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Everything posted by molarBear

  1. no, no, no, no, no, no, no, no, no, no, no, no, no to all kinds of minigames!
  2. how much did planescape torment cost and how long was it in game hours unit? (so we can have a reference)
  3. I can support this model... If and only if you can both clearly identify to the game why you are doing this and you are obliged to follow through and abuse the reputation that you've gained for the PCs evil goals. Most commonly, though, when I see statements like that what is truly mean is something along the lines of: "An evil character can save the town in order to get the best rewards (XP / items / future quest possibilities) possible, then (well after the game and all possible squeals ends) he / she might do something that is slightly naughty, but only if there is no risk that he/she
  4. i use linux and i would really like to see the linux port of this game. that's why i like kickstarter and the projects i supported (wasteland2 & df adventure) all have a linux port. it's about damn time we get to see games running on linux natively. one can always install linux if need be but not windows or mac os (assuming that you don't pirate)
  5. i think it's pretty much set in stone that the game will be realtime. although i would rather prefer turn-based.
  6. for once in my life i would like to finish the game as a lawful evil! in ps:t this was near impossible for me. many evil choices led to botching of quests, slaughtering of NPCs and getting jack **** at the end (had to compensate by killing critters). regardless, i still couldn't be lawful, just chaotic evil. so this aspect is quite important for me. obsidian, you hear?
  7. (sorry if there was a topic about this already, couldnt find. also i am assuming here that we will have alignment in the first place) do you think a planescape: torment style alignment system will do for you? i would like that but with a bit of more info: we should get some clues that where our alignment is going (before it changes).
  8. No. It may be implemented as an extra patch after the game profits. Otherwise it is a nuisance for devs (time and money).
  9. i think obsidian can pull of a cant (slang, lingo, jargon...whatever you call it). the cost should be trivial, i think. as for the localization, sorry non-english speakers...i dont care also by localization, i believe that the text (literature) of the game already loses its "magic". so, learn english and dont get a double blow —an enraged localized version gamer
  10. i like the encumbrance factor (as in arcanum). none/light/medorate/heavy. but it shouldn't be an overkill. have only one unit for it (weight). not together with volume.
  11. eh, you want it berk (like ps:t)? well, in ps:t's case they took it directly from planescape's creators but i believe they can also do it for project eternity. shouldnt be that tedious or hard to create one...and i ****ing loved the cant in ps:t. adhered to the role playing aspect a lot.
  12. i liked the factions in planescape: torment but not that much. i mainly became a member because of additional quests and one or two special items.
  13. they should use a 3D engine but in a way that it should make sense to use description text. i don't know how this can be achieved, though. low res and no zoom? :s
  14. is this even a question? of course the holiest of the holies: planescape: torment we want a spiritual successor for ps:t!
  15. i think it is an unknown at this stage. i would prefer the IE because then we can have nice descriptions of NPCs/objects remember pharod's desc from ps:t? : if they use a bleeding edge engine where we can see every detail (also zooming)...then what's the point really?
  16. -will the game have any licenses like planescape or ad&d? -are the licenses expensive to acquire? -can obsidian use an already existing fantasy setting license on this game? questions, questions, questions...
  17. "Avellone asks for your kickstarter ideas" and that was that. no word on if this will be a go or not.
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