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Everything posted by Elerond
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But this is not same actually as they have made contract with every backer that they will have exclusive stuff, which is different thing that advertise that we will give excusive stuff for certain console owners or those who have pre-ordered stuff. As misleading advertaisment is cheap business practise, but contract break is always cause for legal actions if 'hurt' party so wants.
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FO:NV exclusive packs were timed exclusives from start. So after that time limit was over bethesda was free to publish them to other platforms. But such time limit is not metioned in kickstarter page, so obsidian has made binding contract with backers that it will not give those items/etc. to other people and so if they want to do that any way they must get agreement from all parties whom they made that contract (which is all the backers). Although that contract gives them right to pay money back to backer and doing so they get rid of that contract between them. I personally don't care in one way or other, but I don't want to see any legal hassle surrounding PE because of cosmetic items that don't have any effect in game. So I would say that this matter is somewhat "don't cry over spilt milk", as Obsidian decided to do backer only stuff and we just have to live with it. Could you please find any reference to them explicitly arguing it was a "timed" exclusive in any of the advertising? It was a timed exclusive, but the argumentI am making is that exclusive can mean timed exclusive, and you are arguing that it isn't a valid interpretation. So if you have any proof of where they clarified that it was a timed exclusive before release then I can't be right, and this entire topic is pointless. I'm not trying to be difficult, I just want to know if this is even in the realm of possibility (which I believe it is, although IANAL). http://www.joystiq.com/2010/10/18/first-fallout-new-vegas-dlc-exclusive-to-xbox-360/ Bethesda's contract was with Microsoft and not with public so they didn't have any obligation disclose that contract was only timed, but they usually are in contracts between large companies, as companies don't want their content to be tied on other companies whims indefinitely as it is usually bad for their bussiness.
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FO:NV exclusive packs were timed exclusives from start. So after that time limit was over bethesda was free to publish them to other platforms. But such time limit is not metioned in kickstarter page, so obsidian has made binding contract with backers that it will not give those items/etc. to other people and so if they want to do that any way they must get agreement from all parties whom they made that contract (which is all the backers). Although that contract gives them right to pay money back to backer and doing so they get rid of that contract between them. I personally don't care in one way or other, but I don't want to see any legal hassle surrounding PE because of cosmetic items that don't have any effect in game. So I would say that this matter is somewhat "don't cry over spilt milk", as Obsidian decided to do backer only stuff and we just have to live with it.
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Inxile haven't released Wasteland 2 yet but they kickestarted Torment. I used to think like you but read the "why now" in the kickstarter and they've a very good point: http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera PE is not yet out from pre-production and Obsidian's next project in this small sector is PE's expansion pack, so no Arcanum succerssor from Obsidian at least present year.
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Anita Sarkeesian/Tropes and Women in Gaming
Elerond replied to alanschu's topic in Computer and Console
That is why I said that "Demanding EA not to publish such games is somewhere on the lines is it demand for censorship or expression of ones mind.", because that can lead self-censorship, but also demanding people not demand content what they want can lead people to self-censor themselves from expressing what they would want, as that is seen as act of censoring. So it is very hard to determine where line should be drawn, when demanding content what you like to see causes artits/writers/developers/other people/publishers/etc. to self-censor themselves and it is question what is asked through history. -
Anita Sarkeesian/Tropes and Women in Gaming
Elerond replied to alanschu's topic in Computer and Console
I suspect a lot of those who agree wholeheartedly with Walker/ RPS on this issue would list, say, a religious group objecting to EA/ Bioware wrt homosexuality as being attempted censorship though, even when they use the same tactics. Religious groups that only object EA/Bioware's policy by saying that they should not represent homosexuality in their games are not trying to censorship them, but those religious groups that demand sale bans for games that represent homosexuality (or sex/sexism/racism/etc.) are actually demanding censorship. Demanding EA not to publish such games is somewhere on the lines is it demand for censorship or expression of ones mind. -
In 16th century there was heavier versions of arquebuses that were called muskets. Bayonet name comes from daggers from 16th century called bayonette, which may or may not be used in end of rifle, but at least was some sort of close combat weapon. Bayonets work against armored units in similar fashion as spears and it should also be remembered that most of the soldiers in 16th century battlefield didn't have full body armor, so often in fight people tried to aim those part of body that weren't protected so well than tried to penetrate enemy armor.
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I would like to see druid that are more sorcereric than nature servants. As in irish tales druids are descripted more like sorcerer that had supernatural power to turn people to animals or stone, heal and curse people and of course perform divination. So some what barbaric variation of priest or wizards, who believe more oral history and teaching than literary work. This description is coloured by the fact that most that is known today about ancient Irish culture comes from the descriptions of Christian monks and such who attempted to demonise the old religion. However, I also think that druids as class in particular should fulfill the role of priests that negotiate the dangerous or hostile forces of nature in favour of their peoples. Consequently, a druid should be a servant of the gods/powers of nature and a protector of his human community who depend on his augury to properly deal with the nature surrounding them. Researcher that study history of druids think that Christian monks didn't acctually really bothered with subject and writed up many different tales. Most of description about druids come from romans (especially Caesar), who descriptes druids as leader class, who are also religious leaders that do human sacrifices (mostly criminals) and who have said having supernatural powers like divination. Irish folk tales have many sort of druids (there is even giants that are called druids because they have magic). Which is why I proposed that druid should be more like druids in those stories, it isn't because it is more historically accurate, but it would be different take to druid class what other (mainly d&d) has taken and it would make them more intresting to me.
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Anita Sarkeesian/Tropes and Women in Gaming
Elerond replied to alanschu's topic in Computer and Console
Thing is me and him would probably agree on what makes a good female character. But I can't support a stance that's instead of saying "more of this please" says "stop doing that." I agree that good example is often better than saying one should not do something -
Susan Wilson's Kickstarter discussion (split topic)
Elerond replied to babaganoosh13's topic in Computer and Console
From what I gather, their attitude is that its not a 'fund my life" kickstarter because there is an end product (the game) that is promised out of it; I'm not sure that I necessarily agree but I can see their argument, at least. Exactly. It probably seemed like a nice thing to them at the time. I mean, I can appreciate helping a kid reach their dreams. I'm a dad. I was a kid once, a while back. Arguably, my maturity level is that of a kid a lot of the time. It would have been interesting to see what would have happened if this was just some regular, working class family with no real baggage instead of Harvard graduate CEO's of a company that made $100M from Kinkos, whom have tried stupid things in the past with crowd funding ideas. I'm sure there would have been some blow back, but nothing close to the scale of this. Actually she is not Harvard graduate, she only has credit from Harvard's Bussiness Schools Owner/President Management program that is short additional education program for Business Owners and Entrepreneurs. And she wasn't CEO kinkos.com, but only Executive Vice President (second to CEO) and kinkos.com was venture capital company (so owned by those who funded it and one of the majority owners was kinkos itself, who in 2000 buy other investors out and shaked founders and workers of kinkos.com [including Susan Wilson, who was on of the founders], leaving them somewhat penniless, from whole transaction). But otherwise I agree with your post. -
Anita Sarkeesian/Tropes and Women in Gaming
Elerond replied to alanschu's topic in Computer and Console
So basically his aim is to censor those things? Or other words he express his freedom of speech, by expressing his dislike such portrayal and tries to convince other people that his dislike has genuine reason behind it and hopes that other people will also support of his view of things. And don't think that you can actually count it as censorship as he only ask people not to do something instead of trying to get governing bodies not to publish something. -
How about musket also as melee weapon, by adding bayonet in them? Bayonets are 17th century inventation, so bit too modern for PE's time frame, but as fantasy game there could be some flexibiliby. Sword bayonet
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Susan Wilson's Kickstarter discussion (split topic)
Elerond replied to babaganoosh13's topic in Computer and Console
They acctually have $50k stretch goal, but I don't can say if it is better or worse what you descripted -
Susan Wilson's Kickstarter discussion (split topic)
Elerond replied to babaganoosh13's topic in Computer and Console
But it still only says "My goal is to raise $829 to cover the cost of RPG Camp" and "any extra toward a laptop". The camp is only running for the one week. So that's a very expensive laptop, even with 5% taken out. Project newest update gives some details how they plan use money now. And it looks like that camp is changed to week in M.I.T. Game Lab -
I would like to see druid that are more sorcereric than nature servants. As in irish tales druids are descripted more like sorcerer that had supernatural power to turn people to animals or stone, heal and curse people and of course perform divination. So some what barbaric variation of priest or wizards, who believe more oral history and teaching than literary work.
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I think this kind things are something that should be leaved to sequels, and in this first game in PE's world Obsidian should consentrate to make good basic rule system and low level campaing using that system. Because if we get high level campaing, with all the super powers in first installment, then it that much harder to invent new things to next game, and that is what I want series of games of this type that are placed in wolrd of PE (I so hope that Obsidian reveals soon what their world is called ).
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It is? Where did you get this? BoNS is my favorite fantasy work. Numenera setting is science fantasy setting, similar to Book of the New Sun's setting
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PE says that it aims to be spiritual successor of IE games (IWDs, BGs and PS:T) T:ToN says that it aims to be spiritual successor of PS:T PE will be placed in new world that Obsidian will develop (which they have little proven experience, but they have veteran team that is worked and expanded other settings) T:ToN will be placed in new world which is alredy mostly develped by Monte Cook (one of the main designer or Planescape setting, and who have long experience for creating RPG settings), and it's team also has other designer from PS setting, who have long experience in RPG setting creation field. PE will use ne ruleset designed by Obsidian (mostly Saywer) T:Ton will use new ruleset designed by Monte Cook and adapted by inXile and Monte Cook for computer games. To me they both look quite similar projects, veteran teams making new and improved version of games that made in past, but same time trying to bring back things that made those games such that people still over decade later say that they were some of the best games ever made.
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PS:T wasn't perfect game but it had approach, which is rarely seen in cRPGs or computer games general. PS:T rised player's choice to select their own narrative over other gameplay mechanics and when you add to that good quality writing it make it very unique game. inXile promise that T:ToN will take same rarelly walked approach, made me fund that game, more than anything else what they promised.