Everything posted by NoxNoctum
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Update #15: PayPal, Polish and Russian support, $2.5M/$2.6M stretch goals, new reddit Q&A, classes, and art!
Great update! Art looks amazing. Man I wish I wasn't broke I want to donate so bad right now Will we be able to send Obs money through paypal after the KS has ended?
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[Merged] Cooldown Thread
No. I haven't though a tremendous amount about healing points, but that brings up an interesting parallel resource management behavior in RPGs. I've seen (and talked to) innumerable gamers who say they end games with inventories full of consumables: potions, wands, scrolls, etc. The most commonly cited reason they give is that they don't know when is/isn't a good time to use them. Also, because they often have no idea when they might get more, they don't want to run out. It's sort of the inverse problem of rest spamming. Permadeath solves that one quite elegantly . (people are quick to use potions)
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[Merged] Cooldown Thread
I don't find nothing much interesting in simply going back to camp, it is true. But what I would find interesting, and I still have a little hope might see its way into this game, at least in some form, is that, now, a whole day has passed. This can mean a lot of things! Examples could include: 1d4 of the kidnapped villagers you are trying to rescue die of exhaustion at the feet of the orcs who plan to sell the toughest ones as slaves. The three escaping goblins flee to the underground, retell about your party's attack, and this results in a new, tougher patrol in the upper floor and making it impossible to get the orcs by surprise now. The warlock in the underground finishes a serum that more than doubles the strength of a goblinoid who drinks it, but turns him into an homicidal maniac (well, even more than they normally are). From now on, a couple of this enemy type will appear in random fights. The sleeping dragon in the bottom of the cave stirs and detect your presence. Fortunately, he goes almost right back to sleep, but not before taking one of the most comely villagers as a tribute from the orcs. Another group of adventurers goes through the cave, picking up some of the magic items for themselves and taking a few of the monsters and traps down. A traveling group of performers comes to the inn. Their play, should the party watch it, contains subtle clues about the dungeon and its politics. The orc warchief might decide to move out and go back to the great underground. If the PCs can't save the villagers before they reach that, the quest is failed. Then again, maybe some of the villagers might appear later in the game as slaves to the monstrosities the orcs sold them to. The orcs could find the wooden cart full of booze the PCs left nearby. If they come back at night, the orcs will be drunk and partying. If they come back during the morning, patrols will be weakened and with a headache. Basically, there is room here to put lots of interesting consequences. Which is why I like the basics of the vancian system so much. Wow what a great post. THAT is the kind of solution to resting abuse I'd like to see, rather than cooldowns
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[Merged] Cooldown Thread
Personally I think Obsidian should just come up with a clever way to fix resting abuse rather than going with cooldowns. I am a newbie to the IE games, but what I like about the system is the tactical options it gives. Being able to spam 4 magic missiles in a row if I feel like it is nice, but it comes at the cost of not having something I might need for another encounter elsewhere. That's a fun strategic choice. I get what Sawyer's saying though about the whole "reload" problem, but I think they can find a better solution to that. Take randomized enemies for instance. If you re-load, any enemy not yet "discovered" is slightly different in abilities etc. That avoids the cheese of just re-loading and setting up your party perfectly to handle the upcoming situation. Except for maybe the big bosses. Those should probably be set in stone. The roguelike genre is pretty good with this kind of thing.
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Overreaction theater!
Where did they say level scaling is in? I see it mentioned in this thread.
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Update #14: The Music of Project Eternity
Ya I share the sentiments of those who are sick of Epictm choirs. Slow melancholy stuff though can be amazing. Just no O Fortuna type stuff please. Justin, are you familiar with Arvo Part? Now that's the kind of choral music I could get behind Here's an example, has a nice mystical vibe to it that I really really dig : http://www.youtube.com/watch?v=tdoafPTSQpE
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Stretch Goals and Backer Rewards - What do you think?
Pretty much this. He covered it all I don't agree with the documentary though, I'd rather all funding go straight into the game. I strongly agree though that Obsidian need to add some high levels stretch goals very soon. Right now the goals get put up too close in proximity to where current funding is at, so people feel little urge to contribute to help reach them. I would definitely put mod tools as one of the bigger stretch goals, since it could bring in a load of cash, and from what Obsidian has said sounded like it would take extra effort/work. I hope for a Vance Kovaks/Justin Sweet stretch goal too (not that the dwarf ranger art didn't look great btw)
- Update #13: 50K Backers Brings New Mega Dungeon, Stretch Goals, and More! (PayPal too!)
- [merged] Vancian Magic System and cooldowns
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How Immersive & Involved do you want Character Creation to be?
NoxNoctum replied to Industrial Scribe's topic in Pillars of Eternity: General Discussion (NO SPOILERS)The more complex and arcane the better. Think Dwarf Fortress, if it was a character generator.
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Update #12: Reddit Q&A with Tim Cain
What's up with the comments on the youtube video? It's completely infested with hate spewing. I don't keep up with Reddit or 4chan but it looks like they're using the video for some kind of flame war :/ Obsidian should just disable the comments. Anyways, I don't understand the animosity, but I for one appreciated Tim doing this. I never use Reddit but I registered just to ask a question/vote up others.
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Update #10: Characteriztion with Chris Avellone
Ya I gotta agree with this. I much prefer characters being sarcastic with me constantly or making snide remarks. Much more fun.
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Stretch Goal - hire Justin Sweet to make portraits.
Vance Kovacs has some wonderful stuff to. He would be another great addition. He's made a lot of amazing art for MTG Speaking of which, I'm having trouble showing the enlarged versions of his stuff at his gallery. Can anyone else get it to work? When I click on one it doesn't pop up: http://www.vancekovacs.com/
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Stretch Goal - hire Justin Sweet to make portraits.
After looking at more of Justin's stuff, I take back my earlier comments. He's great . Entropious pretty much nailed it on the immersion thing. Sooo much better than boring 3d stuff.
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Stretch Goal - hire Justin Sweet to make portraits.
Ya I might have overstated it. They're both excellent, though there's something about the slightly more "blurry" look of Manley's style that I really dig. I already mentioned it somewhere in here, but I really enjoyed the portraits in ToEE as well. It has this sparse feel that I really liked.
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Stretch Goal - hire Justin Sweet to make portraits.
I prefer this guy's style by a mile. Sweet looks nice but, I dunno, it doesn't do anything for me personally. Manley's stuff seems more unique to me.
- Mature themes you'd like to see in the game
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Mega dungeon (didn't see anyone make it a poll and Obsidian said it'd be a good idea to do a poll...)
If it's done well definitely. Might be better for an add-on later though.
- Update #8: New Digital Tier, Novella by Chris Avellone, and Translations at $2.2M
- Update #8: New Digital Tier, Novella by Chris Avellone, and Translations at $2.2M
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The Chosen One
Don't care tbh as long as it's well done.
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Project Eternity Composer: In-house or External
This really tells me Justin knows what he's doing. Faaar too many games fall into that trap
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Project Eternity Composer: In-house or External
Ya go digital, too expensive to get a full orchestra. And they should definitely go in-house, it's cheaper, and Justin's stuff on the KS page sounded good. Don't listen to those saying to ape game A or game B either, go with your own thing I think Battlestar Galactica is a good example of something that goes outside normal genre conventions for its music. Bear McCreary went with themes that sound almost tribal sometimes and he pulled it off really well. That and a lot of Philip Glass type influence. Anyways, it was pretty unusual music for a "space opera". That's what I'd hope for for PE (something unique that fits, but is not necessarily typical fantasy music) One thing I hope we don't get is O Fortuna #2456
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Game Difficulty?
I hope we get a permadeath option. Getting into roguelikes has made me appreciate how much it ups the experience by leaps and bounds.
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Will warriors be able to cast spells?
NoxNoctum replied to BasaltineBadger's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Yep I like it when all classes have abilities. Autoattack is so boring. TOME4 (roguelike RPG) has a really good system for this. Warriors have abilities that revolve around stuff like stunning an enemy, rushing to an enemy from a short distance away, spinning attacks to hit multiple foes etc Rogues have stuff that lets them go invisible for short periods, absorb damage and reflect it to an enemy unit, magic shields etc.