Everything posted by Leferd
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Fat Athletes With Wood - aka The Baseball 2014 Thread
Yeah, that seems like an incredible haul for Dombrowski. Surely the Rays had better offers.
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Fat Athletes With Wood - aka The Baseball 2014 Thread
It's an Arms Race. David Price to the Tigers. A's should now trade Billy Beane to Seattle for Felix Hernandez.
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Fat Athletes With Wood - aka The Baseball 2014 Thread
Lester, Gomes, and cash to Oakland. Cespedes goes to the Sawx. ...In Billy We Trust?
- PC Gamer Full Demo Video
- PC Gamer Full Demo Video
- Update #76: Music in Pillars of Eternity
- Paypal backing still possible?
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Design a pickpocketing mechanic
Bronzepoem, you've obviously put a lot of thought into this, but I'm not sure it'll quite work for the game. Mainly, it has to do with allocating resources into a complicated mechanic that will not see much use. Let's face it, most players will not role play an Artful Dodger type thief in a tactical, combat oriented, party based RPG. It may make sense however, if the player character is already pre-defined as a thiefy rogue type with Pickpocketing as a featured and central game mechanic - or if the game was centered around your playing a thief character. As Eternity stands, thematically the game is not consistent with your party being a gang of small time, petty purse snatchers. Instituting a sufficient risk-reward platform for a mechanic that will take up quite a lot of resources with relatively minimal adoption by the player base isn't something that Obsidian could probably afford on their budget. And really though, if I was in combat with monsters and enemies armed with spears, war hammers, and matchlocks...last thing I'd be thinking about is how I can reverse pickpocket a live grenade to a guy who is actively trying to cut me into pieces. It was a fun mechanic in Fallout, but that was really just a novelty. Still, good idea though - for a thief centric RPG!
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Star Wars books?
Hmm...I may have to check out the "new" KotOR comics. Though I prefer the Ulic Qel Droma era... Also saw that there was a planned Nomi and Vima Sunrider novel that got canned. That's a shame; I would've read that.
- Interview by Rock Paper Shotgun
- PC Gamer Full Demo Video
- Interview by Rock Paper Shotgun
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Gameplay video: Detailed Response
Personality Types The player can have a disposition toward ten different personality types: Aggressive – can be interpreted as hot-headed, bold, or impatient. Some character will think that you provoke fight and make only trouble, but others admire you for taking charge, being decisive or not letting people push you around. Benevolent – may be viewed as charitable and kind but others may consider the player weak or assume he or she will do things for free. Clever – gained for being sassy/witty in dialog options. May be well received by some as a sick master of burns, but other characters will assume that you are not to be taken seriously. Cruel – gained for cruel/merciless actions. It doesn't typically earn you a lot of friends, but there are people who respect (and/or fear) brutality. Stoic – gained for being unmoved/quiet in dialog options. Passionate - Diplomatic – for example gained by remaining silent when two people are arguing and you choose to not interject. Honest – gained for being faithfully. e.g. telling a guard that you broke in the house. Deceptive - Rational - http://pillarsofeternity.gamepedia.com/Disposition *edit* Whoops. Looks like PrimeJunta just beat me to it.
- What happened to Bao-Dur?
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Star Wars books?
Utterly shameless necroposting...but in the last 9 years, has there been anything worthwhile checking out that takes place in the KotOR era? I actually read Revan's novel - which was the most feces of anything Star Wars related I've ever read -and I've read an embarrassing amount of Star Wars garbage in my time. Also saw that there was actually another KotOR comic series a few years back. Any good?
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What familiar types do you think wizards can get.
The likelihood is very small for the initial release, but we did do work on it and it could be supported in an expansion. You may have missed this part Tsuga.
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Too combat-focused?
I never thought Pickpocketing was such a big deal, and more or less a time wasting novelty when you consider utility vis a vis risk/reward. If one of the options to attain a plot critical item is to use some form of thievery, might as well do it through a scripted interaction, rather than the awkward pickpocket mechanic from the IE games.
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Too combat-focused?
Pickpocketing will not occur in regular gameplay; but either through dialogue or scripted interactions against a dexterity check.
- Mad Max: Fury Road
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I have only one UI complaint after watching all that new stuff
Absolutely, it is important. Having a pleasing and easily readable UI is of paramount importance. Many of us will spend hundred of hours playing, and having to squint hard to read the must mundane items will decrease enjoyment of the game.
- Mad Max: Fury Road
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Shady's Costa Rican something something in French
Not nearly enough pics and no French. What gives, Shady?
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Experience Point Mechanics - Fighting Enemies
Any mechanic that doesn't actively encourage/reward players to become homicidal maniacs are aces in my book.
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BIS Boards Reunion Tour
Sargy takes super long sabbaticals from these boards. Every couple of years or so he pops up and necroposts some old threads or create new ones and waxes poetic of the days long lost from ye old BIS days and calls every one who joins up after him noobs.
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Pc Gamer Pillars of Eternity interview
The Fallout bits was interesting too. Nice little shout out and backhanded compliments to certain boardies as well.