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pmp10

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Everything posted by pmp10

  1. And when exactly has such a moment happened elsewhere?
  2. This whole game is starting to sound more like hack&slash rather then a diablo clone. And I still don
  3. If you are interested in multiplayer you may want to wait until Retribution is out. Besides Retribution should have a multiplayer beta very soon. I'd wait to see the game in action.
  4. The smoother thing is by no means guaranteed. Even with anti-stuttering mod the game can work more consistently on consoles.
  5. A project this size will need a sizable audience to pay back development costs. And given the failures of recent mmos it
  6. If you can avoid going broke within two weeks you can start moving south. Only once you'll hit the mountains the real fun will begin.
  7. So that means mouse-only was previously preferred on the PC? Not exactly control system suitable for hack&slash games.
  8. I'm sorry, but how did Fallout 3 reward exploration more than NV? By having more generic dungeons? Or scattering small nonsense locations like girdershade across the map? As far as I could see the amount of unique items placed at the end of caves was quite similar.
  9. Possibly. But nobody seen thoes stats used in the preview or published screenshots. It was mentioned that only derived stats (healt/magic/stamina) are now in use. Hence the speculation that old attributes of strenght/agility/endurane/intelligence/willpower/luck are now removed from game.
  10. I mean they may consider dropping SPECIAL completely. Many stats have little impact in F3/NV anyway. Makes perfect sense for them to just make it skill-based.
  11. AFAIK complete lack of attributes is still not confirmed, we just know you can't increase them during a level up. This may fix the character system as devs had no idea on what to do with them in oblivion. My biggest problem with this is that it likely charts course for Fallout 4.
  12. Rumors are circulating that attributes have been removed. Your level up choices are apparently limited to more health/magic/stamina. There is no dev confirmation but it certainly matches bethesda philosophy on not locking-out content no matter the choices made.
  13. This should work quite well in Elder Scrolls. Why? The melee system was never very good (especially in fpp) and now besides being largely unchanged it will feature more sill in form of dual wielding. IIRC that was due to console memory limitations, so it seems unlikely. I'm just unsure how they envisions dragon attacks on enclosed cities.
  14. Is this a recent development? If so maybe there is a chance that DS3 won't require steam.
  15. Wii in general is an unusual platform. Besides I seriously doubt that games made for it are as expensive to develop as AP was for sega.
  16. I'm sure they looked at reviews as well. Metacritic score below 70 is simply unacceptable for a new IP.
  17. Good. But really, screw German/Italian/Spanish/French SKUs. Just release an English SKU, it saves you money plus it will still sell like hot cakes. Just look at all Rockstar games. They're all in English only and still sell immensively well. To be fair - rockstar games have strong grounding in American culture.
  18. Since today
  19. No more than Romero, Spector and Avellone were back in the day. Fame in gaming will never reach movie-celebrity status as it would end up being too detrimental to the publishers. Unlike dev studios and IPs people cannot be owned, promoting individuals would carry unnecessary risk of losing your investment.
  20. Hardly a solitary complaint. I also imagined my free new vegas will cooperate with NCR. That idea died along with the illusion that I was in control as general Olivier was turning to ash thanks to Yes-man.
  21. That's quite likely. Seems a lot of people are having trouble reaching good ending as well. When a little out of a box thinking is required the whole "game" facade comes crashing down.
  22. IGN reviewer apparently had to restart whole DLC as quest line broke later in game.
  23. While I played various versions of the game I didn't find that any community patch improved the melee combat experience. Rebalancing of spells and mana regeneration was very handy and new ways the game crashed on me quite interesting but the only change to your weapon swinging experience was that sometimes you'd be insta-killed for no apparent reason.
  24. Here I'll have to disagree as I think the combat system is fundamentally broken. I'm sure you can still find boar fights on youtube to illustrate the point, stunlocks were only symptoms of that player had no defensive options in a fight. No system relaying on mindless button mashing with broken hitboxes should be called even serviceable.
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