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A note about microtransactions in our upcoming RPG
svartelric commented on emoney's blog entry in Obsidian Marketing and Market Research Blog
Cain and Boyarsky doing a game together is great great news!- 23 comments
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- private division
- upcoming rpg
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White March Part 2 question
svartelric replied to Honoric's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think you'd have to have finished Part I... -
Disappointed with 2.0 Respec
svartelric replied to Rooz's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I feel that those NPCs should be static in their stats and class, after all is like asking a GM to change a character he made up because you don't like it - getting a mod seems the solution for your problem, as for me I'm happy to be able to choose between flat NPCs I can roll and NPC crafted to have a story and quest attached to them. I really don't see a reason for your disappointment... -
The last I played, Druid was the class that suffered the most for me in terms of incoming damage... Disclaimer: I like building my characters in a functional way, but I also like to put in some flavour, which means I don't like to min/max stats and so on; granted, that makes things a bit harder in early stages of the game, still it's just a matter of perseverance and every obstacle can be overcome. I had a good experience with Rangers so far, especially combining them with Cyphers and Priests. I haven't tried to solo the game on any class, though, so I can't really make a class by class compar
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Update 2.0 Beta is Live
svartelric replied to BAdler's topic in Pillars of Eternity: Announcements and News
On gog.com I don't see any news regarding PoE yet, so I guess we'll just have to wait for a rel date... -
Update 2.0 Beta is Live
svartelric replied to BAdler's topic in Pillars of Eternity: Announcements and News
I can't wait, too bad I'll have to wait for gog... What I heard so far seems really interesting, big hopes guys! -
No room for more tactical combat?
svartelric replied to svartelric's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Well action-queuing sounds cool; also, I'm glad to hear that those beetles are off the charts. As for combat being too similar to IE, that's just my opinion, I get that it was a great selling point for most people. Just saying... -
I know, I know, this is probably getting old - but still. Is there no way at all that the combat system can become less annoying than it is now? What I mean to say is that it's too similar to the combat in BG and IWD: frantic, hiccupy, and very random. I know a lot of people would argue that strategy is needed, prebuffing, counterspelling, etc, but I still can't wrap my head around the fact that it doesn't look and feel any different from the old system, with all the aforementioned flaws. I remember IWD was a continuous haste-rest cycle for me, to the point that it felt more like a chore tha