
pmp10
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Everything posted by pmp10
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I'm sorry, but how did Fallout 3 reward exploration more than NV? By having more generic dungeons? Or scattering small nonsense locations like girdershade across the map? As far as I could see the amount of unique items placed at the end of caves was quite similar.
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Possibly. But nobody seen thoes stats used in the preview or published screenshots. It was mentioned that only derived stats (healt/magic/stamina) are now in use. Hence the speculation that old attributes of strenght/agility/endurane/intelligence/willpower/luck are now removed from game.
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I mean they may consider dropping SPECIAL completely. Many stats have little impact in F3/NV anyway. Makes perfect sense for them to just make it skill-based.
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AFAIK complete lack of attributes is still not confirmed, we just know you can't increase them during a level up. This may fix the character system as devs had no idea on what to do with them in oblivion. My biggest problem with this is that it likely charts course for Fallout 4.
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Rumors are circulating that attributes have been removed. Your level up choices are apparently limited to more health/magic/stamina. There is no dev confirmation but it certainly matches bethesda philosophy on not locking-out content no matter the choices made.
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This should work quite well in Elder Scrolls. Why? The melee system was never very good (especially in fpp) and now besides being largely unchanged it will feature more sill in form of dual wielding. IIRC that was due to console memory limitations, so it seems unlikely. I'm just unsure how they envisions dragon attacks on enclosed cities.
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Dungeon Siege 3 at New York Comic Con
pmp10 replied to funcroc's topic in Dungeon Siege III: General Discussion
Is this a recent development? If so maybe there is a chance that DS3 won't require steam. -
Do you want Alpha Protocol 2?
pmp10 replied to Marburg's Postman's topic in Alpha Protocol: General Discussion
Wii in general is an unusual platform. Besides I seriously doubt that games made for it are as expensive to develop as AP was for sega. -
Do you want Alpha Protocol 2?
pmp10 replied to Marburg's Postman's topic in Alpha Protocol: General Discussion
I'm sure they looked at reviews as well. Metacritic score below 70 is simply unacceptable for a new IP. -
Dungeon Siege 3 at New York Comic Con
pmp10 replied to funcroc's topic in Dungeon Siege III: General Discussion
Good. But really, screw German/Italian/Spanish/French SKUs. Just release an English SKU, it saves you money plus it will still sell like hot cakes. Just look at all Rockstar games. They're all in English only and still sell immensively well. To be fair - rockstar games have strong grounding in American culture. -
No more than Romero, Spector and Avellone were back in the day. Fame in gaming will never reach movie-celebrity status as it would end up being too detrimental to the publishers. Unlike dev studios and IPs people cannot be owned, promoting individuals would carry unnecessary risk of losing your investment.
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Hardly a solitary complaint. I also imagined my free new vegas will cooperate with NCR. That idea died along with the illusion that I was in control as general Olivier was turning to ash thanks to Yes-man.
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That's quite likely. Seems a lot of people are having trouble reaching good ending as well. When a little out of a box thinking is required the whole "game" facade comes crashing down.
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IGN reviewer apparently had to restart whole DLC as quest line broke later in game.
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While I played various versions of the game I didn't find that any community patch improved the melee combat experience. Rebalancing of spells and mana regeneration was very handy and new ways the game crashed on me quite interesting but the only change to your weapon swinging experience was that sometimes you'd be insta-killed for no apparent reason.
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Here I'll have to disagree as I think the combat system is fundamentally broken. I'm sure you can still find boar fights on youtube to illustrate the point, stunlocks were only symptoms of that player had no defensive options in a fight. No system relaying on mindless button mashing with broken hitboxes should be called even serviceable.
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I haven't got any other Gothics than 3, but it basically is Oblivion which you actually want to play instead of struggle to death. It still tires off eventually like Morrowind of course (little sooner obviously). So yeah, would advise to give it a run if it's cheap. Can't say I see much similarity to Oblivion in Gothic 3. It's a game whose only saving grace is it's huge world free to explore. Unlike Oblivion you at least have a reason to do that as you won't run into the same level-scaled content everywhere. Sadly everything else is poor, except perhaps combat which was completely atrocious.
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Spoiler tags would be nice. Unless this thread covers yet-to-be-released DLC.
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Because BG 2 was a very good game. And technical standards aside it still is. There was a world of difference in the way plot, pacing, encounter/dungeon design and item/spell/ability selection was handled compared to BG1.
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I hate it when what I say is something very different from what I mean to say. Maybe because gamer popularity isn't the same thing as initial sales? Plenty of games have immediate success and no long-term support. Some games (whether they deserve it or not) are almost worshiped and thus suppoerted for decades. Latest 50 cents game may sell by bucket load but I doubt anybody will bother with it further down the line. If I'm buying a game like Torment that is still moded after many years I know people found it good regardless of sales it had.
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Don't dwell to much on character creation in RoA. I found it far better to just start with few archetypes and adjust to circumstances by trail and error.
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What I was trying to say isn't that the game wasn't big but that it wasn't very good. Even as first attempts go there were far better games produced at the time.
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The point isn't that our circle didn't dig BG1. The point is for many it was first contact with serious RPG game and it failed to spark any long term interest. Fallout was far more successful despite having to stand only on word of mouth. And I never claimed that game engine was not reused plenty of times but as far as industry influence goes I doubt BG1 comes close to the likes of Ultima Online.
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Funny but I didn't see any of that. For all the buzz it had at release none of my friends stuck with it, unlike other RPG we played for years. After BG2 came out the hype was non-existent and I had to be literally blackmailed into playing it.