pmp10
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Everything posted by pmp10
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I haven't got any other Gothics than 3, but it basically is Oblivion which you actually want to play instead of struggle to death. It still tires off eventually like Morrowind of course (little sooner obviously). So yeah, would advise to give it a run if it's cheap. Can't say I see much similarity to Oblivion in Gothic 3. It's a game whose only saving grace is it's huge world free to explore. Unlike Oblivion you at least have a reason to do that as you won't run into the same level-scaled content everywhere. Sadly everything else is poor, except perhaps combat which was completely atrocious.
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Spoiler tags would be nice. Unless this thread covers yet-to-be-released DLC.
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Because BG 2 was a very good game. And technical standards aside it still is. There was a world of difference in the way plot, pacing, encounter/dungeon design and item/spell/ability selection was handled compared to BG1.
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I hate it when what I say is something very different from what I mean to say. Maybe because gamer popularity isn't the same thing as initial sales? Plenty of games have immediate success and no long-term support. Some games (whether they deserve it or not) are almost worshiped and thus suppoerted for decades. Latest 50 cents game may sell by bucket load but I doubt anybody will bother with it further down the line. If I'm buying a game like Torment that is still moded after many years I know people found it good regardless of sales it had.
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Don't dwell to much on character creation in RoA. I found it far better to just start with few archetypes and adjust to circumstances by trail and error.
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What I was trying to say isn't that the game wasn't big but that it wasn't very good. Even as first attempts go there were far better games produced at the time.
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The point isn't that our circle didn't dig BG1. The point is for many it was first contact with serious RPG game and it failed to spark any long term interest. Fallout was far more successful despite having to stand only on word of mouth. And I never claimed that game engine was not reused plenty of times but as far as industry influence goes I doubt BG1 comes close to the likes of Ultima Online.
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Funny but I didn't see any of that. For all the buzz it had at release none of my friends stuck with it, unlike other RPG we played for years. After BG2 came out the hype was non-existent and I had to be literally blackmailed into playing it.
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It had FR licensing and plenty of discs which made it difficult to pirate. I'm sure it sold well compared to other rpgs but I wouldn't exactly say it was popular.
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So life-long criminals who traffic drugs, guns and slaves will suddenly get white-collar jobs as pharmaceutical representatives lead exemplar lives and start paying taxes? Can't say I share that outlook.
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Perhaps he means the information of other people it failed to remove the names of? You can still find plenty of names in that data (here for example or here). Besides there is little point in naming informants, people most interested in insurgent action will be able to deduce names on the basis of reports and their recollections.
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Except that's not strictly true. The information leaked named good deal of civilians as well.
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If you can't stop it - tax it. I wonder how much license for murder should cost?
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Underrated in general. I enjoyed plenty games that were either lacking or outright bad (some mentioned here among them). But in generally I have sufficient distance to realize why majority of gamers won't share my opinion. Rebellion is one of the games whose reception I could never understand.
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Rebellion is likely the only game I'd agree about. It
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Also known as nightstalkers. One of the new monsters in new vegas.
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Yes, why not have giant crocodiles, mutated balloons and exploding digeridoos as well?! Which would clearly be a travesty. Unlike coyote-snakes that surley make a worthy contribution to the franchaise.
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What average gamers thinks he wants and what he would be far better with are usually two separate things. Apparently in video games people treat endings as a reward for hard work. It's a rather unfortunate tendency as games should be entertainment in themselves partially due to storytelling. The end result of such approach is that when target audience fells entitled to certain outcomes the overall storyline becomes predictable.
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Oh great, the big terrorism craze finally hits sweden
pmp10 replied to Kaftan Barlast's topic in Way Off-Topic
Was there any confirmation of mental illness? Failing a suicide bombing does not automatically amount to crazy. How so? He might not have been a certified crazy person, but suicide bombing should be enough to tip the scale to the loony bin side. No more than any suicidal action. Simple explanation like that excuse us from seeking more in-depth answers. Were attacks in Spain more "reasonable" because they were not suicidal in nature? Attacks like this can have similar function to self-immolation - they also serve as a self-destructive means of protest. -
Oh great, the big terrorism craze finally hits sweden
pmp10 replied to Kaftan Barlast's topic in Way Off-Topic
That assumes that underlying motivation for these acts is religious fanaticism. Too often that's a very simplistic outlook even from outsiders perspective. Some studies have shown that it's the sense of community under attack and notions of glorious self-sacrifice that culminate in such events. In short - you can't convince them they are making Muslims look bad and hampering their interests when they believe themselves and the whole Muslim world to be under attack. -
A depressing end game from Bioware? Never. If I put 100 hours into a game series, I expect a happy ending. I'd really be ticked off by anything else. It's understandable that storyline should somehow reflect players acomplishments but insisting that ending should always be happy on account of work put into playing is a bad idea. This can only lead to every game ending exacly in the same predictable manner making storylines supeflous. The best/most memorable endings IMO have been the likes of Fallout1 and Planescape which stoped well short of "happy end".
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Oh great, the big terrorism craze finally hits sweden
pmp10 replied to Kaftan Barlast's topic in Way Off-Topic
Was there any confirmation of mental illness? Failing a suicide bombing does not automatically amount to crazy. We have very different views on mental illness, anyone willing to kill himself to further nothing is definitively not sane. I seriously doubt that furthering nothing was his objective. It's more of a result of his failure. -
Oh great, the big terrorism craze finally hits sweden
pmp10 replied to Kaftan Barlast's topic in Way Off-Topic
Was there any confirmation of mental illness? Failing a suicide bombing does not automatically amount to crazy. -
I'm about a third into Resonance of Fate. It's curious to notice how little jrpgs have changed during the last decade. Admittedly combat system is a pleasant surprise, it's just too bad that all the rest is same old mess.
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Hopefully they'll try to do something to differentiate the setting. Oblivion and it's empire were painfully generic. And it seems that gamebryo is getting reused again. That engine will likely stay with us for the whole console generation, we might even see Fallout 4 done in it. At least it means modding tools will be available.