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Sensuki

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Everything posted by Sensuki

  1. Performance for me is about the same as v364. The Slowdowns that occured in v392 appear to have been seen to but it is running a lot worse than the earlier versions (v278-v301). WTB CPU/GPU Optimization, but I understand that's done right at the very end. When inXile optimized WL2, I got a HUUUGE FPS jump. Hopefully that's the case here too.
  2. Yeah I went to shift-queue a Holy Radiance and was like hang on ... that assigned it as a hotkey @_@ Action cancel also appears to still not function correctly, you can't cancel any actions before the hit frame which is basically the sole purpose of an action cancel. I'm off my rags. Good job on the Solid UI man. Functionally it's pretty much what I wanted. Gems instead of flaps. Nice and symmetrical and should go fairly well with Bester's UI Mod. Do you know if the background is segmented in the art file at all? It *could* be more decorative ... but I'll play around with it a bit longer and see what would feel right. Sometimes simplicity is a virtue and that may or may not be the case here.
  3. Bonus Interrupt is severely bugged lol. I call deliberate "We want to keep interrupt on Perception, make it buggy and stupidly good so no one complains!"
  4. http://forums.obsidian.net/topic/70229-first-435-bug-missing-string/
  5. confirmed By default, in the IE games when you went to sample a voice it would play their combat bark first, followed by other ones In PE it just used to play their "selected" VO line
  6. Anyone know how to unassign hotkeys?
  7. Right, Paladins automatically cast the auras in combat at the beginning if activated. YES! Stone and Wood beetles decreased in size
  8. It's quite hard to choose what Class Ability you want as a Level 5 Fighter now - lots of very good options.
  9. They changed the combat idle to look more like the BG1 pulsing animation
  10. From the patch notes Oh? Looks like Distortion obscuring selection circles to me
  11. FFS @ Paladin auras, still broken out of combat.
  12. BB Fighter hair no longer clips
  13. The very top line of Item Description interrupt line is faded at the top of the text (most visible on the brackets), probably due to being too close to the edge where text fading occurs. Expected Result: Remove the upper text fading, or slightly move the text down a bit lower. Maybe but not quite related: That Interrupt value looks hugely buggy.
  14. The patch notes say No, they no longer do - not even connected to it in fact
  15. So yeah, about that 112 Interrupt
  16. Solid UI with gems instead of flaps
  17. Missing String for this new Game Option, and the description is also missing *missing guid 1882* From the streams, I recall it is something to do with Disabling Engagement Stop, correct? How does it work, btw - Party members don't stop and auto-attack if engaged?
  18. Hey, a proper Obsidian logo. Still not skippable though. New/Smaller font in the main menu. UI for Abilities/Talents has been improved. Elf Heads look a lot better (there's still one female one that needs work). Two new male portraits.
  19. Better do a Verify Integrity of Game Cache off the bat too, usually doesn't update properly for some reason.
  20. Downloading now First thing I'm going to do is make a Paladin and see if the silly "Combat Only" Paladin Auras have been changed back to always on, because those were annoying.
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