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pmp10

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Everything posted by pmp10

  1. And thus missed the extra skill points awarded for not being seen.
  2. Bloodlines had a good focus on stealth.
  3. Eye of the beholder and all that but I'd argue that it was at the very least better than The Room. In what ways other than combat? For all its faults SH4 at least tried to do something new. Homecoming was just a mindless mix of most popular elements of the series.
  4. Definitely this. RPGs are too quickly turning into mass killing simulators.
  5. We already have fusion reactors. Power plants sadly are much further than a decade away.
  6. It changes the perspective, I went from seeing Malak as a sinister sith who tortures people to just being my ex-apprentice If all you got from Kotor was a plot twist then I feel sorry for you, it laid the groundwork for what would had become an epic trilogy. But damn it there is not KOTOR III To be fair, what else was there in KOTOR1 worth remembering?
  7. Does that represents the visibility level we can expect from the retail version? CA was never big on clear battlefields but this is just ridiculous.
  8. Did you ever spent 10 minutes with Devil May Cry or similiar gerne like Bayonetta? Because as overdriven as they are these games have probably the deepest battle system of any game available. Sure you can mash buttons. Does it mean you mastered anything of the battle system? No. Poor example. Those games feature
  9. Did you ever spent 10 minutes with Devil May Cry or similiar gerne like Bayonetta? Because as overdriven as they are these games have probably the deepest battle system of any game available. Sure you can mash buttons. Does it mean you mastered anything of the battle system? No. Poor example. Those games feature
  10. I don't think that auto-targetting inherently makes a game a brainless button masher. This is not an FPS, the core gameplay is not aiming, auto-aim has literally no relevance to the depth of the game. Isn
  11. See, that is exactly the attitude that killed off good tactical games (and a lot of other genres). Why turn it into RTS #237 when there are already 236 pre-existing ones? They are re-skinned action games with the focus on action and it's games mechanics designed aroung keeping up a certain pace. Really? So that
  12. No, the game should change for the sake of improving it. TB system ought to be obsolite by now - pause is perfectly acceptable way of managing units in RT tactical games. But more important is the point of who the target audience is - because if you give up on gaining new players then the franchise and possibly the entire genre will simply be slowly milked into oblivion.
  13. Such as? The only one that comes to my mind is confusion with rearranging inventory when paused. TB systems have far more flaws in comparison.
  14. Maybe it's the resolution but I found the interface to be terrible, especially the POP/goods icons which seem indistinguishable without considerable eyestrain. It
  15. Civilization 5 may be a special case with regard to DLC. It
  16. Publishers also hate rentals and free online but as long as there is sufficient competition in the market they dare not do anything about it. That PC is being burdened with more restrictive DRMs is simply a result of platform oriented games disappearing. As for steam - making it mandatory has only become more widespread recently. Besides it may have more to do with requiring a dlc delivery platform than any form of ownership control. Since it is supposed to be the future of PC gaming it will make a poor selling point from a customer pov.
  17. Depending on design some games do force you to kite. Even if the alternative isn
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