Everything posted by C2B
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Josh Sawyer at GDC Europe 2011
Alright. I prefer playing simpler games on my iPad and more demanding/complex on my PC. I'd rather play a game that is pick-up-and play on the iPad since I mostly use it on the move, while I'd want to sit down and play a game like BG/DA:O/NWN2 for longer sessions with a bigger screen, better sound, hotkeys.. But that's just me. I just find it very odd that we got BG2, IWD2, NWN2/MotB/SoZ, Drakensang, DA:O and now all we can hope for are $2 iPad games. It's more than a bit jarring to go from hearing Obsidian say in 2008 that MotB did well and exceeded sales projections to Josh saying in 2011 that we can totally look forward to $2 iPad games with cutesy characters and no dialogue for our party-based CRPG fix. Who said anything like that? Hyperbole much?
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Josh Sawyer at GDC Europe 2011
So you're saying you'd preferred to play BG2 on iPad had it existed at the time? If it controlled just as well? Sure. It doesn't have to be an Ipad though.
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Josh Sawyer at GDC Europe 2011
I have an iPad and while I can see IWD working okay on it, I don't see how it would be more "awesome" than playing it on the PC. I don't see why someone specifically looking for a somewhat more complex RPG with tactical combat would prefer to play it on a mobile device. Like with any other "handheld" device. Mobility itself. Furthermore it would be much easier to market handdrawn 2D graphics and in turn a more classic TB system.
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FO: NV (DLCS) Discussion
I don't really think anyone can be named here. Brown is unique in the way how he basically perfected literary mediocrity. Also, in general, people have terrible opinions about anything/anywhere. As for the whole debate. Have quite different opinions. I just really don't have an interest to go into detail since the whole thing is basically a lot of whining from all sides. Call me when its about brainstorming ideas on how to do interesting things narritivly with the capabilities of the medium.
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Modding Alpha Protocol
In most cases much less cut than repurposed. The game went through 3? complete revisions during its development history. Much of that stuff was probably never intended to be used in the final version.
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Alpha Protocol's Dialogue System on XBLIG
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Achievments (Strong Spoilers!) http://steamcommunity.com/stats/DungeonSiege3/achievements- Josh Sawyer at GDC Europe 2011
Saw this on Sawyers twitter http://www.gdcvault.com/play/1014932/The-E...f-RPG-Mechanics- RANDOM VIDEO GAME NEWS THREAD!
For a multiplattform title the PC Version does actually pretty well. (IMO) I also read somewhere that Portal 2 sold a couple of million units. Most of them - surprise - on PC. So no, 80k units for a franchise that started on the PC is not good. That's just outright bad. First Week And Portal 2s PC sales were quite extraordiary so its not the best comparison. Edit: Also even though DX started on PC its been a decade. Many players from back then moved on/went to consoles etc.. And for those who got interested and played later its "only" a legacy and don't really have the "It has to be on PC" feeling.- RANDOM VIDEO GAME NEWS THREAD!
For a multiplattform title the PC Version does actually pretty well. (IMO)- DLC giveaway
You could say its an item DLC. All my hopes....- Derick Tsai's artworks for Alpha Protocol
WoW- Highly stylized, high profile role playing game.
I was more wondering because of XBOX360/PS3/PC. So we have a plattform now. Or was that mentioned before?- Highly stylized, high profile role playing game.
Background Enviroment Art? Am I right to assume this could be their 2D title?- DLC or expansions
~100 years between DS1 and DS2. So ~50 between DS2 and DS3. Jeyne was born 2 years after DS2- DLC or expansions
I wouldn't say that. I'm not an expert in DS1+2 but DSIII pretty strongly hints in other directions and does not (just) portray them as doombringers. Edit: Or I may just get that sentence wrong. If so, forget it. Nice write-up anyway.- DLC or expansions
Ah, shame.- Adam Brennecke:Only 3 main issues with a Wonderful PS3 game
Nice Post Though Adam Brennecke was "only" the Project Director of the DLC. The Main Game was directed by Rich Taylor and Lead Designed by Nathaniel Chapman.- What are you playing now?
Yes, I would like to see them too. Never saw those. And this was stated by Chris Avellone and confirmed by other people including Ex-Obsidian designer Patrick K Mills on SA. And no its not "that" stupid at all from SEGAs point of view. EVERY RPG/Shooter hybrid, be it Mass Effect 1, Deus Ex, Vampire: Bloodlines, SS (somewhat) did the EXACT same thing. There was no Hybrid before ME2 (Or HR depending on where you set an hybrid) that DIDN'T do this. They wanted to play it safe. Its nice to say all that stuff NOW with HR and ME2 as examples. Yet they didn't exist back then and were an uncharted territory.- What are you playing now?
That's that but is that really only me who sees problems even in design philosophy? Also, if no Obsidian designers had seen any problem, why did Sawyer need to give a presentation like this even less than a month ago? I understand the psychology to blame publishers but Occam's razor tells me it's not the only reason. I'm not blaming anyone here. Simply put, it would be better for both designers and us if we are able to continue playing their games. No its not the only reason. Yes, in that case it was the reason It was stated that these mechanics were mandated by the publisher. Something that wasn't well received by the team.- DLC or expansions
~25 people at peak. Who wrote it?- RANDOM VIDEO GAME NEWS THREAD!
Yeahhhhh I just didn't watch it on youtube. (Except I played that one scene youtube preview they did. I think it was the grocery store scene with shelby) Your insider info source about me seriously sucks dude.- RANDOM VIDEO GAME NEWS THREAD!
No, just you thinking that the problem with the origami killer is the figuring out part.... Robbed me of any dellusions towards you. Not worth it.- RANDOM VIDEO GAME NEWS THREAD!
I dunno about being a bad writer, he has certainly not a professional writer background, but it beats 90% of the writing out there in any other games, including Bioware. Writing is not a science, I don't care about technicalities as I don't pay attention to these little things (I'm not German okay?), as long as it gives me the illusion to keep me motivated till the end, I'm satisfied. And yes, I truly didn't figure out that he was the Origami Killer. That's not bad. Couldn't say the same about Bioware games where you already know everything about the antagonist before he/she even opens the mouth. Not sure what you mean with teenager mind. ...... No, not worth it.- RANDOM VIDEO GAME NEWS THREAD!
I hate (nearly) everything about COD so I don't know what you are saying here. - DLC or expansions