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Pidesco

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Everything posted by Pidesco

  1. Zelda is awesome and all, but it's as much a RPG as Devil May Cry is.
  2. The quality standards for JRPGs are rather low, though. JRPGs just seem to have, mostly, been going nowhere for the past 20 years. Also, when a JRPG shows up that tries to innovate or change something, it generally gets either ignored or trashed.
  3. I'm confused. If you want a believable and immersie role playing experience, then why do you play Bioware's RPGs? And also, what, exactly do you mean by lack of customization?
  4. Linky The text is tiny which makes it a bit hard to read, but totally worth it.
  5. i think ME is biowares best game since kotor and it deserved to be game of the year...u should definately get it!! That's not saying much, though, is it? And I agree that MotB is an exceptional campaign and story. Much better than any of the NWN1 OCs (whether it's better than some of the community campaigns...*shrugs*) I don't think that they have addressed all the problems with the engine yet, and it still lacks the degree of customization the original had. NWN2 right now is a good vehicle for short to medium length SP campaigns (in terms of community building). But it is an inferior vehicle for long SP campaigns or MP play. As a result, it has not picked up a core piece of the original's audience, nor do I think it will. Let me put the importance of the toolset as a technical innovation in perspective on a personal level. If it were not for the community content of NWN, I would 'never' have picked up NWN2 at all. I dumped NWN once, and only bought it a second time because people insisted I give it a chance 'for the community content.' I would still be playing Morrowind, which I think was preferable "out of the box" to NWN1 or NWN2...and certainly Oblivion. In truth, I'd still probably be playing KotOR 1 & 2 and have little/no concern with fantasy setting RPGs (save perhaps the Witcher). It's only the community content and customization that Bioware built into NWN1 that gave that game it's legs. Like it or hate it, it represented a significant risk in terms of time and resources to create it and offer it to the community. Well, I don't know about MP as I never tried it, but I thought that NWN1's engine was pretty awful for long SP campaigns. Only allowing for one player controlled character really hurt the variety and my interest in playing anything longer than a few hours on NWN1's engine. Finally, the toolset really doesn't enter into the discussion of Bioware's abilities in making RPGs.
  6. Well, MotB was a truly finished RPG from Obsidian, and I'd say it blows Bioware's last few games completely out of the water. I have yet to play ME, though.
  7. I'd just like to say that those prices seem a bit high compared to what is available here in Portugal. Also, if you want a slightly worse graphics card, go with a 9600GT. However, if you're going to use this rig for gaming, I suggest you skimp out on the processor instead of the graphics card. With most games, the graphics card is the bottleneck, not the processor.
  8. McCain could do that, seeing as he is, like, 102.
  9. Not having an mp3 radio station in GTA must really suck.
  10. I'm really hoping Mirror's Edge fulfills its potential.
  11. Kings of Convenience - Know-How
  12. Geometry Wars. No leaderboard. What the hell is up with that?
  13. You know, in Celsius that's really keeping the IQ standards low.
  14. So? I consider System Shock 1 to be a classic, but for today's standards it's still obsolete, same for PST. And just because there're a lot of fans who still enjoy old games doesn't mean these games should be remade over and over again. Design ought to progress as does technology with time. Apart from System Shock 1's interface, how do you feel PST and System Shock 1 have been improved upon by more recent games in terms of design? System Shock 1 in particular, has pretty much every FPS I've played in the past 4 or 5 years, beat, in terms of design. Also, In terms of choices and consequences, PST leaves most modern RPGs behind.
  15. Jeff Lewis - I Ain't Thick, It's Just a Trick
  16. I thought the directing in American Gangster was one of its weak points. The script didn't help, though.
  17. She probably knows the future already or something. Either her dad or Jacob must have told her what will happen.
  18. No, she isn't. It's her dad who's alive and well.
  19. Tron wasn't based on a game.
  20. But how does EA define what is one PC? Is it just the motherboard, for example?
  21. Doubtful. I don't know exactly how Bioware/EA 's EULA is written right now, but they can modify it to restrict sales. Novell (and I believe a few other companies) have had eBay pull down auctions of their second-hand software for years and years without being sued. So the right EULA can make that legal? Edit: I have a question. How does EA attach each installation to a specific PC?
  22. EA has European offices, however I'm guessing all installation verifications are dealt with centrally in California, which would mean that, if you were to call EA support here to get a credit back, they'd have to contact EA's central offices themselves to get them to give you your installation back. And after that, assouming all went well with the first contact, they'd still have to contact you to let you know that you have your credit back. The whole thing seems a bit daft, to me. I'm betting if someone was willing to sue EA, they'd win on the basis of that second hand sales law thingy.
  23. And who would a European call?
  24. When you feel obligated to give money to give money to a multi million dollar corporation is when something isn't right with the world.
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