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C2B

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Everything posted by C2B

  1. From what I gathered Virginia = XBLA Action RPG / Project Lead Zane Lyon ? = Original IP / Project Lead Josh Sawyer New York = Animation Project 2D/Project Lead Unknown
  2. It's I presume? Cool stuff. I just found it too. Wanted to post. *Shakes Fist* Good stuff, yes.
  3. Sounds pretty good. Looks like its going to be (unsurprisingly) more of an action-rpg too. That said, considering the subject matter (animation franchise) thats probably not a bad decision.
  4. Great Work. I disagree with the review personally (or to be more with the reviewers "interpretation" of several elements in the game. But thats usually the case when Steven is reviewing so we may just be two very different people) but its a great stuctured and informative subsite.
  5. Honestly, his response is fine and all but it clears up non of my issues regarding the portrayal (and my issues don't even have much to do with continuity issues.)
  6. I got tired of Kingdom Hearts on the first one out. It seemed so much on railroads that if I didn't visit places in the exact order that was expected, cut scenes did not occur. That sort of lost me...as I'd go to a shop, didn't matter how much time passed, until I went to the exact right place, things would happen. Frustrating if you don't use a walkthrough, and most times I don't...which means I gave up on the KH series. Theres only like 1-2 moments like this in KH1 I can recall. And only for Traverse Town.
  7. So, I decided to play through the entire Kingdom Hearts Series (bought (nearly) all the games during the years, but never really played them) I have to say: Other games/movies/books/whatever make the "IT'S PEOPLE" reveal a somewhat emotional big point in the story. Kingdom Hearts comes right out with it, then spends the end of the first and all subsequent games with humanizing them while all charachters (for the most part) seem to be pretty cool with beeing mass murderers. What I want to say is: KH's pretty ****ed up. (At least the Disney Stuff is usually well done)
  8. I run on a similiar system with no problems. Weird. Try to deactivate background processes that could conflict.
  9. No, Tim, Jason A, Leonard, Chris, Jason T., and Scott came up with the original idea. According to the Fallout Manual, Page A-4. ok. Like I said AFAIK. Thanks for correcting.
  10. Somebody enlighten the heathens amongst us (i.e. me), but what was his role in the original Fallout game? Level design? Art direction? Dialogue/Writing? Setting/Background? Just curious. As far as I know. He came up with Fallout originally (Also why he is said to be the creator of Fallout) and was Lead Programmer + Producer on it. He was also the main guy behind TOEE (Project Director and Lead Designer).
  11. I thought Carbine was a NCSoft studio from the very beginning? Yep. Morgoths wrong. Cain had nothing to do with the founding of Carbine.
  12. I dunno. Letting him rot in that vault seems like a harsher punishment than instant death.
  13. So you probably can't tell the difference between Borderlands and Fallout? Because if you do it means that you are aware of 2 completely different Wasteland artstyles. Rage and Boarderlands Wasteland look plenty different (got the game today). With "Artstyle" I meant the cell-shaded look. Not how the wasteland itself looks.
  14. Achievments have been up a while ago on Steam. Actually shortly after the announcment. Sorry.
  15. How to Unlock Rages High Resolution Textures @Bokishi I don't really get how an Artstyle can define an entire game? And "Wasteland" isn't exactly an unique setting that belongs to any game.
  16. oO What? I heard people complaining that it was not like Borderlands at all.
  17. Well according to this PEGI info http://www.pegi.info/en/index/global_id/50...0#searchresults
  18. Amy is so-so, Rhianna is good but I feel that she would do better on other mediums. Is hard for me to think of a good game writer because the medium itself is not friendly to writing. In movies, books, comics, you're recounting the events of a story in games you're reliving them is hard for writing to shine in games because the majority of the experience is gameplay and the writing is absent. ...... What has all of that to do with writing itself and its quality? Yes, it will impact certain things (especially narrativly) due to different presentation, but..... Good writing will be good writing. (What does "shine" even mean here?) Also I don't really get your last point. How has the writing to be absent? Writing also has a strong impact on gameplay and should be all around you. During gameplay its just mostly through visually storytelling. This isn't really different from long scenes in movies and comics where nobody really speaks. Of course in both cases this isn't the job of the writer. (And Bethesda did actually a fine job there with FO3...., if it wasn't colliding so much with other parts) So in that case we should actually leave out the gameplay parts from the beginning and mainly judge the actual parts where writing is present. And yes, again, I think there are plenty "good" (again just "good" nothing else. B. Not a award for anything) in video games. If video-gaming has one big problem regarding writing its not really the quality of its writers but its application. Like you said, in most cases the majority of the writing is absent and kept to cutscenes. Is a young medium and we still have much techniques to explore.
  19. Two quick (and non Obsidian ones): Rhianna Prachett (Terry Prachetts daughter, Overlord + Heavenly Sword) and Amy Henning (though her recent work on Uncharted wasn't impressive it was still well done) And again I'm talking about "good" here. Thats a B on a grade scale. Nothing amazing. Nothing that compares to literaric classics. Or are we talking in computer games terms?
  20. There are good video game writers? In my opinion? Yes. Then again I don't follow the notion that ("good" = can compare with literaric classics) so I may act there on a different viewpoint than you. Also Bethesda is subpar even for videogames. There are other gernes (Action-Games for example) that also don't focus on writing and even THEY have better dialouge and overall writing than Oblivion or Fallout 3. (Also I'd strongly argue that writing isn't important for a Sandbox RPG. For creating a believable world is also in part the writing responsible. One of the main differences between F3 and F:NV for me)
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