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Leferd

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Everything posted by Leferd

  1. Yeah, that seems like an incredible haul for Dombrowski. Surely the Rays had better offers.
  2. It's an Arms Race. David Price to the Tigers. A's should now trade Billy Beane to Seattle for Felix Hernandez.
  3. Lester, Gomes, and cash to Oakland. Cespedes goes to the Sawx. ...In Billy We Trust?
  4. No? Am I supposed to know? Medical pun. I'm surprised Lephys never brought it up. Obviously off his game.
  5. Noticed that too. I'm sure they'll still be tweaking CC for a more logical progression. Otherwise, add it to the bug database.
  6. The music in the demo sounds really good btw. Nice job Justin! Granted, I don't really have any expertise or grounding in composition and have absolutely no background in music theory. I only listen to the stuff.
  7. Bronzepoem, you've obviously put a lot of thought into this, but I'm not sure it'll quite work for the game. Mainly, it has to do with allocating resources into a complicated mechanic that will not see much use. Let's face it, most players will not role play an Artful Dodger type thief in a tactical, combat oriented, party based RPG. It may make sense however, if the player character is already pre-defined as a thiefy rogue type with Pickpocketing as a featured and central game mechanic - or if the game was centered around your playing a thief character. As Eternity stands, thematically the game is not consistent with your party being a gang of small time, petty purse snatchers. Instituting a sufficient risk-reward platform for a mechanic that will take up quite a lot of resources with relatively minimal adoption by the player base isn't something that Obsidian could probably afford on their budget. And really though, if I was in combat with monsters and enemies armed with spears, war hammers, and matchlocks...last thing I'd be thinking about is how I can reverse pickpocket a live grenade to a guy who is actively trying to cut me into pieces. It was a fun mechanic in Fallout, but that was really just a novelty. Still, good idea though - for a thief centric RPG!
  8. Hmm...I may have to check out the "new" KotOR comics. Though I prefer the Ulic Qel Droma era... Also saw that there was a planned Nomi and Vima Sunrider novel that got canned. That's a shame; I would've read that.
  9. Big Head Mode! Hahaha!! I can already hear the play by play commentary: "He's on Fire!" - on burning effect. "Boom-Shakka-Lakka!" - on critical hit.
  10. Thanks for the link. Cover lots of the same ground as the other videos but in more detail. The PC Gamer interviewer knows him his Infinity Engine.
  11. I'd like to see the breakdown of backers by country.
  12. Personality Types The player can have a disposition toward ten different personality types: Aggressive – can be interpreted as hot-headed, bold, or impatient. Some character will think that you provoke fight and make only trouble, but others admire you for taking charge, being decisive or not letting people push you around. Benevolent – may be viewed as charitable and kind but others may consider the player weak or assume he or she will do things for free. Clever – gained for being sassy/witty in dialog options. May be well received by some as a sick master of burns, but other characters will assume that you are not to be taken seriously. Cruel – gained for cruel/merciless actions. It doesn't typically earn you a lot of friends, but there are people who respect (and/or fear) brutality. Stoic – gained for being unmoved/quiet in dialog options. Passionate - Diplomatic – for example gained by remaining silent when two people are arguing and you choose to not interject. Honest – gained for being faithfully. e.g. telling a guard that you broke in the house. Deceptive - Rational - http://pillarsofeternity.gamepedia.com/Disposition *edit* Whoops. Looks like PrimeJunta just beat me to it.
  13. http://forums.obsidian.net/index.php?automodule=blog&blogid=1&showentry=120 The rest of Avellone's KotOR 2 mailbag.
  14. Utterly shameless necroposting...but in the last 9 years, has there been anything worthwhile checking out that takes place in the KotOR era? I actually read Revan's novel - which was the most feces of anything Star Wars related I've ever read -and I've read an embarrassing amount of Star Wars garbage in my time. Also saw that there was actually another KotOR comic series a few years back. Any good?
  15. The likelihood is very small for the initial release, but we did do work on it and it could be supported in an expansion. You may have missed this part Tsuga.
  16. I never thought Pickpocketing was such a big deal, and more or less a time wasting novelty when you consider utility vis a vis risk/reward. If one of the options to attain a plot critical item is to use some form of thievery, might as well do it through a scripted interaction, rather than the awkward pickpocket mechanic from the IE games.
  17. Pickpocketing will not occur in regular gameplay; but either through dialogue or scripted interactions against a dexterity check.
  18. http://youtu.be/5wBTdfAkqGU West Side!! I was thinking about this video too!
  19. Absolutely, it is important. Having a pleasing and easily readable UI is of paramount importance. Many of us will spend hundred of hours playing, and having to squint hard to read the must mundane items will decrease enjoyment of the game.
  20. On the optimistic side as George Miller is still running the show.
  21. Not nearly enough pics and no French. What gives, Shady?
  22. Any mechanic that doesn't actively encourage/reward players to become homicidal maniacs are aces in my book.
  23. Sargy takes super long sabbaticals from these boards. Every couple of years or so he pops up and necroposts some old threads or create new ones and waxes poetic of the days long lost from ye old BIS days and calls every one who joins up after him noobs.
  24. The Fallout bits was interesting too. Nice little shout out and backhanded compliments to certain boardies as well.
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