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Everything posted by aluminiumtrioxid
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Being able to play a character who is not an adventurer by default. So, if I'm playing a noble, I want to do courtly stuff, and trust the dungeon-delving to the (very well-paid) specialists I employ just for that. More intrigue, more subtlety, more using methods and resources outside the standard threatening/murdering/bribing triumvirate employed by Generic Murderhobo from Generic D&D-inspired Fantasy Game. Edit: also, I wouldn't mind a bit more personality in our characters, depending on background.
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Baldur's Gate Enhanced Edition
aluminiumtrioxid replied to Jigawatts's topic in Computer and Console
What I don't get is how would anyone make a BG3? You can't meaningfully continue the story, and advertising yourself as a direct successor to perhaps THE most acclaimed isometric RPG ever seems to be a pretty bad move. Most folks who would be interested in that sort of thing are generally pretty well-informed, so I'd guess a "spiritual sequel" is about as attractive to them as a direct one, and you don't have to deal with the frothing fanboys screaming "HERESY" at every little change. As a side note, I'd be perfectly happy with a 4E-based D&D game. It would be a pretty good fit for a CRPG, I think. -
Is it not possible that they simply "invented" the idea without the knowledge of the idea's prior (and superior) existence? I find it *extremely* unlikely that nobody in the dev team (who are presumably seasoned RPG veterans, and it stands to reason that they have some familiarity with tabletop, too) would know about the 90s' most popular* horror gameline. I mean seriously, what are the chances of that? *Well, technically, it was Vampire, but Wta/MtA are part of the same game world, and I've never met a Vampire player who didn't have at least a passing familiarity with the other lines.
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While I'm mildly amused by the fact that it's similar to "ledér" (approximately meaning lecherous, but it's almost exclusively used only when referring to women) and "egér" (=mouse). Still, I don't think that the manic giggling of the maybe 30 hungarian-speaking fans should be a reason to change it back. (Not that I wouldn't be pleased by that, though.)
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The littlest events
aluminiumtrioxid replied to Auxilius's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
http://www.youtube.com/watch?v=J782jBp_pW0 Edit: Ninja'd by Nonek, it seems. Kinda. -
In all fairness, though, Obsidian's previous works did not really convince me on that front. Alpha Protocol was... well, balanced in the respect that every build had the potential to become ridiculously overpowered and steamroll everything except f***ing Brayko, but generally, pistols were way more powerful than anything else. KotOR 2 had the expanded lightsaber customization system, which made it possible to tear pretty much anything apart in one round... if you used multiattacks, because power attack was generally useless, and criticals weren't significantly better. Force Lightning also functioned as an insta-win button. Of FNV, I can't say too much, because I've modded it to hell, but I find it telling that I had to install a mod that TRIPLED the damage of firearms in order for the opposition to be actually able to hurt me. Without ever putting points on Endurance. Since their games were always more focused on story, I never had a problem with this, but based on what I've seen so far, I really have my doubts about them delivering that "ultimate tactical combat" experience. But that's a thing I can live without.
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- the portraits revealed recently look awesome - objective XP! - dispositions! - they seem intent on making every skill useful (and for every class, to boot) - classes seem to have distinct niches, so paladins aren't "slightly worse fighters who can heal and turn undead" etc etc. The lack of classes with limited combat utility is also a plus (especially in a game which totes itself as "fairly combat-oriented").
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- Positivity
- Parity
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I think a better example would be a guy who respects strength and dominance, and therefore reacts with contempt to your attempt at trying to buy his goodwill. Or a cautious one, who looks for the strings attached, and instantly becomes wary. And that's where the reputations come in: if you have high enough "benevolent" rep, the second guy will probably let his guard down more easily, while the first one will be just more convinced of your meekness. On the other hand, if you have a ****load of "cruel" rep, you'll probably get a more cautious response from the first guy, too.
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Says it's unavailable. On the other hand, found this.
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Legendary weapons
aluminiumtrioxid replied to hollowcrown's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I had a character in tabletop who fought with a (false) legend of a sword. A somewhat planescape-y idea, but pretty cool nonetheless, I think. On a different note, a weapon forged from a special soul-sensitive metal or specifically enchanted to bind itself to its owner's soul somehow, which would gain different bonuses depending on your personality/deeds/signature attacks would also be rather nifty.