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Everything posted by Leferd
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<sigh> A portrait did that?I hope this game's lack of romances is blatant and obvious enough throughout the course of the game to shake loose ^^this^^ segment of the fanbase from the IP once and for all. You guys are just as bad as that small group of Turn-based fanatics that that came here at the beginning of the kickstarter and raised a ruckus.No I take that back. You're far worse. At least the TB'ers stopped begging when it was made clear to them that PoE won't be turn based. A tad harsh, no?
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dear obsidian, as PoE is 'posed to call to mind the ie games, perhaps you might add a neeber/noober to your upcoming release. we would suggest that the npc would incessantly demand romance from one of your party members. he, or she, would follow after your party spouting bad poetry and enumerating advantages o' romances both specific and general. perhaps the npc could sing as am suspecting that would make appropriately annoying. please make the neeber/noober character genuinely romanceable, but have the entire romance arc run its course in the span of a handful o' over-the-top and melodramatic dialogue options, culminating in a slide/cut scene consummation guaranteed to satisfy no genuine fans o' game romance. outlasting neever's (just a suggestion for a name) demands for an abrupt and hollow "romance" should result in a moderate xp gain for the character, much as preternatural patience when facing noober were resulting in a BG xp reward. finally, do not forget to make neever killable. make the him/her killable in some horrific way. same-sex neeber/noober is a given, 'course. our suggestion addresses three recently annoying requests that have appeared on these boards: romance, homage, humor. thank you for your consideration. sincerely, Gromnir esq. HA! Good Fun! ps as an alternative, allow us to choose a dialogue option whereby we may drive a 20 penny nail into our own ears to avoid listening to further romance demands. Will there be achievements?? There better be achievements for this! I demand achievements.
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"Give me your tired, your poor, Your huddled masses yearning to breathe free, The wretched refuse of your teeming shore. Send these, the homeless, tempest-tossed to me, I lift my lamp beside the golden door!"
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Details of Gameplay Each playthrough of the game will last between 4-6 in-game weeks, with content for each game day. This time was chosen to reflect the amount of time a German soldier was expected to stay on the front before being sent back into reserves. At the end of that time there will be multiple endings available, completely dependent on how you play the game, and then you will be sent back to the main menu, where you can play a "new game" with your stats, skills, and experiences completely reset, or you can play "new game +" with the same stats, skills, and experiences, making the game progressively harder on each playthrough. Planned Main Gameplay Elements: Dialogue with fellow soldiers Daily routine (i.e. guard duty, mail, equipment maintenance, deliveries) Battles with the French Dynamic, random events that play out differently depending on the player's previous actions and affect stats for Fritz and NPCs. Planned Atmospheric Elements: Soldiers with personality and stats Branching dialogue options Interactive character development that takes the stats and relationships of NPCs into account Skill development based on learning from NPCs Fritz's thoughts change and flash on the screen with events and stats Inventory (can be used by the player, or as gifts or bribes) Stats for illness, trauma, hunger, loneliness Letters to and from home, with care packages that affect stats All of the above dynamically integrated and dependent on the situation and the player's actions. Multiple endings Base Goal The game will be playable on PC and Linux. We will be creating 10 major NPCs (with fully fleshed-out storylines of their own and complex interaction with Fritz), and you will get the opportunity to interact with 3 of them per playthrough. There will also be 25 minor NPCs (who interact minimally with Fritz), of which there will be about 10 per playthrough. For combat, the player will either be shooting in a desperate charge across the battlefield or in close combat in the trench. The player can control the character in cardinal directions (WASD) and stand, crouch, or lie down. The shooting mechanic will be basic---aim with a crosshair and fire---but accuracy will be a challenge, as Fritz's aim and speed will be influenced by his stats and health. The game will feature at least three different interactive settings: the trench, the battlefield, and the hospital. There will be at least 21 different endings. Funding goal: $15,000 Thanks for the tip! The setting and approach looks really unique.
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The Iraq war was a disgrace, but sometimes we forget just how much
Leferd replied to Humodour's topic in Way Off-Topic
“[T]he most severe impact of a dam failure would be [for] the City of Mosul, located 50 kilometers [31 miles] downstream of the dam,” Petraeus’ and Crocker’s 2007 letter says. “Assuming a worse [sic] case scenario, an instantaneous failure of Mosul Dam filled to its maximum operating level could result in a flood wave over 20 meters [65 feet] deep at the City of Mosul, which would result in a significant loss of life and property.” Mosul alone is estimated to be home to more than 1.5 million people. Flood waters, albeit at a lower level, could reach all the way to Baghdad, more than 200 miles further down the Tigris, depending on the performance of another smaller dam further downriver. A 2011 report written by a USACE official and published in Water Power magazine estimated failure “could lead to as many as 500,000 civilian deaths.” https://abcnews.go.com/Blotter/mosul-dam-control-terrifying-dam-iraq-life-death/story?id=24878057 perspective. the bomb at hiroshima were ultimately responsible for ~120k-135k deaths. isis now has the capacity to kill 3x as many people. we can all hope that such a thing does not occur, but that damn is in a near constant state o' collapse as it were pretty much built on sand and soil. all that needs happen is for isis to fail to adequate maintain the facility. Yep. Would be an absolute catastrophe. Kurdish Peshmerga are willing, motivated, and seasoned fighters. Unfortunately, they were simply outgunned by ISIL (ISIS, IS?), stretched too thin, and ran out of ammo. US/NATO don't need to have boots in the ground but they need to supply bigger guns and ammo to the Kurds. These weapons shouldn't be withheld on the condition that the Iraqi government gets their **** together. -
BIG HEAD mode is in
Leferd replied to Labadal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
BOOM SHAKALAKA!! -
The Iraq war was a disgrace, but sometimes we forget just how much
Leferd replied to Humodour's topic in Way Off-Topic
ISIL also took control of the Mosul Dam from the Kurds. Shades of Hoover Dam and NCR/Caesar's Legion. Not good. -
The Iraq war was a disgrace, but sometimes we forget just how much
Leferd replied to Humodour's topic in Way Off-Topic
President Obama just announced humanitarian air drops and targeted air strikes as needed. -
This is rich.
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That post by Azmodiuz has to be included in the Obsidian Forum Wall of Shame as one of the worst posts ever on these boards.
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Well, lets not forget Fallout 1 & 2, which predate the BG games, don't use the infinity engine, and cemented BIS's name in the industry at a time when Bioware was trying to prove itself with Shattered Steel. The original Fallouts weren't exactly huge sellers and Interplay would have gone defunct a lot sooner if it wasn't for the success of the IE games -especially the best seller BGs. Though the Fallouts put the BIS name on the map, it were the IE games that cemented their legacy (and survival...atleast for a while).
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Mass Effect's presentation was really nice. I liked the homage to 80's style sci-fi movies - especially the film grain and film noire nods to Blade Runner. The combat was substandard and the absurd use of recycled levels was terrible though. Overall, it was really a fun and enjoyable game. BG2 KotOR - props to Bio. They got Star Wars right. BG Mass Effect Jade Empire Dragon Age Mass Effect 2 I only barely got into Kirkwall for DA2 and got a couple of hours into ME3. NWN was just terrible - HATE -hated it so much. I can see why SWTOR got Ray and Greg fired/pressured out by EA. A shame, as without the Doctors, BioWare, Black Isle, and Obsidian wouldn't be where they are now. Not interested in DAI at all.
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George Orwell's 6 rules for writing: 1. Never use a metaphor, simile or other figure of speech which you are used to seeing in print. 2. Never use a long word where a short one will do. 3. If it is possible to cut a word out, always cut it out. 4. Never use the passive where you can use the active. 5. Never use a foreign phrase, scientific word or jargon if you can think of an everyday English equivalent. 6. Break any of these rules sooner than say anything outright barbarous.
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Here is why in-game purchases = a disgrace to humanity
Leferd replied to ktchong's topic in Computer and Console
I don't like the concept of free-to-play game that is really a pay to win type game in disguise...but a disgrace to humanity? Over-dramatic much? And I actually agree with Volo. That being said...things like horse armor and Day One DLC are tacky as hell, and smart consumers really shouldn't reward companies that practice such money grabbing tactics.- 21 replies
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Need help finding other EU stuff like KOTOR II
Leferd replied to Albion72's topic in Star Wars: General Discussion
I'd start with the Ulic Qel Droma and Nomi Sunrider stories at the end of Volume One and continue through Volume 2. Then go back and read the beginning of Volume 1. -
BIG HEAD mode is in
Leferd replied to Labadal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Additionally, I could even see this as something that went viral around the Obsidian offices (even projects outside Eternity) and got good lulz from the rest of the company with a minor boost to office morale. Amusing features (and especially bugs) tend to do that. -
Need help finding other EU stuff like KOTOR II
Leferd replied to Albion72's topic in Star Wars: General Discussion
A good place to start are the original Tales of the Jedi comics from Dark Horse. Lots of the KotOR material were derived from these stories. They varied in quality but I would recommend Dark Lords of the Sith, The Sith War, and especially Redemption. They are actually still in print as an Omnibus collection as Tales of the Jedi Volume 2. -
BIG HEAD mode is in
Leferd replied to Labadal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yeah, I can't believe this is still really an issue. Josh addressed why the feature was put in; it's good for some solid lulz, and wasn't resource heavy to implement. -
BIG HEAD mode is in
Leferd replied to Labadal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
His tweet to me comes across as tongue in cheek. He also uses "u" and "2" and he never does that, especially not if he is serious. Besides, NBA JAM is the greatest basketball real time strategy game of all time. Big Head Mode is an OBVIOUS homage -
Fat Athletes With Wood - aka The Baseball 2014 Thread
Leferd replied to Keyrock's topic in Way Off-Topic
Lester will just be a two month rental for Oakland. Cespedes will still be under contract through next year. Barring injuries, I don't see any reason why he wouldn't hit 40 bombs hitting in Fenway. In an ideal scenario for Boston, The Sawx may end up with both Cespy and Lester next year. The A's are definitely going all in this postseason. Detroit - Oakland will be a very interesting matchup. The Tigers have the last three AL Cy Young winners and the last three MVP's. Oakland has Nerdpower.
