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Everything posted by aluminiumtrioxid
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...Oby? Is that you?
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Wow, that's a pretty clever idea. I doubt they will do it, but clever nonetheless.
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What? Why would I want them to siphon off resources for a completely unnecessary multiplayer feature? Generic combat-orientedness is bad enough even without this feature. It doesn't. Please no. That's so overly dramatic, I find myself completely unable to take it seriously. No arguments about that. Hate to disappoint, but it doesn't seem likely. Again, no arguing from me. You're just trolling. Right? ...Right? I'm going to be very eloquent about this one: wut?
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point buy or roll for stats?
aluminiumtrioxid replied to redneckdevil's topic in Pen-and-Paper Gaming
I don't particularly like point-buy, it tends to create too neat/optimized stats instead of resembling to how a real person would look like. Then again, Pathfinder isn't too heavy on the "play a real person" aspect, so... *shrug* -
Attribute theory
aluminiumtrioxid replied to Sensuki's topic in Pillars of Eternity: Stories (Spoiler Warning!)
If a character with maxed-out Dex and Int consistently does better average damage than the character with maxed-out Dex and Per, the system's broken. If random whopping criticals are the only way to avoid this, so be it.- 483 replies
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Attribute theory
aluminiumtrioxid replied to Sensuki's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Well, it depends on how big an increase it provides. Definitely needs to be significantly greater than the amount you gain from Intellect (say, 200% vs. 20%).- 483 replies
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Mega-Dungeon
aluminiumtrioxid replied to malolis's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Does anyone know if traps will be triggerable by monsters? Probably not, but it would be a cool feature, when it makes sense. -
Attribute Questionnaire
aluminiumtrioxid replied to Sensuki's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Q1: Nope. Q2: Preferable, but not necessary. Q3: Spreading them across attributes does give the system a bit more granularity. Q4: A fine idea. Q5: "Should" is a strong word, but I'd have no qualms about it being influenced. Q6: DXHR style was fine enough, methinks.- 33 replies
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What are we suppose to take away from that conversation? One is just going "hurhur boobies" The other was so mad about the controversial sex, ignoring the fact other people make comics AND games with murder, mutilation, flailing, hanging, torture, decapitation and cannibalism. While I'm really really not one to argue for trivializing rape, I think these guys were pretty narrow-minded. (Also, Exalted's patently ridiculous, as is mostly anything oWoD, but since the reboot rolled out, I've never met with ZOMG RAEP in any White Wolf supplement ever, so... timing's a bit off, maybe?)
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Attribute theory
aluminiumtrioxid replied to Sensuki's topic in Pillars of Eternity: Stories (Spoiler Warning!)
... I'm a sad, sad panda now.- 483 replies
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Strengths and flaws?
aluminiumtrioxid replied to amycus89's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Or, y'know, "pick a merit at the price of a few attribute points in chargen/pick a flaw for a few extra points", like in, say, literally every tabletop RPG ever? -
Mega-Dungeon
aluminiumtrioxid replied to malolis's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Dunno. Dungeons (even megadungeons) can be engaging. But... "Whenever I design a large dungeon, and whenever I was in a dungeon designed by someone else, the default assumptions are: -There is a wide variety of monsters in the dungeon. -It's really big. -The design is nonlinear so you that you can end up doing the dungeon in any number of different ways.* -There are traps. These traps make sense considering who built them and what they were protecting. -There are weird nonstandard tricks--these things are weird but they have a reason they're there. If all else fails its some kind of "test" and if even that fails then maybe it was designed by an insane wizard. -There are enough traps that PCs look at every single thing in the dungeon sideways. Therefore every detail--even if harmless--is potentially important. -The culture(s) that built the dungeon aren't the ones who live in it now (that's why there are traps and tricks guarding ancient hidden treasures rather than just guards in front of what amounts to a bank vault.) -There is more than one intelligent faction living in the dungeon and controlling what goes on there (that's why 3-8 random adventurers have a chance of getting in and out--the enemy isn't inept, they just have to simultaneously deal with other **** besides you.) (That's also why there's more than one kind of trick and trap.) -The whole dungeon functions together. A lever or key in location A can affect things that happen in location B. You have to go back sometimes to find these things. -Dangerous features of the dungeon can be used against the dungeon inhabitants by clever PCS. -The tricks and the traps alternate with monster fights but--more than that--they are integrated with monster fights so that they can work together. You never fight the same monster twice because environmental factors make a difference." Usually, CRPGs end up somewhat lacking in the features that make dungeons fun. -
The Heros you will roll
aluminiumtrioxid replied to Fatback's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well, most scientists I know would disagree, but it's entirely possible that they're lying liars whose pants are on fire. -
why guns in such an epic time
aluminiumtrioxid replied to okey231's topic in Pillars of Eternity: Stories (Spoiler Warning!)
From what I've gathered (spiritual successor to PS:T, among others; main character presumably becomes a so-called "Watcher" in a supernatural event, able to sense souls around him; world has a 'colonial era' feel; one of the core conflicts is whether the study of souls is ethical, or a grave offense against the gods which will lead to divine retribution) it really won't have a "lord of the rings epic" feel, thank God. -
Would any of you be interested in...
aluminiumtrioxid replied to aluminiumtrioxid's topic in Pen-and-Paper Gaming
That's 20:30-23:00 for me. Sounds acceptable, but I'll have to know whether I have any important lectures at the next morning. It definitely seems workable, though. -
Does anyone else still play the older stuff?
aluminiumtrioxid replied to DiabolicallyRandom's topic in Pen-and-Paper Gaming
AD&D is horrible. Retroclones, however, are awesome. I'm fiercely of the opinion that the new Hackmaster and the DCC RPG are perhaps the best iterations of the game, ever. And here's a "why (and how) are retroclones better than the post-3E stuff" recommended reading list. -
I don't really understand what's the big deal with children looking at porn
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Attribute theory
aluminiumtrioxid replied to Sensuki's topic in Pillars of Eternity: Stories (Spoiler Warning!)
As I've stated earlier, you can probably fiddle a lot with healing (and probably gaining temporary Stamina), but this just lets enemies bash at you longer and reduce your Health more. Alternatively, you can equip heavier armor, but that reduces your attack speed, and therefore, DPS (it stands to reason that armor-granting spells will either have some drawback like this, or they'll be pretty high level). Of course you don't, because the rather shoddy (well, actually not so much, but tabletop's tabletop) system lets you dump certain attributes which do nothing for you, while simultaneously increasing both damage output and survivability. Seriously now, did you not read the thread? Sawyer just came in and explained in detail what the individual attributes will do. Actually, if we count status effects duration into effectiveness (and why shouldn't we), then it won't govern all effectiveness. Also, your bonus damage means exactly jack, if you constantly deliver misses at a base damage of 0.- 483 replies
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The Heros you will roll
aluminiumtrioxid replied to Fatback's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well, IMO science has the greatest potential to make the lives of the most people better with the greatest efficiency, so... goody-two-shoes have a valid reason to like it. -
Attribute theory
aluminiumtrioxid replied to Sensuki's topic in Pillars of Eternity: Stories (Spoiler Warning!)
If you pump all your points into Intellect, you won't have enough for Strength and Constitution (= low Health and Stamina = you die easily), nor for Resolve (=ongoing effects last for a shorter time, also AoEs don't cover as much ground), nor for Dexterity (=lower Accuracy = decreased hit and crit chance). That is correct...for solo gameing. We have another 5 characters to supplement main char. Please, do explain to me how your damage-dealing god (decked out with the bestest gear ever, of course) is going to be useful for the majority of the fight if he's knocked out in the first few seconds. Yes, the priest can probably get you back and heal some stamina, but the more you heal, the more opportunity opens up for the enemies to chip away your Health... and if that hits zero, the results ain't pretty. As for Resolve, yes, that is something you can work around (except for the fact that it affects Psyche defense, and having your extra-uber-OP killing machine turned against you doesn't spell a very long adventuring career for the rest of the party), assuming you don't use anything status effect-related, or AoE attacks. But without Dex, you're basically useless *shrug*.- 483 replies
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Attribute theory
aluminiumtrioxid replied to Sensuki's topic in Pillars of Eternity: Stories (Spoiler Warning!)
If you pump all your points into Intellect, you won't have enough for Strength and Constitution (= low Health and Stamina = you die easily), nor for Resolve (=ongoing effects last for a shorter time, also AoEs don't cover as much ground), nor for Dexterity (=lower Accuracy = decreased hit and crit chance).- 483 replies
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The Heros you will roll
aluminiumtrioxid replied to Fatback's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
One thing's almost sure, my characters - whether good or evil - will most likely heavily support animancy research. The good ones do it FOR SCIENCE, while the evil ones look more for utility functions.