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Everything posted by Aoyagi
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Evil - how far should PE go?
Aoyagi replied to Cultist's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Maybe two should define the word rape first, because the general definition "forced intercourse" is very broad. Some might even say that rape is a kind of torture. Some might say that what the Russian prison guards did some time ago was "rape by bottle" even though there was no intercourse. Then of course there are people who claim that "I wasn't in the mood but I did give in after he/she touched my butt" is still rape. However, as it was concluded (or so I believe) earlier it all comes down on how one perceives each kind of villainy. For example, a lot of people are mostly apathetic when it comes to animated gore thanks to its vast presence in popular culture. And turns out views on these kinds of things are difficult to change, heh. -
Actually it takes place in Ukraine and they speak Ukrainian . And I personally didn't mind the accents in Skyrim, what I hated was that there was 3 voices for all guards everywhere. And I also didn't really like the fact that I didn't understand what were some random people talking about in STALKER, because there are no subtitles for that. There was a number of suggestions on Bethesda's boards to move Fallout out of US, so I expect they'll make a DLC with that.
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Evil - how far should PE go?
Aoyagi replied to Cultist's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There is a large difference between a detail not being present in the game at all and the game breaking integrity of its own rules. There are titles that deal with this differently - they simply make all "good" characters unkillable. But that's something I find extremely lame, though I would understand if it was present in a low-budget game and I wouldn't complain unlike in case of selective immortality. -
Evil - how far should PE go?
Aoyagi replied to Cultist's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I guess that's why Dragon Age didn't receive any major criticism even though the main character could actually kill that possessed boy and the violence/gore levels were sometimes over-the-top, hm? (it's just an example, I don't suggest putting something like that in PE) The thing called "good taste" is extremely subjective. SR3 isn't really that violent... -
Evil - how far should PE go?
Aoyagi replied to Cultist's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That is terrible, but there is a gigantic difference between that and setting Frodnar from Riverwood in Skyrim ablaze. And clearly I'm not the only one who though of something like that. First two thirds are safe for fragile minds. -
Evil - how far should PE go?
Aoyagi replied to Cultist's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Fine.... I guess one reply shouldn't start a flamewar. If I was to put it shortest way possible, I don't see any difference (on moral/evil scale) between rape and torture. And I certainly don't see any difference in manslaughter by age. In real life, all of it is condemnable and should be "rewarded" by extreme punishments. But depiction of such? Nope, can't see it. In Fallout 2 when I was playing the ar*ehole character, I got that "gods, I'm a bastard" feel when I annihilated the entire Wright family. But that's what comes with playing no-more-mr-nice-guy characters. When I first met Horrigan, I had similar feeling towards ... it and the Enclave goons. Alpha Protocol had some pretty shocking moments. The point is that it reminds too much of political correctness, a practice I dearly hate and that I consider to be extremely hypocritical. Especially when coming from someone throwing words like "sick ****s" even though he/she clearly knows better. Hence my previous statement, I'm sorry it offended you. Additionally, without kids the game would feel incomplete as they always do, unless it makes sense like in PS:T. With (partially) immortal kids it would feel plain dumb... Then again, I get the feeling that this whole discussion is pointless as Obsidian has probably already decided everything related to the topic some time ago. -
Fallout is highly related to the culture of American 50s, I believe... Lots of artdeco, good music, drugs, guns, crooks and all the little things.
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Evil - how far should PE go?
Aoyagi replied to Cultist's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Totally agree. And Fallout 2 (not sure about 1) also had some references to your karma. Even though that's a very one-dimensional approach, it's a start and I'd like to see something like that in PE, except it would take into consideration more levels, such as unnecessary violence, trustworthiness, morals, lawfulness, etc... I'm also waiting for a game that deals with thievery in some good way, not that it automatically lowers your karma or does nothing. Morrowind at least didn't allow you to sell stolen items back to its owner... No game has ever considered there could be delayed consequences (something like very simple simulation of a finished investigation). Just hypocritical (no offense, everyone is in some way). But that discussion is too long to be had on something as slow as forums. *cough*IRC*cough* -
Evil - how far should PE go?
Aoyagi replied to Cultist's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm all for what op mentioned if, as they say in Oz, it's justified by context. Child slaughter can be even used as a great game mechanic. You'd really like to use a powerful AoE spell, but there is a kid in the middle of the group. Of course, the solution becomes obvious if you have some anti-spell targeted buffs or something like force field. But it's just an example, I'm sure Obsidianites could come up with more and better uses . Then again, they might choose the way of idiots from Bethesda and ban even for discussing such ideas. -
Obsidian currently working on next-gen console title
Aoyagi replied to funcroc's topic in Obsidian General
Uh... I never said that it would be any risk for Obsidian itself >.> . And even then, I was exaggerating in both post, I thought that was clear enough. I'm not stupid enough (even though most people like to think so) to judge anything by rumors or hires, especially when it comes to a company that has a record of a large number of canceled / suspended projects. So there -
Obsidian currently working on next-gen console title
Aoyagi replied to funcroc's topic in Obsidian General
Well, I don't know, usually when I see "MMO", things start turning ugly. I'm a bit sceptical about expensive and risky projects like that :/ . "MMO panic" -
Obsidian currently working on next-gen console title
Aoyagi replied to funcroc's topic in Obsidian General
It's getting way too MMOish for my tastes. -
More Mega-Dungeon Discussion.
Aoyagi replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
My good sir, I'm sorry, but my ropes and poles use metric units and your imperialistic habits insult me, you scoundrel. A pox on you, and your kind! Ahem. What I'd like to see in the dungeon is: -hard-to-spot secret rooms (and not really "spot" by stats like in D&DO) -maybe a finite end of the whole thing, perhaps even repopulating by something else than monsters (with additional places to explore, something Fable 3 did with Dark Sanctum) -of course corpses of past adventurers and/or their logs. Maybe even logs from the time the dungeon was not corrupted (assuming there was such time) -a sealed large vault (details up to Obsidian) What I do not want to see is turning the dungeon into infinitely respawning XP and loot grind. I have Grim Dawn or Diablo 2 for that. -
Obsidian currently working on next-gen console title
Aoyagi replied to funcroc's topic in Obsidian General
I'd like to be an intern in Obsidian, too -
Feargus Urquhart on the project process at Obsidian
Aoyagi replied to C2B's topic in Obsidian General
Thanks for sharing. It currently shows 16 views, so it needs sharing badly :D -
I demand new Obsidian Fallout, or else. (using Skyrim rhetoric there)
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Update #60: Camaraderie
Aoyagi replied to BAdler's topic in Pillars of Eternity: Announcements & News
Always nice reading from Chris. But speaking of companions, what of pets/summons/familiars? Are they going to get some personality as well? I think it might add a lot to the depth of the game. I'm getting tired of empty murder machines. Note: I would appreciate if you didn't use "Google" as a synonym for "do a search"- 123 replies
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Fulfilment site?
Aoyagi replied to CrazyPea's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If it was up and running, there would be a large red panic button on the front page and all pledgers would be mailed. Be patient. -
With that scope and potential, it's hardly doable with mere few millions. Not for US devs anyway.