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Everything posted by Sensuki
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Are cloaks and horses in?
Sensuki replied to poolofpoo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Cows man cows. -
Are cloaks and horses in?
Sensuki replied to poolofpoo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think the importance of Cows has been overlooked. Every IE except PS:T has had Cows. Remember that Cloakwood Movie? hahaha -
I usually go Fighter, Ranger, Paladin, Cleric, Thief, Mage. Oh how boring. But it works. I think I started changing the Thief to a Fighter/Thief though. Race isn't really that important but Elves cost more gold to resurrect.
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Intel i5, budget mobo and 8 or 16GB RAM should fit the bill if you are a set and forget person (ie not an ocd overclocker). 8GB is prob fine, I've been running 4 until recently and that was enough to run win7 and any game, I only upgraded because I'm using GNS3 to emulate lots of routers. I usually buy secondhand, you'd easily be able to get a good intel cpu secondhand for 2/3 or less of the retail cost or whatever.
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No no you missed my point. Josh Sawyer has explicitly stated that the game is being designed (the interface, etc) so that you can play primarily mouse only. Personally I find using the mouse only in the IE games is a more relaxed form of play, I use spacebar for pause and unpause and that's about it. You will be able to do the same in Project Eternity (as well as click the pause button).
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Are cloaks and horses in?
Sensuki replied to poolofpoo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Cows better be in. -
How are attacks and defenses represented in the character sheet and combat log ? Will the 'attack bonus' be displayed by the equipped weapon / will the character sheet display the bonuses like they did in the IE games where (pretty much) every little bonus from race, class, prof, buffs and gear were documented? We are used to seeing attacks represented with a + and Defenses as a static number. Also will the defense being attacked be displayed in a combat log representation of a roll ?
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Update #61: In-game Art
Sensuki replied to BAdler's topic in Pillars of Eternity: Announcements & News
I on the other hand will quite happily use a wheellock musket. I think a firearms only character would be a fun challenge on Path of the Damned / Hardest difficulty. Oh noes dat slow reload.- 204 replies
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- Rob Nesler
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Update #61: In-game Art
Sensuki replied to BAdler's topic in Pillars of Eternity: Announcements & News
What ended up happening with dynamic hair ? It would be nice to be able to have nice flowing long-haired adventurers Those guys all have pretty standard 'pls dont clip into the armor' haircuts. Is that the 'final render' of that area? Also is that the default zoom level ?- 204 replies
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- Rob Nesler
- Concept Art
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Update #61: In-game Art
Sensuki replied to BAdler's topic in Pillars of Eternity: Announcements & News
I like how the character models blend into the background. Some obvious Mind Flayer influence there. Will post a more 'critical' response later while I'm not at work, but overall *thumbsup*.- 204 replies
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- Rob Nesler
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While most of the Kickstarter projects (or all of them) have taken longer than the estimated time, Obsidian has been wise and kept the team size down during pre-production. For 6 months there was less than 15 people working on the game. IMO the longer pre-production with the smaller tema size means only means that production and the game will be the better for it.
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Most of the stuff I didn't like has been taken out (cooldowns, no miss, crafting system) anyway. And the other stuff we don't have much info on yet, just a drop in the pond. The best thing the designs have going for it IMO is the amount of options: core character building has the traditional stuff along with Culture and Ethnicity among other things, and you get to pick your start gear unlike the IE games (unless you count BG1 haha). Then there are also lots of different weapons and armor and the system promotes the use of all of them (or well, generally, stuff may need to be tweaked to be better/worse later on).
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In fact, we use a lot of percentile modifiers and damage ranges that would be very slow and difficult/impossible with standard dice. Sure but you'd just slightly change the rules / repurpose them for P&P if you were doing a conversion. I was thinking of doing a pseudo-PE P&P session with some mates later in the year instead of playing D&D so that's what I was going to do when more information is available. Longsword 5-8 would just be 1d4+4. Percentages would require a bit of thinking though. Attack speed would be one of the more difficult ones I imagine, but percentiles could probably be re-staggered (in 5% blocks) into a d20 equivalent fairly easily.