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Infinitron

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Everything posted by Infinitron

  1. We've already talked about this, haven't we? http://forums.obsidian.net/topic/83339-poe-2/?p=1756174
  2. I think you're taking some of the stuff you've seen seen on Something Awful a little too seriously. The attribute system isn't a disaster by any means and I haven't seen any hint that Josh is thinking about overhauling it to that degree. Other stuff, yes - resting, the Interrupt mechanic, maybe skills. Attributes? Nah. That Sensuki stuff is old news and ended up being basically a non-issue.
  3. That seems waaay to fiddly for something that basically doesn't matter, given that rest supplies are actually limitless and pretty much have to be limitless, as making them not limitless would let people end up in situations where its impossible to continue the game and force reloads from many hours before so not really workable. It's not that much more fiddly than mana-based magic systems are, and people can deal with those. It's also a kind of system that pen-and-paper roleplaying games have used: http://5edndwiki.wikidot.com/howtoplay-combathealingresting
  4. I've proposed transforming "rest" from a discrete to a continuous variable, with different abilities requiring different amounts of rest to replenish. Then you can change "per-encounter" abilities to abilities that require only a little bit of a rest (a 15 minute power nap ). This would fit in well with the rest supplies mechanic.
  5. I want an ambitious Baldur's Gate 2 successor, and so should you. Let the professionals worry about the narrative stuff.
  6. http://forums.obsidian.net/topic/83339-poe-2/page-2?do=findComment&comment=1756141
  7. Cute idea but it's almost certainly too late to add this kind of thing to the game. Maybe in Pillars 2.
  8. Luckmann, I mean one casting per encounter, with the option to use any of the spells in that level for that single cast.
  9. It's probably primarily because they're dumbed down, but that's not relevant here. The wizard with a grimoire full of dozens of wacky spells is a beloved fantasy roleplaying archetype. Drop your preconceptions about "good design" and realize that the purpose of roleplaying game design is to facilitate those archetypes. Otherwise, we could all just be playing chess. Pillars of Eternity has of course made all sorts of compromises towards "good design" which have infuriated many a grognard, like its attribute design among many other examples, but Josh Sawyer has been careful to keep the core fantasy elements intact, as he should. It would be stupid not to. Being able to cast four Slickens with no resource cost is an "I win" button for many battles. Who wouldn't push the "I win" button? It was an overpowered mechanic that was tedious for those who used it to its fullest extent, and it was blatantly obvious that the game wasn't balanced for it. It needed to go. And you should be thankful that it did, because the alternative would be nerfing spells to a degree that would make Baldur's Gate 2-style powerful wizardry in a sequel impossible. I'm okay with Spell Mastery being extended to letting you cast any spell on that level once per-encounter, but no further.
  10. More tedious? Spamming 4+ crowd control spells on every single encounter in the game wasn't tedious? The people who don't see how per-encounter spellcasting was a problem just weren't good enough at the game to realize how absurd it was.
  11. Thanks for telling us what we find tedious and how most of us play the game The ability to roleplay a wizard with lots and lots of spells which are useful in all sorts of situations is a design goal of this game, and part of the fantasy that it's trying to evoke. What you're saying is that fantasy can't or shouldn't be achieved in a computer roleplaying game, which is preposterous.
  12. http://www.amazon.de/Pillars-Eternity-Game-Year-PC/dp/B019I9TMSO/
  13. Don't understand all the people asking for a new character. We haven't had a high level RPG since Mask of the Betrayer, folks! It's a challenge that needs to be taken on.
  14. Another review: http://nzgamer.com/reviews/2404/pillars-of-eternity-the-white-march-part-ii.html
  15. If OP thinks weird classes make a game unfun, he definitely won't like Torment. Which is good in my book because his opinions are dumb
  16. We know Patch 3.0 is supposed to remove enemy groups from certain high level areas. Specifically, the lower levels of the Endless Paths and some Act III areas. But, is there a chance that enemies have been removed from other areas as well? I'm seeing some reports that they may have been. If you're replaying the game, share your impressions!
  17. More reviews: http://www.softpedia.com/reviews/ga...ty-the-white-march-part-2-review-500483.shtml http://invisioncommunity.co.uk/2016/02/16/pillars-eternity-white-march-part-2-review/ http://www.escapistmagazine.com/art...ars-of-Eternity-The-White-March-Part-2-Review http://www.gamewatcher.com/reviews/pillars-of-eternity-the-white-march-part-2-review/12472
  18. http://store.steampowered.com/app/373740/ http://www.gog.com/game/pillars_of_eternity_the_white_march_part_2
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  19. Second question shouldn't be mandatory. Most people don't use either.
  20. Non-English reviews: http://www.gamestar.de/spiele/pillars-of-eternity-the-white-march-part-two/test/pillars_of_eternity_the_white_march,53577,3268053.html http://www.gry-online.pl/S020.asp?ID=11043 http://multiplayer.it/recensioni/163578-pillars-of-eternity-the-white-march-part-ii-cartoline-dalla-bianca-marca.html
  21. http://www.pcworld.com/article/3033465/software/pillars-of-eternity-the-white-march-part-two-review-an-incredible-apocalyptic-finish.html http://www.pcinvasion.com/pillars-of-eternity-the-white-march-part-2-review http://www.mmorpg.com/gamelist.cfm/game/1029/view/reviews/load/428/page/1
  22. This is likely conjecture but never directly stated
  23. Thaos says that each god has their own temple like this one, with the implication that each was manufactured in their own.
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