0.204 endurance per 3 seconds + 2.04 is what is written in it. The Druid's problem is more that you won't be healing anyone until you are level 5 when you get access to nature's balm, before that level the druid is a mid-range damage/debuffer class. -
List of Prios to Fix until the Early 2015 Release
morhilane replied to IndiraLightfoot's topic in Backer Beta Discussion
The Chanters have Ancient Memory which grant a low level endurance regeneration to the whole party while in combat. They also get chants to buff/debuff everyone. Druids gets their first healing spell at spell level 3 and almost no support spells right now. -
List of Prios to Fix until the Early 2015 Release
morhilane replied to IndiraLightfoot's topic in Backer Beta Discussion
Druid do not replace Priest, Chanter replace Priest (aka leaders of the band). Druids are more like Elementalists who can shapeshift. -
Class review: The Rogue (The Assassin more like)
morhilane replied to mutonizer's topic in Backer Beta Discussion
All the rogue imbaness is also coded into the NPC rogues... Medreth can sneak attack crit for 50+ point of damage , apply his own conditions for sneak attack and got the crazy Deep Wound that he seems to be able to spam at will. -
That's called falling into a trap...
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Cheating to get the cool loot already. I really like the armor in the game, although I think that some stuff is "misplaced". For example, Scale Armor and Fine Scale Armor should probably switch model. The not-fine version looks more protective than the fine one (it has spaulders while the other doesn't).
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That is cool, but a archetype rogue is a melee character that backstabs. While everyone is doing it with the arbalest, I made a human rogue that use a single spear and picked up Savage Attacks at level up and he was just has deadly. Poking people in the face for critical damage while standing behind the tank is more fun than the ranged setup.
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Stamina/Health ratio affected by constitution
morhilane replied to Chilloutman's topic in Backer Beta Discussion
On what difficulty are you playing? In the latest build on normal, getting my frontliners under 50% of health takes a major strategic blunder from my part or many fights (5+) which I never reach because I run out of spells before that. The reason for that is because the party destroy the opposition very fast. This stand for Fighters and Paladin. I haven't re-spinned a Monk or Barbarian since the patch. -
I'm talking about D&D not some half-arsed MMO. What the hell are you on about? Maybe it's the vino talking here, but DnD STR doesn't make you more durable. it helps you carry more and do more damage. It doesn't do a damned thing to avoid or survive more damage. It doesn't do so in any version of DnD up to and including 3.x as far as I remember. We're not talking any MMORPGs here. We're talking ol' skool RPGs. I'm confused as hell as to why they named the things they did, but I don't think there's any real disconnect in how the attributes work. I would, to be honest, wish they'd try to find a way to make the names of the attributes more intuitive, but might seems to me to be *more* helpful for tanking in PoE than in DnD, if only in a kind of tertiary way. Okay, in the logic straining sense that doing more damage kills enemies more quickly and thus you prevent damage to your tank, it works in exactly the same way as DnD. MMO? Give me a break. ...And, any version other than 2nd edition (and perhaps some 3.x) would break with the much venerated IE gameplay mechanics anyhow. Might is helpful for the "tanking-class" with self heals (Paladin, Barbarian and Fighters). It increase those abilities healing output.
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Turn Colorblind mode off again. hmm, I never set that option to true but it was. Thanks, that explain why some stuff was blue. So was mine, did you not find it looked better? Because I did xD I actually do prefer the blue over the green. Are you sure he sucks? Because if you compair him with BG1 fighters, he will suck by design. Remember when Sawyer said that the wizard power curve (sucks at low levels, reigns at hig levels) is a no go? The other side of that coin is that the fighters power curve (beast at low levels compaired to other characters, sucks in high level) is a no go as well. Yes. He sucks. When he goes to bash stuff up it takes ages and he does hardly any damage. His armour doesn't seem to protect him. He dies quite quickly, pulling a disproportionate amount of aggro. Barbarian has a base class deflection of 5, the lowest of all classes. They will get hit often if they aggro too many people...
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Is Might a Dump Stat? Is Perception THE DPS stat?
morhilane replied to Fiebras's topic in Backer Beta Discussion
You haven't played a lots of MMOs, stupid Tank players don't live long... -
The rogue is pretty bad at sneak attack. Here's a screen shot where my Rogue does 6 damage with a Hit (Not a graze) with Sneak Attack. Sneak Attack add 25% damage after damage is calculated if I remember properly. That's 25% more damage than the Fighter would do with the same weapon(s) and might score for the same target.
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Some feedback after playing with a few different characters. 1. Intellect is sort of a useless stat now unless you want more deflection. With the downsizing of most AoE spell, the size bonus provided by high Intellect is marginal in a lot of cases. Even at Int 20, the size difference is usually not enough to add in another "foe/friend" in a combat situation where not everything is glued together. Some spells don't seems to be affect by it too (Druid's Twin Stones for example or the Priest's seal/wards), not sure if that is normal or not. I'm wondering if the smaller AoE (let say sub 2 meters) would make more sense with a larger bonus from Intellect than the larger ones. 2. Shouldn't Paladin's aura be the same size? Zealous Focus is 3.0m and Zealous Charge is 5.0m at Int 10 in the tooltip. 3. Ranger is still buggy. At level up, mine was getting bonus from other classes (like Armored Grace at level 3), but they didn't appear in his character sheet. I also had a combat issue where my ranger stopped responding to command. He stood there doing nothing despite having no "action icon" until I moved him, at that point he started to reloading his crossbow. Also, the pet sometimes goes to talk to people or open loot container, somewhat funny (I don't mind it). 4. New spell size. It makes them easier to cast over a melée when they have friendly fire (this is good I guess). The smaller size cause problem with buffs though, now you have to cast them more often to affect has many people has before, but you get screwed over by the per-rest/encounters counter. Mostly affect the Priest. I feel like I shouldn't be using the Priest's buff too often, but they are fragile so putting them in melee (starting kit of BB Priest) is dangerous. Basically, I'm not sure of the Priest-secondary role anymore after being buff-bot, but I doubt it's supposed to be "decorating the background". Now the I like list: - I like the new talents. Unlike a lot of people, I don't want the talent gain speed to be changed. I hate being spoiled at level up, it turn my "Yeah new X this level" feeling to "boff what do I take now". - New sounds are good. It's amazing how sound can make something more alive. - Combat feedback improvements.The engagement arrows do their job, although it doesn't show that much when the characters are turning their back to you or they are all really close to each others. Should only show up on mouse-over too, to avoid cluttering the combat zone.
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I'm all for the Fighter being improved upon as he totally stunk before but how could this be something you would be on board with/like? The rogues purpose is supposed to be as a damage dealer and if he can't out damage a self proclaimed 'front liner' then wtf is going on and why make a rogue at all? The rogue has the exact same base accuracy has the fighter (25), it has abilities that deal damage (fighter does not) and it can exploit sneak attacks to deal more damage. The only case where the rogue will deal less damages than a fighter is if you give him/her low damage weapons and fail at sneak attack/using active abilities.
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Turn Colorblind mode off again. hmm, I never set that option to true but it was. Thanks, that explain why some stuff was blue.
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What happened to expert mode (BB v301)?
morhilane replied to Marceror's topic in Backer Beta Discussion
It's in the the gameplay option tab now. -
It's hard to remember all of them when you are no in the game. From what I remember. There are a few that increase defense against a bunch of stuff. There are some that reads like D&D 3.5e feats thematically: Savage Attack is pretty much Power Attack for example. There is one that add poison damage to all your weapon attacks. The rest I don't remember properly.
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There's less trash mobs if you take the optimal route with avoiding fights and it's a lot easier fighting one beetle at a time instead of four. I don't fight wolves. I don't think they removed mobs, they just spaced stuff farther away so that some are easier to avoid now.
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Please make engagement arrows "stand out" more
morhilane replied to thelee's topic in Backer Beta Discussion
The engagement arrow displaying seems bugged. My BB Fighter never lost his, but for the rest of the party and enemies they only showed up when I selected them. -
People keep saying that the number of "trash enemies" was reduced but I had 6 wolves after the update in the ruin (one was an elder wolf too) which is more than I usually encountered there and there was as many beetles as in v278 at the entrance of the crossing for me.
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It's an Engagement UI elements. My BB Fighter had 3 arrows when using the defensive modal (that add +2 to Engagement) toward the 3 of the 4 creatures around him.