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Everything posted by Luckmann
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Just because you played it that way doesn't make it the right way. If you were good at backstabbing, opening combat with it was definitely not the "main thing" you did with it. The best way to utilize backstabs in the IE games (BG2, mainly, at least) was to initiate combat with someone else and wait for the best time to actually initiate with the backstabber, and then, depending on the encounter, repeatedly re-stealth (once you have Boots of Speed, or if you have Invisibility Potions to spare) and just keep backstabbing like mad. If all you're doing in the IE games is to backstab once (INITIATING, even!) you are seriously wasting the potential of backstabbing. Eeeh.. "they" didn't "introduce" the Shadow Dancer Thief Kit. It's something that Beamdog came up with for their BG2 "Enhanced" Edition. It's essentially a mod. This. Assassins in BG2 are utterly, utterly insane. Repeated, unlimited 9x damage modifiers against a wealth of enemies. Shenanigans is an epic understatement. I don't understand why so many seem to underestimate it so much. It's all about positioning, tactical introduction of the backstabber, and then just keep wrecking ****.
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Which to me is like the most "BOOOO!" reason ever. There's no need for any one class, and I believe that was even a stated design goal. Edér as a Fighter doesn't fulfil anything one of the beefier classes couldn't already, although I do see the issue here in that there's only a mere 8 companions, and out of those, the only ones that probably qualifies for the role would be Edér as a Fighter, Pallegina, or, like, Kana Rua, the last one unintuitively so. I guess it was just the easiest to change Edér into Fighter, with so very very CNPC:s in the game, rather than to keep him as a more fitting and interesting rogue. I can't help but to feel that it was the easy way out, but.. I do see the reasons. They haven't got a whole lot of wiggle room, since most other characters are very locked into their classes and most of them aren't really tanky at all.
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Based on my very limited knowledge, I think removing the glow on enchanted weapons and such would be fairly easy, but removing loot-shine and such could be harder, depending on how it's done. But I'd be very surprised if the former wouldn't be quite easy. The only one I can imagine has any real clue would be Bester or maybe Sensuki.
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No. When you create a Godlike, you will be prompted to choose your body type. You don't have to "go back", it's part of the selection. It can't be missed, don't worry about it. Also, your choice of body type has (unfortunately, imo) no other effect than that. So you pick Race->Godlike->Godlike Type (Deathlike, Naturelike, etc)->Body Type. So you want to create a Nature Godlike Barbarian huge as an Aumaua? You can do that. You want to play a Moon Godlike thin as an elf? Can do.
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The phaaaaaaaaantom of the opera is theeereee...
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Tattooed fists and feet, I say.
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What new character? I can only see three in your link, but all of them are known. Also, this sadly confirms that Edér is a knuckledragging Fighter and nothing else. D:
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Ok great, but IN COMBAT, you cannot stealth. I order to use backstab during combat you must use shadowing beyond. Does no one care that this is a huge problem? Let alone the tooltip is apparently incomplete for backstab... It is perhaps a problem, especially since there are no other known sources of invisibility. But the ability to open with a backstab still makes quite a difference here, since it is then potentially a once per encounter (from level 2, by only spending talent. Shadowing is per rest, right?). I guess you can backstab using a ranged weapon, no? If so, its a fair bit safer to open that way at least, and a quite meaningful talent at level 2. That's.. uhm.. actually a really good question. You'd be surprised by how often ranged backstabs are not a thing in games. I don't have the time to pop into the beta and check right now, but I'm sure someone will, or Sensuki will swing around. But I would not make the passing assumption that you can backstab with ranged weapons. You couldn't backstab with ranged weapons in the IE games at all, and I'm still annoyed you can't do ranged backstabs in D:OS (you can't even backstab with a friggin' blackjack).
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But it is quite unlikely that those higher priced version will sell that much that they have major influence how much PoE will bring money for Obsidian and they also have goods from which they need to pay part of money to companies that produced those goods like Prima strategy guide and Dark Horse's Guidebook (meaning that even though they will bring more money than normal version will they probably don't bring double like price tag would indicate) I don't know, man. These "special" editions probably sell like hot butter to select demographics, and probably make a noticeable difference, or they wouldn't have them to begin with.
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Apart from that being completely beside the point, opening combat with a backstab is pretty far from the greatest idea, in many, many cases. In PoE, especially early on, odds are you'll get swarmed and mobbed, locked down by Engagement. Even if you use escape mechanics, you would most likely be much better served not spending time on backstabbing and not spending time on getting out of Engagement, and simply wail on enemies as anyone else, focusing on Stealth for pre-encounter positioning and scouting, rather than lining up a backstab from Stealth. And forget about having your party initiate combat and then creep in from the side to take out a given target that may already be Engaged by one of your allies (or a mark behind enemy lines); stealth doesn't work in combat in PoE. At all. You are forcefully bumped out of it when combat starts anywhere. Still, however, that is completely, completely beside his point. I care. There are even greater issues with it in the game, though, that we know will not be fixed for release, so it's hard to get worked up over it. I really do get the feeling that the reason Edér was made into a Fighter and the reason there's no Rogue Companion in the game is so as to not highlight the issues, hoping that people will spread out evenly amongst the available classes and not notice, or something...
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A short reflection on PoE since kickstarter
Luckmann replied to Niccolado's topic in Backer Beta Discussion
You lost your faith in Bioware after DA:I, but not after DA2 & ME2? Sheesh, you really like handing out new chances like candy corn on Halloween, don't you? That being said, I think you should keep Larian Studios (after D:OS) and Harebrained Studios (after Shadowrun: Dragonfall - Director's Cut) on the radar along with Obsidian and inXile, for sure.- 6 replies
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- reflections
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I'm willing to bet my testicles they'll easily clear that much in the first week At $40 per copy, PoE would only need to sell about 100,000 copies to generate $4 million. Personally, I'm betting PoE will sell about one million copies (which is less than what D:OS did, and Larian is a name hardly anyone has ever heard of.) And at 1 million in sales, that's.... $40 Million...which would mean that they don't need to kickstart PoE2. With taxes and various other things cutting into the profits, let's not pretend that at $40 a copy for 1 000 000, that that equals 40 millions. Also, Larian is pretty well-known, although yeah, not as much as Obsidian. Larian also has a reputation of less-than-stellar titles (albeit with sizeable cult followings), so I'm not questioning whether PoE will do equal or better than D:OS, just the math.
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Can you stealth in combat? You're not simply thinking of stealth attacks? No, Stealth and Combat are mutually exclusive, because you are Stealthed when you are Scouting, and Combat is a game state that prohibits the scouting state. When you want to Stealth, the entire party has to go into Scouting Mode, and when combat starts, the entire party is thrown out of Scouting Mode and thus also Stealth. There is no Stealth in combat. There are, however, abilities that can make you Invisible, and you can be Invisible in combat. Which is funny, because last I heard (I haven't checked in BBv435) you can't actually go Invisible outside of Combat, which makes for some hilariously broken scenarios where you can't actually Stealth past enemies with Scouting Mode, but you can't go Invisible until after they've detected you so that Combat starts. Suck on that one for a while.
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Max Level
Luckmann replied to kryadan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I hadn't even heard of the "smaller parties gets extra experience"; that sounds odd and arbitrary as all hell. If it's 10% per character past the first, that means that soloing nets you an insane 50% experience increase. That means it's going to be wonky beyond belief to balance in regards to available experience and the level 12 cap, for something that doesn't even make sense nor is warranted. -
Look at him man, he just needs another fix man, don't leave him hanging like that man he's gonna die!
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Max Level
Luckmann replied to kryadan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This is also my recollection. Level 12 is the level cap, but it depends on how much and what you do in the game. If you just go through the game, you'll get to level 8. If you're a completionist, you'll reach the cap. Many of the levelups for many of the classes in PoE is pretty much just "Click levelup, save skillpoints for next level, done", though. -
The 8 Companions
Luckmann replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm still hoping that Edér will alternate between Fighter and Rogue based on your choices. Mostly because I think Edér seems cool, but Fighters? Meh. -
Best animal companion?
Luckmann replied to DruidX's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Bear in mind... advice such as this may not hold true for the final game. I would say that if you're playing the current beta build, definitely don't go with class X for reason Y. But, avoiding a class at the game's release wouldn't be very prudent, since the class could very well be "fixed" at that point in time. *snickers*- 65 replies
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Best animal companion?
Luckmann replied to DruidX's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Oh man, I don't think anyone said anything about taking another class. Yeah, spiritshifting is terrible, but druids are quite, quite powerful. And I don't know how to break it to you, but.. rangers are easily worse than druids, hands down, and their animal companions are not as gimp as the druid's spiritshift, but they're pretty awful, the lot of them. Really, if you're going for a ranger, it's ultimately down to the same thing as spiritshift for druids; pick any one you want, that you feel fits you the best, because as of right now (again, things may change before the game is finished) it doesn't really matter much, they're all pretty bad.- 65 replies
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Custom Avatar in game
Luckmann replied to kryadan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
You can't change your avatar in-game, but you can put your own portraits into the game and use them. The exact way to do that.. uh.. I have no clue. But yeah, it's possible. Before you know it, someone's going to pop in here and give the dimensions used in the current beta, I just know it. -
Nope, you couldn't wear them at the same time at all, because they both gave you +AC. But that's not the same thing as in PoE.
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since i never heard that, what game do you mean? Dark Souls oh duh, i played that lol. but thanks anyways. yes the comparison between the two is even harder with that knowledge imho. Yeah, I managed to find some vids up on YouTube (it's "Bloodborne", not "Bloodbourne", in case you're looking) and when I saw them I was.. yeah, I mean.. nice visuals and everything. But.. all it did was really reinforce my belief that we're talking about two completely different types of games, with completely different demographics, aimed at completely different markets, on different, mutually exclusive platforms. I sincerely doubt that there's any real competition between the two. Fans of the one are usually not fans of the other. I don't disagree, but it might be one of those things that just comes up to whether you're a gamer or a consoler. Since the titles are mutually exclusive, I can see how the console crowd is going all "PoE who?" just as much as we're going "Bloodbourne what?" Different cliques and social circles and all that jazz. So I get how someone could get into the mistaken assumption that Bloodborne is a huge thing that will divide humanity and so forth (and vice versa). Bloodborne is probably huge to those that care. Thing is, I don't see why people looking at PoE would. Yeah, there are people that have all the gadgets and all the toys, with the PC and the tablets and the three consoles, that will "have to" "choose" between the two, but it's not a huge market, and I cannot fathom why it'd be a bigger issue between PoE and Bloodborne than between PoE and any other game being released two weeks before or after. So yeah.