Everything posted by Sensuki
- Update on the Update
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Accuracy be-gone?
Or you know, killing things.
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Accuracy be-gone?
No it works with every damage-based attack and spell. 40 Interrupt is considered 'Average', I believe. Base Unit Concentration I believe is 50.
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The future of PoE - what would you like to see?
I wouldn't be surprised if PE2 takes place in the Vailian Republics, because it's not a Cultural Background you can choose in game.
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[392] Item Description Text / Scrolling Bug
When you scroll down to the very end of an item description (either using the mouse wheel or dragging the scrollbar with the mouse), text gradually becomes distorted/stretched at the very bottom.
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No AI behavior scripts?
You're right we don't need scripts. I'd prefer they improve the enemy AI, and the pathfinding than spend money doing player AI scripts so the game plays itself for you.
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Accuracy be-gone?
When the next patch comes out, I'll be looking into improving the "Remove Engagement" part of the IE mod. Once the full game is out, it will require some asset editing as well, that may make taking full advantage of the IE mod a bit inconvenient (as you will have to manually replace more files) ... although we'll see.
- Update on the Update
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Accuracy be-gone?
Also keep in mind that it's +6% of the base interrupt of the weapon, all fast attacking weapons have low interrupt values (as do firearms). I agree that Hard difficulty actually limits tactical options. This is my experience as well, particularly with movement and positioning - Engagement makes higher enemy numbers really not fun to play against.
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Accuracy be-gone?
They work literally no different from how they used to, except that you now get +6% per point instead of +3%. Interrupt still relies on Accuracy to actually have an impact. In v257 and v278, Interrupts were actually playing on misses as well (due to a bug) so it 'seemed' more effective than it actually was. Also my apologies, crits are 101+
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The future of PoE - what would you like to see?
Higher camera angle for exteriors as well as interiors please. Plus lots more but there's plenty of time for that.
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Accuracy be-gone?
See, I don't know about that. What's more of a concern to me is that Interrupt and (especially) Concentration are horrible as primary stats for Attributes. I would like to try the new patch to see how it plays, but I think it does call for a thorough examination of the issue again. Hopefully Matt will have some time to assist me on that.
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Accuracy be-gone?
And it's a dump stat for anyone who doesn't.
- Update on the Update
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Accuracy be-gone?
Yeah you are wrong. Miss 0-15 Graze 16-50 Hit 51-105 Crit: 106+
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Who fills the rogue shoes?
Priest of Skaen with Prey on the Weak.
- Top 3 Most Valuable Classes
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The Matt Sheets Q(&)A thread
With the way previous damage multipliers worked, Savage Attack would have probably been valuable on an Accurate character with high Might wielding a Fine or better weapon. Just tried it then on a Fighter and yep, dealt some pretty nice damage dual wielding Fine Spears. Not sure if it would be as useful now though.
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The Matt Sheets Q(&)A thread
The main merit I see from accuracy not being affected by Attributes is that it limits the amount of inputs into Accuracy itself, which makes things easier to balance, rather than having to potentially account a swing of ~0-16. That's interesting. Personally I've never found anything that gives minus accuracy to be worth taking, even with maxed Perception. Whether it be the 'Power Attack' style talent or using an Arquebus over an Arbalest (which I think now are balanced a bit better against each other with how much DT they bypass or something).
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Who else is disappointed with the game's battle music theme
The track from the PAX Stream sounded at an attempt to sound like BG2. It succeeded in that attempt but I found it was lacking in a few areas. The same track also repeated almost instantly as soon as it ended which would be infuriating in game.
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Suggestions for the Solid UI
They do serve a function - you can play an old game at native resolution at a high refresh rate, with no input lag / image stretching or anything like that. Not to mention full color depth, and deep blacks.
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Play Beta?
Yes there is. You get another backer to buy a beta key for you.
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The Matt Sheets Q(&)A thread
Yes, but my point was that the way that damage was being calculated was the reason Accuracy was more important than it should have been, because when damage was multiplicative you get less damage from grazes and more damage from critical hits - making better attack resolutions increasingly more important. With the change to additive, crits are now less valuable and grazes do more damage - both things that give more credence to the Might damage multiplier (as reliable extra damage on every hit) than Accuracy (a chance of a better attack resolution). Accuracy was removed from the Attribute system before this change was made, and I can't help but wonder if Perception with Accuracy would now be balanced against other Attributes, rather than the flat out best choice. Will be interesting to test out next week how the new system feels anyway. but for me it looks very similar to how v278 was.
- Top 3 Most Valuable Classes
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The Matt Sheets Q(&)A thread
Also since you guys (QA) seem to have the most influence on Attributes out of everyone you might be able to explain this one, what prompted the removal of Accuracy ? And were you aware of the issue with Damage Calculation overvaluing accuracy when you did it ?