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Everything posted by Infinitron
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http://blog.tyrannygame.com/2016/07/13/dev-diary-6-barik
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That's always been there.
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No game of this type will ever be bug-free. See here: http://www.gibberlings3.net/bg2fixpack/docs.php They should fix all the bugs that people have complained about while they have time, though.
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Contacting Josh Sawyer: http://jesawyer.tumblr.com/
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Don't forget to put the novella on the backer portal.
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I think it's a bit more complex than that. See this thread to witness some of the confusion that exists with regard to Interrupts: http://forums.obsidian.net/topic/83254-interrupts-do-you-use-them/ It's not just about telling people the formulas, you need to communicate to people that this is something they can actually use. And perhaps the mechanic needs to be changed to facilitate that.
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http://www.gamespot.com/articles/pillars-of-eternity-devs-new-game-tyranny-asks-wha/1100-6441250/
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Just read all the Dev Diaries men. There's only five of them, it's not a lot.
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I find the direct sequel part an unlikely assumption, as Pallegina is one of the companions who would have the least trouble making a cameo on a game with a different protagonist. The same story applies to Kana, BTW. How about this? http://forums.obsidian.net/topic/83320-project-louisiana-not-fallout-related/?p=1810117
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http://www.hardcoregamer.com/2016/06/25/e3-2016-tyranny-is-in-the-stabbed-eye-of-the-beholder/214204/ http://nichegamer.com/2016/06/25/tyranny-hands-preview/
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http://www.dualshockers.com/2016/06/24/tyranny-preview-its-good-to-be-bad/ http://www.entertainmentbuddha.com/tyranny-preview-tactical-judgment-required/
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http://www.gamepressure.com/e.asp?ID=836 http://www.polygon.com/e3/2016/6/23/12011030/tyranny-obsidian-rpg-e3-2016-bad-guy-evil-windows-pc-paradox http://www.mmorpg.com/gamelist.cfm/game/1425/feature/10956/E3-2016-When-Being-Evil-is-a-Day-Job.html/page/1 http://www.rpgamer.com/news/Q2-2016/062416a.html
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http://nzgamer.com/previews/1287/tyranny-hands-on.html