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About svartelric

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    Soul-Shaper of the Obsidian Order

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  1. I searched a bit, but I can't find a satisfactory answer: is the season pass included in the Elite Collector edition?
  2. So, basically we could aim at 10 (maybe 11, if Hyman Hardy's location was not counted before) refined ingots?
  3. I feel that those NPCs should be static in their stats and class, after all is like asking a GM to change a character he made up because you don't like it - getting a mod seems the solution for your problem, as for me I'm happy to be able to choose between flat NPCs I can roll and NPC crafted to have a story and quest attached to them. I really don't see a reason for your disappointment...
  4. I completely disagree; maybe you would prefer watching a movie, if those points you mention (non- isometric view, ful voice, etc) or play DA. The game is what was clearly going to be!
  5. I think that complaining about a 30$ expansion for a videogame is truly the definition of "first-world problem". Besides, I don't recall expansions costing much less than the main games (look at Bethesda's DLCs for Fallout 3 - btw, what a waste of money, and how much was that?)
  6. I found that trying to boost both the ranger and the pet through level ups makes them both weak (obviously) - I thought that investing on the pet paid off better than spending points on the ranger, but as I mentioned that would work in a full group. A solo ranger would probably suffer too much...
  7. The last I played, Druid was the class that suffered the most for me in terms of incoming damage... Disclaimer: I like building my characters in a functional way, but I also like to put in some flavour, which means I don't like to min/max stats and so on; granted, that makes things a bit harder in early stages of the game, still it's just a matter of perseverance and every obstacle can be overcome. I had a good experience with Rangers so far, especially combining them with Cyphers and Priests. I haven't tried to solo the game on any class, though, so I can't really make a class by class compar
  8. On gog.com I don't see any news regarding PoE yet, so I guess we'll just have to wait for a rel date...
  9. I can't wait, too bad I'll have to wait for gog... What I heard so far seems really interesting, big hopes guys!
  10. Well action-queuing sounds cool; also, I'm glad to hear that those beetles are off the charts. As for combat being too similar to IE, that's just my opinion, I get that it was a great selling point for most people. Just saying...
  11. I know, I know, this is probably getting old - but still. Is there no way at all that the combat system can become less annoying than it is now? What I mean to say is that it's too similar to the combat in BG and IWD: frantic, hiccupy, and very random. I know a lot of people would argue that strategy is needed, prebuffing, counterspelling, etc, but I still can't wrap my head around the fact that it doesn't look and feel any different from the old system, with all the aforementioned flaws. I remember IWD was a continuous haste-rest cycle for me, to the point that it felt more like a chore tha
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