Everything posted by Infinitron
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Pillars of Eternity 2 questions
http://forums.obsidian.net/topic/83320-project-louisiana-not-fallout-related/?p=1793728
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Project Louisiana? (not Fallout-related)
So, Sawyer is working on PoE2? Did I get it right? For the past few years at least, his Twitter location has always been a location from the game he's currently working on. Before this it was Cayron's Scar.
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Where should the world of Eora Go From Here? - Please drop in and share your thoughts
lol: http://forums.obsidian.net/topic/83320-project-louisiana-not-fallout-related/?p=1793728
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Project Louisiana? (not Fallout-related)
https://twitter.com/jesawyer http://pillarsofeternity.gamepedia.com/Revua https://www.instagram.com/p/BDUMGlzJx4e/
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Update #106: New Obsidian Game Announced!
DRM-free patch when?
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Update 3.02 Beta is Live
I hope you fix the Korgrak bug in the final version of the patch: http://forums.obsidian.net/topic/82397-a-farmers-plight-quest-bugged/
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Anouncement of a new game on 15th march
Singh? https://www.linkedin.com/in/matthew-singh-a7bbab5 EDIT: This is fun though!
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Anouncement of a new game on 15th march
It better not be Matt Stone.
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Why is wand "two-handed"
All ranged weapons are two-handed, and I think the primary reason for that is technical rather than balance-related. If the designers decide it's worth making the effort of enabling one-handed ranged weapons, they can find a way to balance them too.
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Anouncement of a new game on 15th march
Oh good lord! Well the cat is out of the bag! We had this cool system where you can level up your car with new software and find new parts similar to Borderlands and guns. Everyone's car looked different. The Hoff started at level 100 of course. In case it is not obvious and I get quoted somewhere and fired, I'm kidding. Still a CarPG would be a very cool thing if done right.... Wat!
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Eric Fenstermaker Narrative Interview at RPG Codex
You seem pretty clueless about budgets and sequel development. And you're also contradicting yourself. If they "cut stuff" then how can they make the game "long AND reactive"? Cutting by definition makes the game shorter. Sequels aren't developed from scratch. They always have "+budget in the discuddion" because they build on top of the budget already invested in the first game.
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Main Story, an atheist cliche?
In one of Eder's epilogues it's said that his belief in Eothas was not weakened but strengthened by the revelation that Eothas was artificial, and this is presented as a good thing. You're off your meds son
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Evil Companions
The more narratively coherent RPGs become, the less Baldur's Gate-style moustache-twirling punch clock villain companions like Edwin or Korgan make sense. Obsidian might design a dark companion in the future, but I'm pretty sure they'll never make something like that.
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Why are there children in POE?
If there were actually absolutely zero births the entire country would probably have been abandoned by the time the game started.
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New White March II steam achievements - LMAO
- [2.02] A Farmer's Plight not completable (PX1 related)
Infinitron replied to PX1player's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Please fix this. Other threads: http://forums.obsidian.net/topic/82397-a-farmers-plight-quest-bugged/ http://forums.obsidian.net/topic/82528-cannot-talk-to-korgrak-for-farmers-plight/- Eric Fenstermaker Narrative Interview at RPG Codex
Haha, see, this is why I can't take you all that seriously. You're against the Codex for being a den of "racist *ssholes" when your entire schtick is based around being kind of an *sshole here. You just like hanging around in a place where you can dish it out but don't have to take it. Lazy. Great, but but that doesn't really change my point, does it? Josh talks about one kind of narrative but not the kind I wanted to know more about, so I interviewed Eric. I fail to see the problem here.- Eric Fenstermaker Narrative Interview at RPG Codex
Josh has remarked on broad strokes setting-related queries (not the same thing as "narrative"). I've read all of his Something Awful posts and he's had little to remark on the game's story, despite the story being heavily discussed there. It's very noticeable how he only chimes up when mechanics or setting stuff comes up. And no, it's not just about pointing fingers about Chris Avellone. Keep your assumptions about the Codex in check, please.- Eric Fenstermaker Narrative Interview at RPG Codex
I still don't fully get this. Why couldn't they get Avellone to do the writing on South Park or something? Is it possible he was asked to but refused? I'm pretty sure he also didn't want to be the lead on an Obsidian-developed Torment successor back when they were deciding on what Kickstarter to do. Everything about Avellone and why he decided to transform himself from a creator of games into a dilettante is a bit of a mystery- Is 3.01 the FINAL version of the game?
Lots of talking out of ass ITT- Eric Fenstermaker Narrative Interview at RPG Codex
http://www.rpgcodex.net/content.php?id=10231 (spoiler warning)- Josh Sawyer on SoundCloud with USGamer
I've listened to it and there is such a question. I think two, even. There's not much of an answer, however.- Kind of regretting buying the DLC's ... can you delete them on Steam?
Ditto.- Kind of regretting buying the DLC's ... can you delete them on Steam?
Perhaps he doesn't want an unfinished entry in his quest log.- PoE 3.0/WM2 combat pathfinding
Baldur's Gate was notorious for the phenomenon where you'd give your entire party an order to go from one end of the map to another, only to have two party members somehow get stuck along the way, and another two inexplicably split off from the herd to take a longer path. - [2.02] A Farmer's Plight not completable (PX1 related)