Jump to content

Sensuki

Members
  • Posts

    9931
  • Joined

  • Last visited

  • Days Won

    133

Everything posted by Sensuki

  1. Anything in store regarding murky sounding dungeon ambient tracks?
  2. I didn't say anything about any of that. But it's a fun demonstration video of short/hunting bow usage.
  3. I think Josh wanted them in, but they couldn't do it Playing like that is super boring, and you could keep enemies off your backline in the IE games too. You just had to do it the RTS way (the fun way) rather than the herp derp move a guy here and have some stupid aggro mechanic make them attack him way.
  4. Some people will remember this guy from previous threads ... he's back
  5. I think that's the kind of thing you save for when you eventually become a manager of some type.
  6. Combat really isn't that much like the Infinity Engine games. How you select and command units is like the Infinity Engine games though.
  7. Well that's technically what they are for the purposes of combat, except the bonuses are grouped.
  8. yeah f u PrimeJunta, you goon. And you shoulda seen his thread about asking for a refund, it was pretty gold: http://forums.obsidian.net/topic/68843-official-appeal-to-refund-kickstarter-pledge/
  9. Sure - finding bugs hasn't been a problem. The fix rate hasn't been especially fast though (from what I gather). I think they would have less programming staff than on a publisher release (although, dunno - they've got a bunch of peeps to come on during post to help).
  10. You can shift-queue actions. Uhhh then Fighting Simulators and Warcraft 3 must be turn-based "with fast" (wtf is that), because they follow the same rules as PE's RTwP system.
  11. This is one thing I'm super glad about. Automation can take a hike.
  12. Uhhh nipsen I think you might be making some stuff up or possibly having delusions about what the 'original system' actually did for characters. Go find a v278 screenshot as proof. And no, there were no hidden benefits, as much as you claim that there were.
  13. The main issue with the attribute system was not the attribute system itself, but a 'bug' in how things are calculated causing accuracy to be way more important than it should be. Obsidian made these changes before I reported that bug, so those changes are based on "Accuracy is too strong", when now it no longer should be. I'm surprised that nobody thought to double check how damage was being calculated *shrug* I think the upcoming implementation will need changing, but I think Obsidian might just end up throwing in the towel.
  14. Damn, I was looking forward to playing a build done post CPU/GPU optimization
  15. After this next patch, are we going to be getting another BB version so we can contribute feedback/bug reports for the Day 0 patch ?
  16. Lions hit for OP damage, I think they've been tuned down a bit in the latest patch. The Druids are (all) scripted to cast Blizzard at the same time which does OP damage (Level 2 spell and you can do 85 damage with it ... lol). I wouldn't be surprised if that spell has been nerfed for the next build too.
  17. Well there is still today, but BAdler usually lets us known 1-2 days in advance whether there is going to be a patch or not. He only said maybe/wasn't confident about it, which usually ends up being next week. Hopefully they'll let us know what's up by the end of the day, but I assume PAX and going gold might be higher priorities this week.
  18. No tablet support thanks. Shadowrun dropped it for Hong Kong due to memory limitations.
  19. I think they're busy with organizing a PAX build / sorting out the physical release. Wouldn't be surprised if that pushes the update back a bit.
  20. It's also best to remove all of your armor vs beetles in this version. In the next version they won't be as bad.
  21. Well if they are intending to make the release date, they may be doing it sooner rather than later.
  22. Why don't you just implement random rain? That worked in the IE games for exteriors. Travelling in the rain was a big part of BG1. So a random chance to rain on the Wilderness Areas would be good.
×
×
  • Create New...