Everything posted by Leferd
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BIG HEAD mode is in
Yeah, I can't believe this is still really an issue. Josh addressed why the feature was put in; it's good for some solid lulz, and wasn't resource heavy to implement.
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BIG HEAD mode is in
His tweet to me comes across as tongue in cheek. He also uses "u" and "2" and he never does that, especially not if he is serious. Besides, NBA JAM is the greatest basketball real time strategy game of all time. Big Head Mode is an OBVIOUS homage
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Fat Athletes With Wood - aka The Baseball 2014 Thread
Lester will just be a two month rental for Oakland. Cespedes will still be under contract through next year. Barring injuries, I don't see any reason why he wouldn't hit 40 bombs hitting in Fenway. In an ideal scenario for Boston, The Sawx may end up with both Cespy and Lester next year. The A's are definitely going all in this postseason. Detroit - Oakland will be a very interesting matchup. The Tigers have the last three AL Cy Young winners and the last three MVP's. Oakland has Nerdpower.
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Fat Athletes With Wood - aka The Baseball 2014 Thread
Yeah, that seems like an incredible haul for Dombrowski. Surely the Rays had better offers.
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Fat Athletes With Wood - aka The Baseball 2014 Thread
It's an Arms Race. David Price to the Tigers. A's should now trade Billy Beane to Seattle for Felix Hernandez.
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Fat Athletes With Wood - aka The Baseball 2014 Thread
Lester, Gomes, and cash to Oakland. Cespedes goes to the Sawx. ...In Billy We Trust?
- PC Gamer Full Demo Video
- PC Gamer Full Demo Video
- Update #76: Music in Pillars of Eternity
- Paypal backing still possible?
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Design a pickpocketing mechanic
Bronzepoem, you've obviously put a lot of thought into this, but I'm not sure it'll quite work for the game. Mainly, it has to do with allocating resources into a complicated mechanic that will not see much use. Let's face it, most players will not role play an Artful Dodger type thief in a tactical, combat oriented, party based RPG. It may make sense however, if the player character is already pre-defined as a thiefy rogue type with Pickpocketing as a featured and central game mechanic - or if the game was centered around your playing a thief character. As Eternity stands, thematically the game is not consistent with your party being a gang of small time, petty purse snatchers. Instituting a sufficient risk-reward platform for a mechanic that will take up quite a lot of resources with relatively minimal adoption by the player base isn't something that Obsidian could probably afford on their budget. And really though, if I was in combat with monsters and enemies armed with spears, war hammers, and matchlocks...last thing I'd be thinking about is how I can reverse pickpocket a live grenade to a guy who is actively trying to cut me into pieces. It was a fun mechanic in Fallout, but that was really just a novelty. Still, good idea though - for a thief centric RPG!
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Star Wars books?
Hmm...I may have to check out the "new" KotOR comics. Though I prefer the Ulic Qel Droma era... Also saw that there was a planned Nomi and Vima Sunrider novel that got canned. That's a shame; I would've read that.
- Interview by Rock Paper Shotgun
- PC Gamer Full Demo Video
- Interview by Rock Paper Shotgun
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Gameplay video: Detailed Response
Personality Types The player can have a disposition toward ten different personality types: Aggressive – can be interpreted as hot-headed, bold, or impatient. Some character will think that you provoke fight and make only trouble, but others admire you for taking charge, being decisive or not letting people push you around. Benevolent – may be viewed as charitable and kind but others may consider the player weak or assume he or she will do things for free. Clever – gained for being sassy/witty in dialog options. May be well received by some as a sick master of burns, but other characters will assume that you are not to be taken seriously. Cruel – gained for cruel/merciless actions. It doesn't typically earn you a lot of friends, but there are people who respect (and/or fear) brutality. Stoic – gained for being unmoved/quiet in dialog options. Passionate - Diplomatic – for example gained by remaining silent when two people are arguing and you choose to not interject. Honest – gained for being faithfully. e.g. telling a guard that you broke in the house. Deceptive - Rational - http://pillarsofeternity.gamepedia.com/Disposition *edit* Whoops. Looks like PrimeJunta just beat me to it.
- What happened to Bao-Dur?
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Star Wars books?
Utterly shameless necroposting...but in the last 9 years, has there been anything worthwhile checking out that takes place in the KotOR era? I actually read Revan's novel - which was the most feces of anything Star Wars related I've ever read -and I've read an embarrassing amount of Star Wars garbage in my time. Also saw that there was actually another KotOR comic series a few years back. Any good?
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What familiar types do you think wizards can get.
The likelihood is very small for the initial release, but we did do work on it and it could be supported in an expansion. You may have missed this part Tsuga.
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Too combat-focused?
I never thought Pickpocketing was such a big deal, and more or less a time wasting novelty when you consider utility vis a vis risk/reward. If one of the options to attain a plot critical item is to use some form of thievery, might as well do it through a scripted interaction, rather than the awkward pickpocket mechanic from the IE games.
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Too combat-focused?
Pickpocketing will not occur in regular gameplay; but either through dialogue or scripted interactions against a dexterity check.
- Mad Max: Fury Road
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I have only one UI complaint after watching all that new stuff
Absolutely, it is important. Having a pleasing and easily readable UI is of paramount importance. Many of us will spend hundred of hours playing, and having to squint hard to read the must mundane items will decrease enjoyment of the game.
- Mad Max: Fury Road
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Shady's Costa Rican something something in French
Not nearly enough pics and no French. What gives, Shady?